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/manimgl-best-practices

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for

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$ npx -y skills add calesthio/OpenMontage --skill manimgl-best-practices --agent claude-code

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How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/manimgl-best-practices

Context preview

The summary Claude sees to decide when to auto-load this skill.

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for

SKILL.md

manimgl-best-practices.SKILL.md
name: manimgl-best-practices
description: |
  Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns.

  Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow.

  NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

How to use

Read individual rule files for detailed explanations and code examples:

Core Concepts

  • [rules/scenes.md](rules/scenes.md) - InteractiveScene, Scene types, and construct method
  • [rules/mobjects.md](rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning
  • [rules/animations.md](rules/animations.md) - Animation classes, playing animations, and timing

Creation & Transformation

  • [rules/creation-animations.md](rules/creation-animations.md) - ShowCreation, Write, FadeIn, DrawBorderThenFill
  • [rules/transform-animations.md](rules/transform-animations.md) - Transform, ReplacementTransform, TransformMatchingTex
  • [rules/animation-groups.md](rules/animation-groups.md) - LaggedStart, Succession, AnimationGroup

Text & Math

  • [rules/tex.md](rules/tex.md) - Tex class, raw strings R"...", and LaTeX rendering
  • [rules/text.md](rules/text.md) - Text mobjects, fonts, and styling
  • [rules/t2c.md](rules/t2c.md) - tex_to_color_map (t2c) for coloring math expressions

Styling & Appearance

  • [rules/colors.md](rules/colors.md) - Color constants, gradients, RGB, hex, GLSL coloring
  • [rules/styling.md](rules/styling.md) - Fill, stroke, opacity, backstroke, gloss, shadow

3D & Camera

  • [rules/3d.md](rules/3d.md) - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
  • [rules/camera.md](rules/camera.md) - frame.reorient(), Euler angles, fix_in_frame(), camera animations

Interactive Development

  • [rules/interactive.md](rules/interactive.md) - Interactive mode with `-se` flag, checkpoint_paste()
  • [rules/frame.md](rules/frame.md) - self.frame, camera control, reorient, and zooming
  • [rules/embedding.md](rules/embedding.md) - self.embed() for IPython debugging, touch() mode

Configuration & CLI

  • [rules/cli.md](rules/cli.md) - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
  • [rules/config.md](rules/config.md) - custom_config.yml, directories, camera settings, quality presets

Working Examples

Complete, tested example files demonstrating common patterns:

  • [examples/basic_animations.py](examples/basic_animations.py) - Basic shapes, text, and animations
  • [examples/math_visualization.py](examples/math_visualization.py) - LaTeX equations and mathematical content
  • [examples/graph_plotting.py](examples/graph_plotting.py) - Axes, functions, and graphing
  • [examples/3d_visualization.py](examples/3d_visualization.py) - 3D scenes with camera control and surfaces
  • [examples/updater_patterns.py](examples/updater_patterns.py) - Dynamic animations with updaters

Scene Templates

Copy and modify these templates to start new projects:

  • [templates/basic_scene.py](templates/basic_scene.py) - Standard 2D scene template
  • [templates/interactive_scene.py](templates/interactive_scene.py) - InteractiveScene with self.embed()
  • [templates/3d_scene.py](templates/3d_scene.py) - 3D scene with frame.reorient()
  • [templates/math_scene.py](templates/math_scene.py) - Mathematical derivations and equations

Quick Reference

Basic Scene Structure

from manimlib import *

class MyScene(InteractiveScene):
    def construct(self):
        # Create mobjects
        circle = Circle()

        # Add to scene (static)
        self.add(circle)

        # Or animate
        self.play(ShowCreation(circle))  # Note: ShowCreation, not Create

        # Wait
        self.wait(1)

Render Command

# Render and preview
manimgl scene.py MyScene

# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15

# Write to file
manimgl scene.py MyScene -w

# Low quality for testing
manimgl scene.py MyScene -l

Key Differences from ManimCE

| Feature | ManimGL (3b1b) | Manim Community | |---------|----------------|-----------------| | Import | `from manimlib import *` | `from manim import *` | | CLI | `manimgl` | `manim` | | Math text | `Tex(R"\pi")` | `MathTex(r"\pi")` | | Scene | `InteractiveScene` | `Scene` | | Create anim | `ShowCreation` | `Create` | | Camera | `self.frame` | `self.camera.frame` | | Fix in frame | `mob.fix_in_frame()` | `self.add_fixed_in_frame_mobjects(mob)` | | Package | `manimgl` (PyPI) | `manim` (PyPI) |

Interactive Development Workflow

ManimGL's killer feature is interactive development:

# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20

In interactive mode:

# Copy code to clipboard, then run:
checkpoint_paste()           # Run with animations
checkpoint_paste(skip=True)  # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running

Camera Control (self.frame)

# Get the camera frame
frame = self.frame

# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)

# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))

# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()

LaTeX with Tex class

# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")

# Color mapping with t2c
equation = Tex(
    R"E = mc^2",
    t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)

# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)

Common Patterns

Em

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