create-rule
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Use when implementing, reviewing, or debugging Apple Liquid Glass: iOS 26+ adoption, Regular vs Clear variants, tinting, scroll edge effects, or an iOS-native redesign review.
$ npx -y skills add coco-research/coco --skill axiom-liquid-glass --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/axiom-liquid-glassContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when implementing, reviewing, or debugging Apple Liquid Glass: iOS 26+ adoption, Regular vs Clear variants, tinting, scroll edge effects, or an iOS-native redesign review.
name: axiom-liquid-glass description: "Use when implementing, reviewing, or debugging Apple Liquid Glass: iOS 26+ adoption, Regular vs Clear variants, tinting, scroll edge effects, or an iOS-native redesign review." user-invocable: true skill_type: discipline version: 1.2.0 apple_platforms: iOS 26+, iPadOS 26+, macOS Tahoe+, visionOS 3+ domain: design
---
Avoid trendy glassmorphism gimmicks. Glass effects should appear only where they improve clarity and depth. Every screen should feel like it belongs in a first-party Apple app.
Liquid Glass is Apple's next-generation material design system introduced at WWDC 2025. It represents a significant evolution from previous materials (Aqua, iOS 7 blurs, Dynamic Island) by creating a new digital meta-material that:
Use glass materials to express depth and context:
| Material | Use For | Visual Weight | |----------|---------|---------------| | Ultra-thin | Subtle overlays, toolbars, floating controls | Lightest | | Regular | Cards needing gentle separation | Medium | | Thick | Bottom sheets, modals, areas requiring strong readability | Heaviest |
**Rules:**
---
Liquid Glass defines itself through **lensing** — the warping and bending of light that communicates presence, motion, and form. Unlike previous materials that scattered light, Liquid Glass uses instinctive visual cues from the natural world.
Liquid Glass **continuously adapts** without fixed light/dark appearance:
---
// Basic usage - applies glass within capsule shape
Text("Hello")
.glassEffect()
// Custom shape
Text("Hello")
.glassEffect(in: RoundedRectangle(cornerRadius: 12))
// Interactive elements (iOS)
Button("Tap Me") { }
.glassEffect()
.interactive()**Automatic Adoption**: Simply recompiling with Xcode 26 brings Liquid Glass to standard controls automatically.
**CRITICAL DECISION**: Never mix Regular and Clear in the same interface.
**When to use**: Navigation bars, tab bars, toolbars, buttons, menus, sidebars
NavigationView {
// Content
}
.glassEffect() // Uses Regular variant by default**Use ONLY when ALL three conditions are met**: 1. Element is over **media-rich content** 2. Content layer won't be negatively affected by **dimming layer** 3. Content above glass is **bold and bright**
ZStack {
MediaRichBackground()
.overlay(.black.opacity(0.3)) // Dimming layer
BoldBrightControl()
.glassEffect(.clear)
}**WARNING**: Using Clear without meeting all three conditions results in poor legibility.
[Content Layer — No Glass]
|
[Navigation Layer — Liquid Glass]
- Tab bars, Navigation bars, Toolbars, Floating controls// WRONG
List(items) { item in
Text(item.CoCo Super Intelligence is the orchestration layer that turns Claude Code, Cursor, or Codex into an engineering department: a routed advisory board, 185 skills, 280 commands, persistent state. Local. Open-core — MIT core; Super Intelligence is proprietary, own-use.
Repo: coco-research/coco
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