/elevenlabs
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice
$ npx -y skills add calesthio/OpenMontage --skill elevenlabs --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/elevenlabs
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The summary Claude sees to decide when to auto-load this skill.
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice
SKILL.md
elevenlabs.SKILL.mdname: elevenlabs
description: Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
ElevenLabs Audio Generation
Requires `ELEVENLABS_API_KEY` in `.env`.
Text-to-Speech
from elevenlabs.client import ElevenLabs
from elevenlabs import save, VoiceSettings
import os
client = ElevenLabs(api_key=os.getenv("ELEVENLABS_API_KEY"))
audio = client.text_to_speech.convert(
text="Welcome to my video!",
voice_id="JBFqnCBsd6RMkjVDRZzb",
model_id="eleven_multilingual_v2",
voice_settings=VoiceSettings(
stability=0.5,
similarity_boost=0.75,
style=0.5,
speed=1.0
)
)
save(audio, "voiceover.mp3")Models
| Model | Quality | SSML Support | Notes | |-------|---------|--------------|-------| | `eleven_multilingual_v2` | Highest consistency | None | Stable, production-ready, 29 languages | | `eleven_flash_v2_5` | Good | `<break>`, `<phoneme>` | Fast, supports pause/pronunciation tags | | `eleven_turbo_v2_5` | Good | `<break>`, `<phoneme>` | Fastest latency | | `eleven_v3` | Most expressive | None | Alpha — unreliable, needs prompt engineering |
**Choose:** multilingual_v2 for reliability, flash/turbo for SSML control, v3 for maximum expressiveness (expect retakes).
Voice Settings by Style
| Style | stability | similarity | style | speed | |-------|-----------|------------|-------|-------| | Natural/professional | 0.75-0.85 | 0.9 | 0.0-0.1 | 1.0 | | Conversational | 0.5-0.6 | 0.85 | 0.3-0.4 | 0.9-1.0 | | Energetic/YouTuber | 0.3-0.5 | 0.75 | 0.5-0.7 | 1.0-1.1 |
Pauses Between Sections
**With flash/turbo models:** Use SSML break tags inline:
...end of section. <break time="1.5s" /> Start of next...
Max 3 seconds per break. Excessive breaks can cause speed artifacts.
**With multilingual_v2 / v3:** No SSML support. Options:
- Paragraph breaks (blank lines) — creates ~0.3-0.5s natural pause
- Post-process with ffmpeg: split audio and insert silence
**WARNING:** `...` (ellipsis) is NOT a reliable pause — it can be vocalized as a word/sound. Do not use ellipsis as a pause mechanism.
Pronunciation Control
**Phonetic spelling (any model):** Write words as you want them pronounced:
- `Janus` → `Jan-us`
- `nginx` → `engine-x`
- Use dashes, capitals, apostrophes to guide pronunciation
**SSML phoneme tags (flash/turbo only):**
<phoneme alphabet="ipa" ph="ˈdʒeɪnəs">Janus</phoneme>
Iterative Workflow
1. Generate → listen → identify pronunciation/pacing issues 2. Adjust: phonetic spellings, break tags, voice settings 3. Regenerate. If pauses aren't precise enough, add silence in post with ffmpeg rather than fighting the TTS engine.
Voice Cloning
Instant Voice Clone
with open("sample.mp3", "rb") as f:
voice = client.voices.ivc.create(
name="My Voice",
files=[f],
remove_background_noise=True
)
print(f"Voice ID: {voice.voice_id}")- Use `client.voices.ivc.create()` (not `client.voices.clone()`)
- Pass file handles in binary mode (`"rb"`), not paths
- Convert m4a first: `ffmpeg -i input.m4a -codec:a libmp3lame -qscale:a 2 output.mp3`
- Multiple samples (2-3 clips) improve accuracy
- Save voice ID for reuse
**Professional Voice Clone:** Requires Creator plan+, 30+ min audio. See [reference.md](reference.md).
Sound Effects
Max 22 seconds per generation.
