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Convenes a multi-LLM expert panel to pressure-test hard-to-reverse decisions. Use when reversibility score is low and adversarial review is warranted.
Claude Code
$ npx -y skills add athola/claude-night-market --skill war-room --agent claude-code
Codex
$ npx skills add athola/claude-night-market --skill war-room -a codex -y
Cursor
$ npx skills add athola/claude-night-market --skill war-room -a cursor -y
Gemini CLI
$ npx skills add athola/claude-night-market --skill war-room -a gemini-cli -y
GitHub Copilot
$ npx skills add athola/claude-night-market --skill war-room -a github-copilot -y
OpenCode
$ npx skills add athola/claude-night-market --skill war-room -a opencode -y
Windsurf
$ npx skills add athola/claude-night-market --skill war-room -a windsurf -y
name: war-room description: Convenes a multi-LLM expert panel to pressure-test hard-to-reverse decisions. Use when reversibility score is low and adversarial review is warranted. alwaysApply: false # Custom metadata (not used by Claude for matching): category: strategic-planning tags: [deliberation, multi-llm, strategy, decision-making, council, reversibility] complexity: advanced estimated_tokens: 2500 progressive_loading: true modules: - modules/reversibility-assessment.md - modules/expert-roles.md - modules/deliberation-protocol.md - modules/merkle-dag.md - modules/discussion-publishing.md - modules/deferred-capture.md - modules/configuration.md dependencies: - conjure:delegation-core - leyline:git-platform tools: [] role: entrypoint
The War Room convenes multiple AI experts to analyze problems from diverse perspectives, challenge assumptions through adversarial review, and synthesize optimal approaches under the guidance of a Supreme Commander.
> "The trick is that there is no trick. The power of intelligence stems from our vast diversity, not from any single, perfect principle." > - Marvin Minsky, Society of Mind
Before deliberation, assess the **Reversibility Score (RS)** to determine appropriate resource allocation:
RS = (Reversal Cost + Time Lock-In + Blast Radius + Information Loss + Reputation Impact) / 25
| RS Range | Type | Mode | Resources | |----------|------|------|-----------| | 0.04 - 0.40 | **Type 2** | Express | 1 expert, < 2 min | | 0.41 - 0.60 | **Type 1B** | Lightweight | 3 experts, 5-10 min | | 0.61 - 0.80 | **Type 1A** | Full Council | 7 experts, 15-30 min | | 0.81 - 1.00 | **Type 1A+** | Delphi | 7 experts, 30-60 min |
**Quick Heuristics:**
See `modules/reversibility-assessment.md` for full scoring guide.
| Role | Model | Purpose | |------|-------|---------| | Supreme Commander | Claude Opus | Final synthesis, escalation decisions | | Chief Strategist | Claude Sonnet | Approach generation, trade-off analysis | | Red Team | Gemini Flash | Adversarial challenge, failure modes |
| Role | Model | Purpose | |------|-------|---------| | Supreme Commander | Claude Opus | Final synthesis | | Chief Strategist | Claude Sonnet | Approach generation | | Intelligence Officer | Gemini 3.1 Pro (preview) | Large context analysis (1M) | | Field Tactician | GLM-5.3 | Implementation feasibility | | Scout | Qwen `coder-model` | Quick data gathering | | Red Team Commander | Gemini 3.8 Flash | Adversarial challenge | | Logistics Officer | Qwen `coder-model` | Resource estimation |
Round 1: Generation - Phase 1: Intelligence Gathering (Scout, Intel Officer) - Phase 2: Situation Assessment (Chief Strategist) - Phase 3: COA Development (Multiple experts, parallel) - Commander Escalation Check Round 2: Pressure Testing - Phase 4: Red Team Review (all COAs) - Phase 5: Voting + Narrowing (top 2-3) - Phase 6: Premortem Analysis (selected COA) - Phase 7: Supreme Commander Synthesis - Phase 8: Discussion Publishing
For high-stakes decisions, extend to iterative Delphi convergence:
**War Room is AUTOMATICALLY INVOKED** from `Skill(attune:project-brainstorming)` after Phase 3 (Approach Generation).
The brainstorm skill passes all context to War Room:
**Bypass conditions** (only if ALL true):
# Automatic invocation from brainstorm (do not skip) /attune:war-room --from-brainstorm # Direct invocation (standalone) /attune:war-room "Should we use microservices or monolith for this system?"
Sessions persist to the **Strategeion** (War Palace):
~/.claude/memory-palace/strategeion/ - war-table/ # Active sessions - campaign-archive/ # Historical decisions - doctrine/ # Learned patterns - armory/ # Expert configurations
Experts are invoked via conjure delegation:
Delegation being on by default changes nothing here, because a War Room delegates by construction: a panel is external models or it is not a panel.
What does change is the fallback. `conjure:delegation-core` now returns a `fallback_reason` instead of raising when no provider answers or when an operator has declined delegation, and Claude answering every seat is the wrong way to spend that result.
**A panel that could not reach external models is not a panel.** When delegation is off or the chain is exhausted:
1. Say so before deliberating, naming the reason and the providers
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