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/signals

Learn how to use Helios Signals for high-performance, fine-grained reactivity. Use for complex dependency graphs or when optimizing performance.

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helios
13035 skills1 MCP

Claude Code

$ npx -y skills add BintzGavin/helios --skill signals --agent claude-code

SKILL.md

signals.SKILL.md
name: example-signals-animation
description: Learn how to use Helios Signals for high-performance, fine-grained reactivity. Use for complex dependency graphs or when optimizing performance.

Signals Animation

Helios exposes a Signal-based reactivity system (similar to SolidJS or Preact Signals) for managing state efficiently.

Quick Start

import { Helios, computed, effect } from '@helios-project/core';

const helios = new Helios({ duration: 10, fps: 60 });

// Access signals directly
const frame = helios.currentFrame; // ReadonlySignal<number>

// Create computed values
const rotation = computed(() => {
  return (frame.value / 60) * 360; // Rotate 360 deg per second
});

// React to changes
effect(() => {
  const div = document.getElementById('box');
  div.style.transform = `rotate(${rotation.value}deg)`;
});

Key Patterns

Derived State

Use `computed()` to create state that depends on other signals. It only re-evaluates when dependencies change.

const progress = computed(() => helios.currentFrame.value / (helios.duration * helios.fps));
const width = computed(() => progress.value * 100 + '%');

Side Effects

Use `effect()` to perform DOM updates or rendering logic. Effects run immediately and re-run whenever any signal accessed inside them changes.

Performance

Signals are more efficient than `helios.subscribe()` for complex graphs because they update fine-grained dependencies rather than the entire state tree.

Source

  • Example: `examples/signals-animation/`
  • API: `packages/core/src/signals.ts`
Read more
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Questions about signals.

Which coding agents can use signals?
signals installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.