acestep
AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction for video production. Use when generating music, soundtracks,…
Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.
$ npx -y skills add calesthio/OpenMontage --skill remotion --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/remotionContext preview
The summary Claude sees to decide when to auto-load this skill.
Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.
name: remotion description: Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.
> **Core Remotion knowledge** lives in `.claude/skills/remotion-official/` (synced from the official [remotion-dev/skills](https://github.com/remotion-dev/skills) repo). This file covers **toolkit-specific** patterns only.
Reusable video components in `lib/components/`. Import in templates via:
import { AnimatedBackground, SlideTransition, Label } from '../../../../lib/components';| Component | Purpose | |-----------|---------| | `AnimatedBackground` | Floating shapes background (variants: subtle, tech, warm, dark) | | `SlideTransition` | Scene transitions (fade, zoom, slide-up, blur-fade) | | `Label` | Floating label badge with optional JIRA reference | | `Vignette` | Cinematic edge darkening overlay | | `LogoWatermark` | Corner logo branding | | `SplitScreen` | Side-by-side video comparison | | `NarratorPiP` | Picture-in-picture presenter overlay | | `Envelope` | 3D envelope with opening flap animation | | `PointingHand` | Animated hand emoji with slide-in and pulse | | `MazeDecoration` | Animated isometric grid decoration for corners |
The toolkit includes a transitions library at `lib/transitions/` for scene-to-scene effects beyond the official `@remotion/transitions` package.
import { TransitionSeries, linearTiming } from '@remotion/transitions';
// Import custom transitions from lib (adjust path based on your project location)
import { glitch, lightLeak, clockWipe, checkerboard } from '../../../../lib/transitions';
// Or import from @remotion/transitions for official ones
import { slide, fade } from '@remotion/transitions/slide';
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={90}>
<TitleSlide />
</TransitionSeries.Sequence>
<TransitionSeries.Transition
presentation={glitch({ intensity: 0.8 })}
timing={linearTiming({ durationInFrames: 30 })}
/>
<TransitionSeries.Sequence durationInFrames={120}>
<ContentSlide />
</TransitionSeries.Sequence>
</TransitionSeries>| Transition | Options | Best For | |------------|---------|----------| | `glitch()` | `intensity`, `slices`, `rgbShift` | Tech demos, edgy reveals, cyberpunk | | `rgbSplit()` | `direction`, `displacement` | Modern tech, energetic transitions | | `zoomBlur()` | `direction`, `blurAmount` | CTAs, high-energy moments, impact | | `lightLeak()` | `temperature`, `direction` | Celebrations, film aesthetic, warm moments | | `clockWipe()` | `startAngle`, `direction`, `segments` | Time-related content, playful reveals | | `pixelate()` | `maxBlockSize`, `gridSize`, `scanlines`, `glitchArtifacts`, `randomness` | Retro/gaming, digital transformations | | `checkerboard()` | `gridSize`, `pattern`, `stagger`, `squareAnimation` | Playful reveals, structured transitions |
**Checkerboard patterns:** `sequential`, `random`, `diagonal`, `alternating`, `spiral`, `rows`, `columns`, `center-out`, `corners-in`
// Tech/cyberpunk feel
glitch({ intensity: 0.8, slices: 8, rgbShift: true })
// Warm celebration
lightLeak({ temperature: 'warm', direction: 'right' })
// High energy zoom
zoomBlur({ direction: 'in', blurAmount: 20 })
// Chromatic aberration
rgbSplit({ direction: 'diagonal', displacement: 30 })
// Clock sweep reveal
clockWipe({ direction: 'clockwise', startAngle: 0 })
// Retro pixelation
pixelate({ maxBlockSize: 50, glitchArtifacts: true })
// Checkerboard patterns
checkerboard({ pattern: 'diagonal', gridSize: 8 })
checkerboard({ pattern: 'spiral', gridSize: 10 })
checkerboard({ pattern: 'center-out', squareAnimation: 'scale' })| Type | Frames | Notes | |------|--------|-------| | Quick cut | 15-20 | Fast, punchy | | Standard | 30-45 | Most common | | Dramatic | 50-60 | Slow reveals | | Glitch effects | 20-30 | Should feel sudden | | Light leak | 45-60 | Needs time to sweep |
Run the showcase gallery to see all transitions:
cd showcase/transitions && npm run studio
1. **Frame-based animations only** — Avoid CSS transitions/animations; they cause flickering during render 2. **Use fps from useVideoConfig()** — Make animations frame-rate independent 3. **Clamp interpolations** — Use `extrapolateRight: 'clamp'` to prevent runaway values 4. **Use OffthreadVideo** — Better performance than `<Video>` for complex compositions 5. **delayRender for async** — Always block rendering until data is ready 6. **staticFile for assets** — Reference files from `public/` folder correctly 7. **All projects use 30fps** — Timing: frames = seconds × 30 8. **playbackRate must be constant** — For variable/extreme speeds, pre-process with FFmpeg
| Scene Type | Duration | Notes | |------------|----------|-------| | Title | 3-5s (90-150f) | Logo + headline | | Overview | 10-20s | 3-5 bullet points | | Demo | 10-30s | Adjust playbackRate to fit | | Stats | 8-12s | 3-4 stat cards | | Credits | 5-10s | Quick fade |
**Pacing:** ~150 words/minute for voiceover. Voiceover drives timing.
For detailed API documentation on all hooks, components, renderer, Lambda, and Player APIs, see [reference.md](reference.md).
Remotion has a special license. Companies may need to obtain a license for commercial use. Check https://remotion.dev/license
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Repo: calesthio/OpenMontage
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