01-cinematic
Generate cinematic film-style video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants cinematic, film-like, movie-quality, Hollywood-style,…
Generate intense fight scene and action sequence video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants fight scenes, combat, martial arts, battles, action choreography, sword fights, hand-to-hand combat, chase scenes, superhero action, or any high-energy
$ npx -y skills add beshuaxian/higgsfield-seedance2-jineng --skill 05-fight-scenes --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/05-fight-scenesContext preview
The summary Claude sees to decide when to auto-load this skill.
Generate intense fight scene and action sequence video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants fight scenes, combat, martial arts, battles, action choreography, sword fights, hand-to-hand combat, chase scenes, superhero action, or any high-energy
name: seedance-fight-scenes description: Generate intense fight scene and action sequence video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants fight scenes, combat, martial arts, battles, action choreography, sword fights, hand-to-hand combat, chase scenes, superhero action, or any high-energy action video. Triggers on: fight, combat, battle, martial arts, action scene, choreography, duel, sword fight, kung fu, chase, brawl, punch, kick, weapon combat, superhero fight, or any action/fight request. Use even for "make an intense action video" or "epic battle."
Master the art of translating explosive action choreography into vivid video prompts for Seedance 2.0 on Higgsfield. This skill teaches you to craft fight scenes with cinematic precision, visceral impact, and rhythm that feels both dynamic and purposeful.
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Seedance 2.0 on Higgsfield excels at rendering:
**Limitations to work around**:
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The opening 2 seconds of a fight must GRAB. These hooks ignite engagement immediately.
1. **Mid-Action Freeze Frame**: Cut directly into the apex of a strike—fist or blade mid-impact, combatants at maximum extension, muscles coiled. Hold for 0.5 seconds before explosive continuation.
2. **Weapon Clash with Spark Explosion**: Two blades (or weapons) collide dead-center screen. Orange sparks burst radially. Camera pulls back slightly as the shockwave rings out.
3. **Character Charging Directly at Camera**: Aggressor sprints toward the camera with wild intensity, limbs extended. Camera shakes slightly from proximity. Stop just before impact, then cut to the actual fight.
4. **Slow-Motion Punch Impact**: A perfectly centered punch connects with face/body in slow motion (0.25x speed). Show the moment of contact: skin deforming, head whipping back, eyes widening in shock.
5. **Shockwave from Ground Slam**: Combatant slams fist or body into earth. A visible shockwave radiates outward, kicking up dust in a perfect circle. Secondary character staggers backward.
6. **Blade Unsheathing with Metallic Flash**: Draw a katana, nodachi, or longsword. The blade catches light with a brilliant flash. Auditory: the metallic ring of steel (add in post if needed).
7. **Aerial Kick Descending**: Combatant launches vertically, leg extended in a perfect axe kick or flying kick. They descend toward opponent at camera's eye level. Ground impact creates visible dust cloud on contact.
8. **Dual-Wield Weapon Twirl**: Character spins twin weapons (swords, staffs, nunchaku) in rapid succession—blades blur. Stops in power stance, weapons crossing the chest.
9. **Rope/Chain Snap**: Whip or chain weapon snaps through frame with violent acceleration. Auditory crack required (post-production). Can precede grapple or wrapping move.
10. **Opponent Stumble/Dodge Backward**: One combatant charges; the other pivots explosively and sidesteps. Attacker's momentum carries them past the camera, creating dynamic depth. Chase-cam follows the dodge.
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**WEAK**: "They fight intensely." **STRONG**: "The defender flows backward in three precise steps—each footfall perfectly timed—while raising their forearms to parry descending overhead strikes from the aggressor. On the third parry, they pivot 45 degrees and deliver a sharp elbow to the aggressor's ribs."
Specificity creates visual clarity and allows Seedance 2.0 on Higgsfield to render authentic momentum.
The camera is not a bystander; it's a combatant in the scene.
Don't just describe the technique. Describe what happens:
All great fights oscillate: buildup → impact → brief calm → buildup. Map your prompts this way:
1. **Tension Building**: Circling, footwork, feints
15 个专业 Claude 技能,专为 Seedance 2.0(Higgsfield)打造。每个技能将 Claude 变成特定视频风格的提示词工程师——生成大型、详细、可直接使用的提示词,包含强力 2 秒钩子,让观众停止滑动。 15 specialized Claude skills built for Seedance 2.0 on Higgsfield.
Repo: beshuaxian/higgsfield-seedance2-jineng
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