/lottie-bodymovin
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
$ npx -y skills add calesthio/OpenMontage --skill lottie-bodymovin --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/lottie-bodymovin
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
SKILL.md
lottie-bodymovin.SKILL.mdname: lottie-bodymovin
description: Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Lottie Animation Principles
Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.
1. Squash and Stretch
In After Effects before export:
- Animate Scale X and Y inversely
- Use expression: `s = transform.scale[1]; [100 + (100-s), s]`
// Control at runtime
lottie.setSpeed(1.5); // affect squash timing
2. Anticipation
Structure your AE composition: 1. **Frames 0-10**: Wind-up pose 2. **Frames 10-40**: Main action 3. **Frames 40-50**: Settle
// Play anticipation segment
anim.playSegments([0, 10], true);
setTimeout(() => anim.playSegments([10, 50], true), 200);
3. Staging
// Layer multiple Lotties
<div className="scene">
<Lottie animationData={background} style={{ opacity: 0.6 }} />
<Lottie animationData={hero} style={{ zIndex: 10 }} />
</div>4. Straight Ahead / Pose to Pose
Pose to pose in AE:
- Set keyframes at key poses
- Let AE interpolate between
- Use Easy Ease for smoothing
// Jump to specific poses
anim.goToAndStop(25, true); // frame 25
5. Follow Through and Overlapping Action
In After Effects:
- Offset child layer keyframes by 2-4 frames
- Use parenting with delayed expressions
- `thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)`
6. Slow In and Slow Out
AE Keyframe settings:
- Select keyframes > Easy Ease (F9)
- Use Graph Editor to adjust curves
- Bezier handles control acceleration
// Adjust playback speed dynamically
anim.setSpeed(0.5); // slower
anim.setSpeed(2); // faster
7. Arc
In After Effects:
- Use motion paths (position property)
- Convert keyframes to Bezier
- Pull handles to create arcs
- Or use "Auto-Orient to Path"
8. Secondary Action
// Trigger secondary animation
mainAnim.addEventListener('complete', () => {
secondaryAnim.play();
});
// Or sync with frame
mainAnim.addEventListener('enterFrame', (e) => {
if (e.currentTime > 15) particleAnim.play();
});9. Timing
anim.setSpeed(0.5); // half speed - dramatic
anim.setSpeed(1); // normal
anim.setSpeed(2); // double speed - snappy
// Or control frame rate in AE export
// 24fps = cinematic, 30fps = smooth, 60fps = fluid
10. Exaggeration
In After Effects:
- Push scale beyond 100% (120-150%)
- Overshoot rotation
- Use Overshoot expression
- `amp = 15; freq = 3; decay = 5; n = 0; time_start = key(1).time; if (time > time_start) { n = (time - time_start) / thisComp.frameDuration; amp * Math.sin(freq*n) / Math.exp(decay*n/100); } else { 0; }`
11. Solid Drawing
In After Effects:
- Use 3D layers
- Apply perspective camera
- Animate Z position and rotation
- Use depth of field
12. Appeal
Design principles in AE:
- Smooth curves over sharp angles
- Consistent timing patterns
- Pleasing color palette
- Clean vector shapes
// React Lottie with hover
<Lottie
animationData={data}
onMouseEnter={() => anim.setDirection(1)}
onMouseLeave={() => anim.setDirection(-1)}
/>Lottie Implementation
import Lottie from 'lottie-react';
import animationData from './animation.json';
<Lottie
animationData={animationData}
loop={true}
autoplay={true}
style={{ width: 200, height: 200 }}
/>Key Lottie Features
- `playSegments([start, end])` - Play frame range
- `setSpeed(n)` - Control timing
- `setDirection(1/-1)` - Forward/reverse
- `goToAndStop(frame)` - Pose control
- `addEventListener` - Frame events
- Interactivity via `lottie-interactivity`
Read more
name: lottie-bodymovin description: Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Lottie Animation Principles
Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.
