/framer-motion
Use when implementing Disney's 12 animation principles with Framer Motion in React applications
$ npx -y skills add calesthio/OpenMontage --skill framer-motion --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/framer-motion
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when implementing Disney's 12 animation principles with Framer Motion in React applications
SKILL.md
framer-motion.SKILL.mdname: framer-motion
description: Use when implementing Disney's 12 animation principles with Framer Motion in React applications
Framer Motion Animation Principles
Implement all 12 Disney animation principles using Framer Motion's declarative React API.
1. Squash and Stretch
<motion.div
animate={{ scaleX: [1, 1.2, 1], scaleY: [1, 0.8, 1] }}
transition={{ duration: 0.3, times: [0, 0.5, 1] }}
/>2. Anticipation
<motion.div
variants={{
idle: { y: 0, scaleY: 1 },
anticipate: { y: 10, scaleY: 0.9 },
jump: { y: -200 }
}}
initial="idle"
animate={["anticipate", "jump"]}
transition={{ duration: 0.5, times: [0, 0.2, 1] }}
/>3. Staging
<motion.div animate={{ filter: "blur(3px)", opacity: 0.6 }} /> {/* bg */}
<motion.div animate={{ scale: 1.1, zIndex: 10 }} /> {/* hero */}4. Straight Ahead / Pose to Pose
<motion.div
animate={{
x: [0, 100, 200, 300],
y: [0, -50, 0, -30]
}}
transition={{ duration: 1, ease: "easeInOut" }}
/>5. Follow Through and Overlapping Action
<motion.div animate={{ x: 200 }} transition={{ duration: 0.5 }}>
<motion.span
animate={{ x: 200 }}
transition={{ duration: 0.5, delay: 0.05 }} // hair
/>
<motion.span
animate={{ x: 200 }}
transition={{ duration: 0.6, delay: 0.1 }} // cape
/>
</motion.div>6. Slow In and Slow Out
<motion.div
animate={{ x: 300 }}
transition={{
duration: 0.6,
ease: [0.42, 0, 0.58, 1] // easeInOut cubic-bezier
}}
/>
// Or use: "easeIn", "easeOut", "easeInOut"7. Arc
<motion.div
animate={{
x: [0, 100, 200],
y: [0, -100, 0]
}}
transition={{ duration: 1, ease: "easeInOut" }}
/>8. Secondary Action
<motion.button
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
>
<motion.span
animate={{ rotate: [0, 10, -10, 0] }}
transition={{ duration: 0.3 }}
>
Icon
</motion.span>
</motion.button>9. Timing
const timings = {
fast: { duration: 0.15 },
normal: { duration: 0.3 },
slow: { duration: 0.6 },
spring: { type: "spring", stiffness: 300, damping: 20 }
};10. Exaggeration
<motion.div
animate={{ scale: 1.5, rotate: 720 }}
transition={{
type: "spring",
stiffness: 200,
damping: 10 // low damping = overshoot
}}
/>11. Solid Drawing
<motion.div
style={{ perspective: 1000 }}
animate={{ rotateX: 45, rotateY: 30 }}
transition={{ duration: 0.5 }}
/>12. Appeal
<motion.div
whileHover={{
scale: 1.02,
boxShadow: "0 20px 40px rgba(0,0,0,0.2)"
}}
transition={{ duration: 0.3 }}
/>Stagger Children
const container = {
hidden: { opacity: 0 },
show: {
opacity: 1,
transition: { staggerChildren: 0.1 }
}
};
<motion.ul variants={container} initial="hidden" animate="show">
{items.map(item => <motion.li variants={itemVariant} />)}
</motion.ul>Key Framer Motion Features
- `animate` - Target state
- `variants` - Named animation states
- `whileHover` / `whileTap` - Gesture animations
- `transition` - Timing and easing
- `AnimatePresence` - Exit animations
- `useAnimation` - Programmatic control
- `layout` - Auto-animate layout changes
Read more
name: framer-motion description: Use when implementing Disney's 12 animation principles with Framer Motion in React applications
Framer Motion Animation Principles
Implement all 12 Disney animation principles using Framer Motion's declarative React API.