result = client.text_to_sound_effects.convert(
text="Thunder rumbling followed by heavy rain",
duration_seconds=10,
prompt_influence=0.3
)
with open("thunder.mp3", "wb") as f:
for chunk in result:
f.write(chunk)**Prompt tips:** Be specific — "Heavy footsteps on wooden floorboards, slow and deliberate, with creaking"
Music Generation
10 seconds to 5 minutes. Use `client.music.compose()` (not `.generate()`).
result = client.music.compose(
prompt="Upbeat indie rock, catchy guitar riff, energetic drums, travel vlog",
music_length_ms=60000,
force_instrumental=True
)
with open("music.mp3", "wb") as f:
for chunk in result:
f.write(chunk)**Prompt structure:** Genre, mood, instruments, tempo, use case. Add "no vocals" or use `force_instrumental=True` for background music.
Remotion Integration
Complete Workflow: Script to Synchronized Scene
VOICEOVER-SCRIPT.md → voiceover.py → public/audio/ → Remotion composition
↓ ↓ ↓ ↓
Scene narration Generate MP3 Audio files <Audio> component
with durations per scene with timing synced to scenesStep 1: Generate Per-Scene Audio
Use the toolkit's voiceover tool to generate audio for each scene:
# Generate voiceover files for each scene
python tools/voiceover.py --scene-dir public/audio/scenes --json
# Output:
# public/audio/scenes/
# ├── scene-01-title.mp3
# ├── scene-02-problem.mp3
# ├── scene-03-solution.mp3
# └── manifest.json (durations for each file)
The `manifest.json` contains timing info:
{
"scenes": [
{ "file": "scene-01-title.mp3", "duration": 4.2 },
{ "file": "scene-02-problem.mp3", "duration": 12.8 },
{ "file": "scene-03-solution.mp3", "duration": 15.3 }
],
"totalDuration": 32.3
}Step 2: Use Audio in Remotion Composition
// src/Composition.tsx
import { Audio, staticFile, Series, useVideoConfig } from 'remotion';
// Import scene components
import { TitleSlide } from './scenes/TitleSlide';
import { ProblemSlide } from './scenes/ProblemSlide';
import { SolutionSlide } from './scenes/SolutionSlide';
// Scene durations (from manifest.json, converted to frames at 30fps)
const SCENE_DURATIONS = {
title: Math.ceil(4.2 * 30), // 126 frames
pRead more
name: elevenlabs description: Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
ElevenLabs Audio Generation
Requires `ELEVENLABS_API_KEY` in `.env`.
Text-to-Speech
from elevenlabs.client import ElevenLabs
from elevenlabs import save, VoiceSettings
import os
client = ElevenLabs(api_key=os.getenv("ELEVENLABS_API_KEY"))
audio = client.text_to_speech.convert(
text="Welcome to my video!",
voice_id="JBFqnCBsd6RMkjVDRZzb",
model_id="eleven_multilingual_v2",
voice_settings=VoiceSettings(
stability=0.5,
similarity_boost=0.75,
style=0.5,
speed=1.0
)
)
save(audio, "voiceover.mp3")Models
| Model | Quality | SSML Support | Notes | |-------|---------|--------------|-------| | `eleven_multilingual_v2` | Highest consistency | None | Stable, production-ready, 29 languages | | `eleven_flash_v2_5` | Good | `<break>`, `<phoneme>` | Fast, supports pause/pronunciation tags | | `eleven_turbo_v2_5` | Good | `<break>`, `<phoneme>` | Fastest latency | | `eleven_v3` | Most expressive | None | Alpha — unreliable, needs prompt engineering |
**Choose:** multilingual_v2 for reliability, flash/turbo for SSML control, v3 for maximum expressiveness (expect retakes).
Voice Settings by Style
| Style | stability | similarity | style | speed | |-------|-----------|------------|-------|-------| | Natural/professional | 0.75-0.85 | 0.9 | 0.0-0.1 | 1.0 | | Conversational | 0.5-0.6 | 0.85 | 0.3-0.4 | 0.9-1.0 | | Energetic/YouTuber | 0.3-0.5 | 0.75 | 0.5-0.7 | 1.0-1.1 |
Pauses Between Sections
**With flash/turbo models:** Use SSML break tags inline:
...end of section. <break time="1.5s" /> Start of next...
Max 3 seconds per break. Excessive breaks can cause speed artifacts.