1. Squash and Stretch
In After Effects before export:
- Animate Scale X and Y inversely
- Use expression: `s = transform.scale[1]; [100 + (100-s), s]`
// Control at runtime lottie.setSpeed(1.5); // affect squash timing
2. Anticipation
Structure your AE composition: 1. **Frames 0-10**: Wind-up pose 2. **Frames 10-40**: Main action 3. **Frames 40-50**: Settle
// Play anticipation segment anim.playSegments([0, 10], true); setTimeout(() => anim.playSegments([10, 50], true), 200);
3. Staging
// Layer multiple Lotties
<div className="scene">
<Lottie animationData={background} style={{ opacity: 0.6 }} />
<Lottie animationData={hero} style={{ zIndex: 10 }} />
</div>4. Straight Ahead / Pose to Pose
Pose to pose in AE:
- Set keyframes at key poses
- Let AE interpolate between
- Use Easy Ease for smoothing
// Jump to specific poses anim.goToAndStop(25, true); // frame 25
5. Follow Through and Overlapping Action
In After Effects:
- Offset child layer keyframes by 2-4 frames
- Use parenting with delayed expressions
- `thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)`
6. Slow In and Slow Out
AE Keyframe settings:
- Select keyframes > Easy Ease (F9)
- Use Graph Editor to adjust curves
- Bezier handles control acceleration
// Adjust playback speed dynamically anim.setSpeed(0.5); // slower anim.setSpeed(2); // faster
7. Arc
In After Effects:
- Use motion paths (position property)
- Convert keyframes to Bezier
- Pull handles to create arcs
- Or use "Auto-Orient to Path"
8. Secondary Action
// Trigger secondary animation
mainAnim.addEventListener('complete', () => {
secondaryAnim.play();
});
// Or sync with frame
mainAnim.addEventListener('enterFrame', (e) => {
if (e.currentTime > 15) particleAnim.play();
});9. Timing
anim.setSpeed(0.5); // half speed - dramatic anim.setSpeed(1); // normal anim.setSpeed(2); // double speed - snappy // Or control frame rate in AE export // 24fps = cinematic, 30fps = smooth, 60fps = fluid
10. Exaggeration
In After Effects:
- Push scale beyond 100% (120-150%)
- Overshoot rotation
- Use Overshoot expression
- `amp = 15; freq = 3; decay = 5; n = 0; time_start = key(1).time; if (time > time_start) { n = (time - time_start) / thisComp.frameDuration; amp * Math.sin(freq*n) / Math.exp(decay*n/100); } else { 0; }`
11. Solid Drawing
In After Effects:
- Use 3D layers
- Apply perspective camera
- Animate Z position and rotation
- Use depth of field
12. Appeal
Design principles in AE:
- Smooth curves over sharp angles
- Consistent timing patterns
- Pleasing color palette
- Clean vector shapes
// React Lottie with hover
<Lottie
animationData={data}
onMouseEnter={() => anim.setDirection(1)}
onMouseLeave={() => anim.setDirection(-1)}
/>Lottie Implementation
import Lottie from 'lottie-react';
import animationData from './animation.json';
<Lottie
animationData={animationData}
loop={true}
autoplay={true}
style={{ width: 200, height: 200 }}
/>Key Lottie Features
- `playSegments([start, end])` - Play frame range
- `setSpeed(n)` - Control timing
- `setDirection(1/-1)` - Forward/reverse
- `goToAndStop(frame)` - Pose control
- `addEventListener` - Frame events
- Interactivity via `lottie-interactivity`
World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant into a full video production studio.
Repo: calesthio/OpenMontage
Other skills on openmontage.
- /acestep
AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction for video production. Use when generating music, soundtracks, jingles, or working with audio stems. Triggers include background music, soundtrack, jingle, music generation, stem
Open skill - /agents
Build voice AI agents with ElevenLabs. Use when creating voice assistants, customer service bots, interactive voice characters, or any real-time voice conversation experience.
Open skill - /ai-video-gen
Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video
Open skill - /avatar-video
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API. Use when: (1) Choosing a specific avatar and voice for a video, (2) Writing exact scripts for an avatar to speak, (3) Building multi-scene videos with
Open skill - /azure-speech-to-text
Transcribe audio to text using Azure AI Speech (Fast Transcription REST API). Use when converting audio/video to text, generating subtitles, or processing spoken content in OpenMontage. Optional cloud STT provider — preferred when AZURE_SPEECH_KEY is configured; the local
Open skill - /beautiful-mermaid
Render Mermaid diagrams as SVG and PNG using the Beautiful Mermaid library. Use when the user asks to render a Mermaid diagram.
Open skill

