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Skill

/renderer

Renderer API for generating video/image output from Helios compositions. Use when you need to programmatically render a composition to a file using Node.js.

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helios
13035 skills1 MCP

Claude Code

$ npx -y skills add BintzGavin/helios --skill renderer --agent claude-code

SKILL.md

renderer.SKILL.md
name: helios-renderer
description: Renderer API for generating video/image output from Helios compositions. Use when you need to programmatically render a composition to a file using Node.js.

Helios Renderer API

The `Renderer` class enables headless rendering of Helios compositions using Playwright and FFmpeg. It supports both DOM-based and Canvas-based rendering strategies.

Quick Start

import { Renderer } from '@helios-project/renderer';

const renderer = new Renderer({
  width: 1920,
  height: 1080,
  fps: 30,
  durationInSeconds: 10,
  mode: 'canvas', // or 'dom'
  inputProps: { title: "Render Job 1" }
});

await renderer.render(
  'http://localhost:3000/composition.html',
  './output.mp4',
  {
    onProgress: (progress) => console.log(`Rendering: ${(progress * 100).toFixed(1)}%`)
  }
);

API Reference

Constructor

new Renderer(options: RendererOptions)

interface RendererOptions {
  width: number;           // Output width
  height: number;          // Output height
  fps: number;             // Frames per second
  durationInSeconds: number; // Duration of the clip
  frameCount?: number;     // Exact total frames (overrides durationInSeconds)
  startFrame?: number;     // Frame to start rendering from (default: 0)
  mode?: 'dom' | 'canvas'; // Rendering strategy (default: 'canvas')
  inputProps?: Record<string, any>; // Inject props into window.__HELIOS_PROPS__

  // Audio Configuration
  audioFilePath?: string;        // Path to single audio file
  audioTracks?: (string | AudioTrackConfig)[]; // List of audio tracks
  audioCodec?: string;           // e.g., 'aac', 'libvorbis'
  audioBitrate?: string;         // e.g., '128k', '192k'

  // Video Encoding
  videoCodec?: string;           // e.g., 'libx264' (default, prioritized), 'libvpx'
  pixelFormat?: string;          // e.g., 'yuv420p' (default)
  crf?: number;                  // Constant Rate Factor (quality control)
  preset?: string;               // Encoding preset (e.g., 'fast')
  videoBitrate?: string;         // e.g., '5M', '1000k'
  subtitles?: boolean;           // Burn subtitles into video (requires libx264)

  // Intermediate Capture (Canvas Mode)
  intermediateVideoCodec?: string; // 'vp8' (default), 'vp9', 'av1'

  // Intermediate Capture (DOM Mode)
  intermediateImageFormat?: 'png' | 'jpeg'; // Default: 'png'
  intermediateImageQuality?: number;        // 0-100 (only for jpeg)

  // System
  ffmpegPath?: string;           // Custom FFmpeg binary path
  browserConfig?: {              // Playwright Launch Options
    headless?: boolean;
    executablePath?: string;
    args?: string[];
  };
}

interface AudioTrackConfig {
  path: string;
  volume?: number; // 0.0 to 1.0
  offset?: number; // Start time in composition (seconds)
  seek?: number;   // Start time in source file (seconds)
  playbackRate?: number; // Speed multiplier (default: 1.0)
}

Methods

Render

Renders the composition at the given URL to a video file.

async render(
  compositionUrl: string,
  outputPath: string,
  jobOptions?: RenderJobOptions
): Promise<void>

interface RenderJobOptions {
  onProgress?: (progress: number) => void; // Callback 0.0 to 1.0
  signal?: AbortSignal;                    // For cancellation
  tracePath?: string;                      // Path to save Playwright trace (for debugging)
}

Diagnose

Check the rendering environment (Playwright, WebCodecs support, FFmpeg).

// Returns a comprehensive diagnostic report
const diagnostics = await renderer.diagnose();

/*
{
  browser: {
    waapi: boolean,
    webCodecs: boolean,
    offscreenCanvas: boolean,
    userAgent: string
  },
  ffmpeg: {
    version: string,
    encoders: string[],
    filters: string[]
  }
}
*/

Rendering Modes

Canvas Mode (`mode: 'canvas'`)

  • **Best for:** WebGL, Three.js, Pixi.js, 2D Canvas.
  • **Mechanism:** Uses `CdpTimeDriver` to control time and `CanvasStrategy` to capture the canvas context directly.
  • **Performance:** High. Fast capture via CDP.
  • **Sync:** Uses `TreeWalker` to recursively discover and sync media in Shadow DOMs.

DOM Mode (`mode: 'dom'`)

  • **Best for:** CSS Animations, HTML/DOM elements, complex video/audio compositions.
  • **Mechanism:** Uses `SeekTimeDriver` (seek & screenshot) to ensure DOM layouts settle.
  • **Performance:** Slower than Canvas mode due to full-page screenshots.
  • **Implicit Audio:** Automatically discovers `<audio>` and `<video>` tags in the DOM and includes their audio in the render.
  • **Media Synchronization:** Supports precise control over nested media elements using attributes:
  • `data-helios-offset="2.5"`: Delay playback start by 2.5 seconds.
  • `data-helios-seek="10"`: Start playing from 10s into the source file.
  • `muted`: Respects the HTML `muted` attribute.
  • **Recursive Sync:** Traverses Shadow DOMs (open and closed) to find and synchronize animations and media elements.
  • **Stability:** Waits for `seeked` events on all media elements (Multi-Frame Seek) to ensure frames are perfectly aligned before capturing.

Utilities

Distributed Rendering

Split a render job into multiple chunks to run concurrently (e.g., on multiple cores).

import { RenderOrchestrator, DistributedRenderOptions } from '@helios-project/renderer';

const options: DistributedRenderOptions = {
  // ...standard Renderer options...
  concurrency: 4 // Number of parallel workers (default: CPU cores - 1)
};

await RenderOrchestrator.render(
  'http://localhost:3000/composition.html',
  'output.mp4',
  options,
  { onProgress: (p) => console.log(`Total Progress: ${p}`) }
);

Concatenate Videos

Combine multiple video files into one.

import { concatenateVideos } from '@helios-project/renderer';

await concatenateVideos(['part1.mp4', 'part2.mp4'], 'full-video.mp4');

Common Patterns

Caption Burning

Burn subtitles (e.g. from the player) into the video output. Requires `v

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Questions about renderer.

Which coding agents can use renderer?
renderer installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.