1. Squash and Stretch
<motion.div
animate={{ scaleX: [1, 1.2, 1], scaleY: [1, 0.8, 1] }}
transition={{ duration: 0.3, times: [0, 0.5, 1] }}
/>2. Anticipation
<motion.div
variants={{
idle: { y: 0, scaleY: 1 },
anticipate: { y: 10, scaleY: 0.9 },
jump: { y: -200 }
}}
initial="idle"
animate={["anticipate", "jump"]}
transition={{ duration: 0.5, times: [0, 0.2, 1] }}
/>3. Staging
<motion.div animate={{ filter: "blur(3px)", opacity: 0.6 }} /> {/* bg */}
<motion.div animate={{ scale: 1.1, zIndex: 10 }} /> {/* hero */}4. Straight Ahead / Pose to Pose
<motion.div
animate={{
x: [0, 100, 200, 300],
y: [0, -50, 0, -30]
}}
transition={{ duration: 1, ease: "easeInOut" }}
/>5. Follow Through and Overlapping Action
<motion.div animate={{ x: 200 }} transition={{ duration: 0.5 }}>
<motion.span
animate={{ x: 200 }}
transition={{ duration: 0.5, delay: 0.05 }} // hair
/>
<motion.span
animate={{ x: 200 }}
transition={{ duration: 0.6, delay: 0.1 }} // cape
/>
</motion.div>6. Slow In and Slow Out
<motion.div
animate={{ x: 300 }}
transition={{
duration: 0.6,
ease: [0.42, 0, 0.58, 1] // easeInOut cubic-bezier
}}
/>
// Or use: "easeIn", "easeOut", "easeInOut"7. Arc
<motion.div
animate={{
x: [0, 100, 200],
y: [0, -100, 0]
}}
transition={{ duration: 1, ease: "easeInOut" }}
/>8. Secondary Action
<motion.button
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
>
<motion.span
animate={{ rotate: [0, 10, -10, 0] }}
transition={{ duration: 0.3 }}
>
Icon
</motion.span>
</motion.button>9. Timing
const timings = {
fast: { duration: 0.15 },
normal: { duration: 0.3 },
slow: { duration: 0.6 },
spring: { type: "spring", stiffness: 300, damping: 20 }
};10. Exaggeration
<motion.div
animate={{ scale: 1.5, rotate: 720 }}
transition={{
type: "spring",
stiffness: 200,
damping: 10 // low damping = overshoot
}}
/>11. Solid Drawing
<motion.div
style={{ perspective: 1000 }}
animate={{ rotateX: 45, rotateY: 30 }}
transition={{ duration: 0.5 }}
/>12. Appeal
<motion.div
whileHover={{
scale: 1.02,
boxShadow: "0 20px 40px rgba(0,0,0,0.2)"
}}
transition={{ duration: 0.3 }}
/>Stagger Children
const container = {
hidden: { opacity: 0 },
show: {
opacity: 1,
transition: { staggerChildren: 0.1 }
}
};
<motion.ul variants={container} initial="hidden" animate="show">
{items.map(item => <motion.li variants={itemVariant} />)}
</motion.ul>Key Framer Motion Features
- `animate` - Target state
- `variants` - Named animation states
- `whileHover` / `whileTap` - Gesture animations
- `transition` - Timing and easing
- `AnimatePresence` - Exit animations
- `useAnimation` - Programmatic control
- `layout` - Auto-animate layout changes
World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant into a full video production studio.
Repo: calesthio/OpenMontage
Other skills on openmontage.
- /acestep
AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction for video production. Use when generating music, soundtracks, jingles, or working with audio stems. Triggers include background music, soundtrack, jingle, music generation, stem
Open skill - /agents
Build voice AI agents with ElevenLabs. Use when creating voice assistants, customer service bots, interactive voice characters, or any real-time voice conversation experience.
Open skill - /ai-video-gen
Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video
Open skill - /avatar-video
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API. Use when: (1) Choosing a specific avatar and voice for a video, (2) Writing exact scripts for an avatar to speak, (3) Building multi-scene videos with
Open skill - /azure-speech-to-text
Transcribe audio to text using Azure AI Speech (Fast Transcription REST API). Use when converting audio/video to text, generating subtitles, or processing spoken content in OpenMontage. Optional cloud STT provider — preferred when AZURE_SPEECH_KEY is configured; the local
Open skill - /beautiful-mermaid
Render Mermaid diagrams as SVG and PNG using the Beautiful Mermaid library. Use when the user asks to render a Mermaid diagram.
Open skill

