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Skill

/sound-effects

Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.

From plugin
openmontage
80k49 skills4 commands

Claude Code

$ npx -y skills add openmontageinc/openmontage --skill sound-effects --agent claude-code

SKILL.md

sound-effects.SKILL.md
name: sound-effects
description: Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
license: MIT
compatibility: Requires internet access and an ElevenLabs API key (ELEVENLABS_API_KEY).
metadata: {"openclaw": {"requires": {"env": ["ELEVENLABS_API_KEY"]}, "primaryEnv": "ELEVENLABS_API_KEY"}}

ElevenLabs Sound Effects

Generate sound effects from text descriptions — supports looping, custom duration, and prompt adherence control.

> **Setup:** See [Installation Guide](references/installation.md). For JavaScript, use `@elevenlabs/*` packages only.

Quick Start

Python

from elevenlabs import ElevenLabs

client = ElevenLabs()

audio = client.text_to_sound_effects.convert(
    text="Thunder rumbling in the distance with light rain",
)

with open("thunder.mp3", "wb") as f:
    for chunk in audio:
        f.write(chunk)

JavaScript

import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import { createWriteStream } from "fs";

const client = new ElevenLabsClient();
const audio = await client.textToSoundEffects.convert({
  text: "Thunder rumbling in the distance with light rain",
});
audio.pipe(createWriteStream("thunder.mp3"));

cURL

curl -X POST "https://api.elevenlabs.io/v1/sound-generation" \
  -H "xi-api-key: $ELEVENLABS_API_KEY" -H "Content-Type: application/json" \
  -d '{"text": "Thunder rumbling in the distance with light rain"}' \
  --output thunder.mp3

Parameters

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `text` | string (required) | — | Description of the desired sound effect | | `model_id` | string | `eleven_text_to_sound_v2` | Model to use | | `duration_seconds` | number \| null | null (auto) | Duration 0.5–30s; auto-calculated if null | | `prompt_influence` | number \| null | 0.3 | How closely to follow the prompt (0–1) | | `loop` | boolean | false | Generate a seamlessly looping sound (v2 model only) |

Examples with Parameters

# Looping ambient sound, 10 seconds
audio = client.text_to_sound_effects.convert(
    text="Gentle forest ambiance with birds chirping",
    duration_seconds=10.0,
    prompt_influence=0.5,
    loop=True,
)

# Short UI sound, high prompt adherence
audio = client.text_to_sound_effects.convert(
    text="Soft notification chime",
    duration_seconds=1.0,
    prompt_influence=0.8,
)

Output Formats

Pass `output_format` as a query parameter (cURL) or SDK parameter:

| Format | Description | |--------|-------------| | `mp3_44100_128` | MP3 44.1kHz 128kbps (default) | | `pcm_44100` | Raw uncompressed CD quality | | `opus_48000_128` | Opus 48kHz 128kbps — efficient compressed | | `ulaw_8000` | μ-law 8kHz — telephony |

Full list: `mp3_22050_32`, `mp3_24000_48`, `mp3_44100_32`, `mp3_44100_64`, `mp3_44100_96`, `mp3_44100_128`, `mp3_44100_192`, `pcm_8000`, `pcm_16000`, `pcm_22050`, `pcm_24000`, `pcm_32000`, `pcm_44100`, `pcm_48000`, `ulaw_8000`, `alaw_8000`, `opus_48000_32`, `opus_48000_64`, `opus_48000_96`, `opus_48000_128`, `opus_48000_192`.

Prompt Tips

  • Be specific: "Heavy rain on a tin roof" > "Rain"
  • Combine elements: "Footsteps on gravel with distant traffic"
  • Specify style: "Cinematic braam, horror" or "8-bit retro jump sound"
  • Mention mood/context: "Eerie wind howling through an abandoned building"

Error Handling

try:
    audio = client.text_to_sound_effects.convert(text="Explosion")
except Exception as e:
    print(f"API error: {e}")

Common errors:

  • **401**: Invalid API key
  • **422**: Invalid parameters (check duration range, prompt_influence range)
  • **429**: Rate limit exceeded

References

  • [Installation Guide](references/installation.md)
Read more
@calesthio
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Questions about sound-effects.

Which coding agents can use sound-effects?
sound-effects installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.