create-rule
Create Cursor rules for persistent AI guidance. Use when the user wants to create a rule, add coding standards, set up project conventions, configure…
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
$ npx -y skills add coco-research/coco --skill design-taste-frontend --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/design-taste-frontendContext preview
The summary Claude sees to decide when to auto-load this skill.
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
name: design-taste-frontend description: Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check. domain: design
<!-- Vendored from Leonxlnx/taste-skill (https://github.com/Leonxlnx/taste-skill) — MIT License, (c) 2026 Leonxlnx. -->
> Landing pages, portfolios, and redesigns. Not dashboards, not data tables, not multi-step product UI. > Every rule below is **contextual**. None of it fires automatically. First read the brief, then pull only what fits.
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Before touching code or tweaking dials, **infer what the user actually wants**. Most LLM design output is bad because the model jumps to a default aesthetic instead of reading the room.
1. **Page kind** - landing (SaaS / consumer / agency / event), portfolio (dev / designer / creative studio), redesign (preserve vs overhaul), editorial / blog. 2. **Vibe words** the user used - "minimalist", "calm", "Linear-style", "Awwwards", "brutalist", "premium consumer", "Apple-y", "playful", "serious B2B", "editorial", "agency-y", "glassy", "dark tech". 3. **Reference signals** - URLs they linked, screenshots they pasted, products they named, brands they're competing with. 4. **Audience** - B2B procurement panel vs. design-conscious consumer vs. recruiter scanning a portfolio. The audience picks the aesthetic, not your taste. 5. **Brand assets that already exist** - logo, color, type, photography. For redesigns, these are starting material, not optional input (see Section 11). 6. **Quiet constraints** - accessibility-first audiences, public-sector, regulated industries, trust-first commerce, kids' products. These constraints OVERRIDE aesthetic preference.
Before any code, state in one line: **"Reading this as: \<page kind> for \<audience>, with a \<vibe> language, leaning toward \<design system or aesthetic family>."**
Example reads:
Ask exactly **one** clarifying question - never a multi-question dump - and only when the design read genuinely diverges. Example: *"Should this feel closer to Linear-clean or Awwwards-experimental?"*
If you can confidently infer from context, **do not ask**. Just declare the design read and proceed.
Do not default to: AI-purple gradients, centered hero over dark mesh, three equal feature cards, generic glassmorphism on everything, infinite-loop micro-animations everywhere, Inter + slate-900. These are the LLM defaults. Reach past them deliberately based on the design read.
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After the design read, set three dials. Every layout, motion, and density decision below is gated by these.
**Baseline:** `8 / 6 / 4`. Use these unless the design read overrides them. Do not ask the user to edit this file - overrides happen conversationally.
| Signal | VARIANCE | MOTION | DENSITY | |---|---|---|---| | "minimalist / clean / calm / editorial / Linear-style" | 5-6 | 3-4 | 2-3 | | "premium consumer / Apple-y / luxury / brand" | 7-8 | 5-7 | 3-4 | | "playful / wild / Dribbble / Awwwards / experimental / agency" | 9-10 | 8-10 | 3-4 | | "landing page / portfolio / marketing site (default)" | 7-9 | 6-8 | 3-5 | | "trust-first / public-sector / regulated / accessibility-critical" | 3-4 | 2-3 | 4-5 | | "redesign - preserve" | match existing | +1 | match existing | | "redesign - overhaul" | +2 | +2 | match existing |
| Use case | VARIANCE | MOTION | DENSITY | |---|---|---|---| | Landing (SaaS, mainstream) | 7 | 6 | 4 | | Landing (Agency / creative) | 9 | 8 | 3 | | Landing (Premium consumer) | 7 | 6 | 3 | | Portfolio (Designer / studio) | 8 | 7 | 3 | | Portfolio (Developer) | 6 | 5 | 4 | | Editorial / Blog | 6 | 4 | 3 | | Public-sector service | 3 | 2 | 5 | | Redesign - preserve | match | match+1 | match | | Redesign - overhaul | +2 | +2 | match |
Use these (or user-overridden values) as global variables. Cross-references throughout this document refer to these exact variable names - never invent aliases like `LAYOUT_VARIANCE` or `ANIM_LEVEL`.
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Once you have the design read (Section 0) and dials (Section 1), pick the right foundation. Do not invent CSS for things that have an official package. Do not pretend an aesthetic trend is an official system.
| Brief reads as… | Reach for | Why | |---|---|---| | Microsoft / enterprise SaaS / dashboards | `@fluentui/react-components` or `@fluentui/web-components` | Official Fluent UI, Microsoft tokens, accessibility done | | Google-ish UI, Material-flavored product | `@material/web` + Material 3 tokens | Official, theme-able via Material Theming | | IBM-style B2B / enterprise analytics | `@carbon/react` + `@carbon/styles` | Official Carbon, m
CoCo Super Intelligence is the orchestration layer that turns Claude Code, Cursor, or Codex into an engineering department: a routed advisory board, 185 skills, 280 commands, persistent state. Local. Open-core — MIT core; Super Intelligence is proprietary, own-use.
Repo: coco-research/coco
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