account-research
Research a company or person and get actionable sales intel. Works standalone with web search, supercharged when you connect…
\"Apply basic game theory concepts including Nash equilibrium, dominant strategies, and the Prisoner's Dilemma to analyze strategic interactions. Use this skill when the user needs to model competitive decisions, predict rival behavior, design incentive mechanisms, or evaluate
Claude Code
$ npx -y skills add charlieviettq/awesome-agent-skill --skill econ-game-theory --agent claude-code
Codex
$ npx skills add charlieviettq/awesome-agent-skill --skill econ-game-theory -a codex -y
Cursor
$ npx skills add charlieviettq/awesome-agent-skill --skill econ-game-theory -a cursor -y
Gemini CLI
$ npx skills add charlieviettq/awesome-agent-skill --skill econ-game-theory -a gemini-cli -y
GitHub Copilot
$ npx skills add charlieviettq/awesome-agent-skill --skill econ-game-theory -a github-copilot -y
OpenCode
$ npx skills add charlieviettq/awesome-agent-skill --skill econ-game-theory -a opencode -y
Windsurf
$ npx skills add charlieviettq/awesome-agent-skill --skill econ-game-theory -a windsurf -y
name: "\"econ-game-theory\"" description: "\"Apply basic game theory concepts including Nash equilibrium, dominant strategies, and the Prisoner's Dilemma to analyze strategic interactions. Use this skill when the user needs to model competitive decisions, predict rival behavior, design incentive mechanisms, or evaluate cooperation vs competition scenarios — even if they say 'what will our competitor do', 'should we cooperate or compete', or 'how do we set up the right incentives'.\"." allowed-tools: Read, Glob, Grep
Game theory models strategic interactions where each player's outcome depends on others' choices. It provides tools to predict behavior, identify stable outcomes (equilibria), and design mechanisms that align incentives.
IRON LAW: Define Players, Strategies, and Payoffs BEFORE Analyzing Every game requires three elements explicitly defined: 1. Players — who are the decision-makers? 2. Strategies — what choices does each player have? 3. Payoffs — what does each player get for each combination of choices? Analyzing a "game" without a payoff matrix is just storytelling.
1. **Identify players** and their available strategies 2. **Build the payoff matrix** (simultaneous) or **game tree** (sequential) 3. **Check for dominant strategies** per player 4. **Find Nash Equilibrium** — where best responses intersect 5. **For sequential games**: apply backward induction from terminal nodes 6. **Evaluate efficiency** — is the NE Pareto optimal? If not, flag cooperation opportunity 3. The resulting path is the Subgame Perfect Equilibrium
# Game Theory Analysis: {Situation}
## Game Setup
- Players: {list}
- Strategies: Player 1: {A, B}, Player 2: {X, Y}
- Type: Simultaneous / Sequential
## Payoff Matrix (simultaneous) or Game Tree (sequential)
| | Player 2: X | Player 2: Y |
|---|---|---|
| Player 1: A | (a1, a2) | (b1, b2) |
| Player 1: B | (c1, c2) | (d1, d2) |
## Analysis
- Dominant strategies: {if any}
- Nash Equilibrium: {strategy combination, payoffs}
- Pareto optimal? {yes/no — if no, explain the cooperation opportunity}
## Strategic Implications
{What should each player do? What mechanism could improve outcomes?}**Scenario:** Two bubble tea chains considering price cut
| | Chain B: Hold Price | Chain B: Cut Price | |---|---|---| | Chain A: Hold Price | (80, 80) | (40, 100) | | Chain A: Cut Price | (100, 40) | (60, 60) |
Curated skill pack for LLM agents in engineer and science workflow (Cursor & Claude ready).
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Ask which skill or flow fits your situation. A router over the skills in this repo.