acestep
AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction for video production. Use when generating music, soundtracks,…
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice
$ npx -y skills add calesthio/OpenMontage --skill elevenlabs --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/elevenlabsContext preview
The summary Claude sees to decide when to auto-load this skill.
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice
name: elevenlabs description: Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
Requires `ELEVENLABS_API_KEY` in `.env`.
from elevenlabs.client import ElevenLabs
from elevenlabs import save, VoiceSettings
import os
client = ElevenLabs(api_key=os.getenv("ELEVENLABS_API_KEY"))
audio = client.text_to_speech.convert(
text="Welcome to my video!",
voice_id="JBFqnCBsd6RMkjVDRZzb",
model_id="eleven_multilingual_v2",
voice_settings=VoiceSettings(
stability=0.5,
similarity_boost=0.75,
style=0.5,
speed=1.0
)
)
save(audio, "voiceover.mp3")| Model | Quality | SSML Support | Notes | |-------|---------|--------------|-------| | `eleven_multilingual_v2` | Highest consistency | None | Stable, production-ready, 29 languages | | `eleven_flash_v2_5` | Good | `<break>`, `<phoneme>` | Fast, supports pause/pronunciation tags | | `eleven_turbo_v2_5` | Good | `<break>`, `<phoneme>` | Fastest latency | | `eleven_v3` | Most expressive | None | Alpha — unreliable, needs prompt engineering |
**Choose:** multilingual_v2 for reliability, flash/turbo for SSML control, v3 for maximum expressiveness (expect retakes).
| Style | stability | similarity | style | speed | |-------|-----------|------------|-------|-------| | Natural/professional | 0.75-0.85 | 0.9 | 0.0-0.1 | 1.0 | | Conversational | 0.5-0.6 | 0.85 | 0.3-0.4 | 0.9-1.0 | | Energetic/YouTuber | 0.3-0.5 | 0.75 | 0.5-0.7 | 1.0-1.1 |
**With flash/turbo models:** Use SSML break tags inline:
...end of section. <break time="1.5s" /> Start of next...
Max 3 seconds per break. Excessive breaks can cause speed artifacts.
**With multilingual_v2 / v3:** No SSML support. Options:
**WARNING:** `...` (ellipsis) is NOT a reliable pause — it can be vocalized as a word/sound. Do not use ellipsis as a pause mechanism.
**Phonetic spelling (any model):** Write words as you want them pronounced:
**SSML phoneme tags (flash/turbo only):**
<phoneme alphabet="ipa" ph="ˈdʒeɪnəs">Janus</phoneme>
1. Generate → listen → identify pronunciation/pacing issues 2. Adjust: phonetic spellings, break tags, voice settings 3. Regenerate. If pauses aren't precise enough, add silence in post with ffmpeg rather than fighting the TTS engine.
with open("sample.mp3", "rb") as f:
voice = client.voices.ivc.create(
name="My Voice",
files=[f],
remove_background_noise=True
)
print(f"Voice ID: {voice.voice_id}")**Professional Voice Clone:** Requires Creator plan+, 30+ min audio. See [reference.md](reference.md).
Max 22 seconds per generation.
result = client.text_to_sound_effects.convert(
text="Thunder rumbling followed by heavy rain",
duration_seconds=10,
prompt_influence=0.3
)
with open("thunder.mp3", "wb") as f:
for chunk in result:
f.write(chunk)**Prompt tips:** Be specific — "Heavy footsteps on wooden floorboards, slow and deliberate, with creaking"
10 seconds to 5 minutes. Use `client.music.compose()` (not `.generate()`).
result = client.music.compose(
prompt="Upbeat indie rock, catchy guitar riff, energetic drums, travel vlog",
music_length_ms=60000,
force_instrumental=True
)
with open("music.mp3", "wb") as f:
for chunk in result:
f.write(chunk)**Prompt structure:** Genre, mood, instruments, tempo, use case. Add "no vocals" or use `force_instrumental=True` for background music.
VOICEOVER-SCRIPT.md → voiceover.py → public/audio/ → Remotion composition
↓ ↓ ↓ ↓
Scene narration Generate MP3 Audio files <Audio> component
with durations per scene with timing synced to scenesUse the toolkit's voiceover tool to generate audio for each scene:
# Generate voiceover files for each scene python tools/voiceover.py --scene-dir public/audio/scenes --json # Output: # public/audio/scenes/ # ├── scene-01-title.mp3 # ├── scene-02-problem.mp3 # ├── scene-03-solution.mp3 # └── manifest.json (durations for each file)
The `manifest.json` contains timing info:
{
"scenes": [
{ "file": "scene-01-title.mp3", "duration": 4.2 },
{ "file": "scene-02-problem.mp3", "duration": 12.8 },
{ "file": "scene-03-solution.mp3", "duration": 15.3 }
],
"totalDuration": 32.3
}// src/Composition.tsx
import { Audio, staticFile, Series, useVideoConfig } from 'remotion';
// Import scene components
import { TitleSlide } from './scenes/TitleSlide';
import { ProblemSlide } from './scenes/ProblemSlide';
import { SolutionSlide } from './scenes/SolutionSlide';
// Scene durations (from manifest.json, converted to frames at 30fps)
const SCENE_DURATIONS = {
title: Math.ceil(4.2 * 30), // 126 frames
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Repo: calesthio/OpenMontage
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