octocode-benchmark
Use when planning, running, grading, or reporting the by-hand Octocode research benchmark — pairwise matchups (Octocode anchor vs one baseline: gh+RTK,…
Use when an agent prompt, tool schema, policy, or handoff needs to get clearer, safer, easier to trigger, cheaper in context, or measurable against real behavior. For SKILL.md folder install/review/structure, use octocode-skills.
$ npx -y skills add bgauryy/octocode-mcp --skill octocode-prompt-optimizer --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/octocode-prompt-optimizerContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when an agent prompt, tool schema, policy, or handoff needs to get clearer, safer, easier to trigger, cheaper in context, or measurable against real behavior. For SKILL.md folder install/review/structure, use octocode-skills.
name: octocode-prompt-optimizer description: "Use when an agent prompt, tool schema, policy, or handoff needs to get clearer, safer, easier to trigger, cheaper in context, or measurable against real behavior. For SKILL.md folder install/review/structure, use octocode-skills."
Optimize instruction behavior, not prose aesthetics.
Flow: `READ → UNDERSTAND → RATE → FIX → VALIDATE → OUTPUT`.
Evidence-first code research for AI agents and developers. Octocode researches your local code and external code alike (GitHub repositories, PRs, npm) with one toolset: ripgrep + AST search, trees, precise reads, and LSP.
Repo: bgauryy/octocode-mcp
Use when planning, running, grading, or reporting the by-hand Octocode research benchmark — pairwise matchups (Octocode anchor vs one baseline: gh+RTK,…
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Use when docs are missing, wrong, stale, or badly written, or need a copyedit against the Google style guide: README, API reference, runbook, CONTRIBUTING,…
Use when you need a measurable keep/discard loop — goal→KPI, baseline vs target, held-out checks, eval suites, or don't-stop-till-done against a runnable…
Use when posing, animating, or explaining a 3D human skeleton/manikin: anatomical joints, ROM clamps, walk/run/dance/backflip sequences, Three.js viewer, or…