**With multilingual_v2 / v3:** No SSML support. Options:
- Paragraph breaks (blank lines) — creates ~0.3-0.5s natural pause
- Post-process with ffmpeg: split audio and insert silence
**WARNING:** `...` (ellipsis) is NOT a reliable pause — it can be vocalized as a word/sound. Do not use ellipsis as a pause mechanism.
Pronunciation Control
**Phonetic spelling (any model):** Write words as you want them pronounced:
- `Janus` → `Jan-us`
- `nginx` → `engine-x`
- Use dashes, capitals, apostrophes to guide pronunciation
**SSML phoneme tags (flash/turbo only):**
<phoneme alphabet="ipa" ph="ˈdʒeɪnəs">Janus</phoneme>
Iterative Workflow
1. Generate → listen → identify pronunciation/pacing issues 2. Adjust: phonetic spellings, break tags, voice settings 3. Regenerate. If pauses aren't precise enough, add silence in post with ffmpeg rather than fighting the TTS engine.
Voice Cloning
Instant Voice Clone
with open("sample.mp3", "rb") as f:
voice = client.voices.ivc.create(
name="My Voice",
files=[f],
remove_background_noise=True
)
print(f"Voice ID: {voice.voice_id}")- Use `client.voices.ivc.create()` (not `client.voices.clone()`)
- Pass file handles in binary mode (`"rb"`), not paths
- Convert m4a first: `ffmpeg -i input.m4a -codec:a libmp3lame -qscale:a 2 output.mp3`
- Multiple samples (2-3 clips) improve accuracy
- Save voice ID for reuse
**Professional Voice Clone:** Requires Creator plan+, 30+ min audio. See [reference.md](reference.md).
Sound Effects
Max 22 seconds per generation.
result = client.text_to_sound_effects.convert(
text="Thunder rumbling followed by heavy rain",
duration_seconds=10,
prompt_influence=0.3
)
with open("thunder.mp3", "wb") as f:
for chunk in result:
f.write(chunk)**Prompt tips:** Be specific — "Heavy footsteps on wooden floorboards, slow and deliberate, with creaking"
Music Generation
10 seconds to 5 minutes. Use `client.music.compose()` (not `.generate()`).
result = client.music.compose(
prompt="Upbeat indie rock, catchy guitar riff, energetic drums, travel vlog",
music_length_ms=60000,
force_instrumental=True
)
with open("music.mp3", "wb") as f:
for chunk in result:
f.write(chunk)**Prompt structure:** Genre, mood, instruments, tempo, use case. Add "no vocals" or use `force_instrumental=True` for background music.
Remotion Integration
Complete Workflow: Script to Synchronized Scene
VOICEOVER-SCRIPT.md → voiceover.py → public/audio/ → Remotion composition
↓ ↓ ↓ ↓
Scene narration Generate MP3 Audio files <Audio> component
with durations per scene with timing synced to scenesStep 1: Generate Per-Scene Audio
Use the toolkit's voiceover tool to generate audio for each scene:
# Generate voiceover files for each scene python tools/voiceover.py --scene-dir public/audio/scenes --json # Output: # public/audio/scenes/ # ├── scene-01-title.mp3 # ├── scene-02-problem.mp3 # ├── scene-03-solution.mp3 # └── manifest.json (durations for each file)
The `manifest.json` contains timing info:
{
"scenes": [
{ "file": "scene-01-title.mp3", "duration": 4.2 },
{ "file": "scene-02-problem.mp3", "duration": 12.8 },
{ "file": "scene-03-solution.mp3", "duration": 15.3 }
],
"totalDuration": 32.3
}Step 2: Use Audio in Remotion Composition
// src/Composition.tsx
import { Audio, staticFile, Series, useVideoConfig } from 'remotion';
// Import scene components
import { TitleSlide } from './scenes/TitleSlide';
import { ProblemSlide } from './scenes/ProblemSlide';
import { SolutionSlide } from './scenes/SolutionSlide';
// Scene durations (from manifest.json, converted to frames at 30fps)
const SCENE_DURATIONS = {
title: Math.ceil(4.2 * 30), // 126 frames
pWorld's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant into a full video production studio.
Repo: calesthio/OpenMontage
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