claude-code-plugin-ref…
Explain plugin, skill, command, agent, and hook mechanics used here. Use when authoring or debugging plugins. Do not use for ops; use night-market-operations.
Decides hand-vs-compiler for loop transforms (unrolling, SIMD, fusion, branchless). Use when reviewing/authoring a hot loop or tempted to hand-optimize one.
$ npx -y skills add athola/claude-night-market --skill loop-optimization --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/loop-optimizationContext preview
The summary Claude sees to decide when to auto-load this skill.
Decides hand-vs-compiler for loop transforms (unrolling, SIMD, fusion, branchless). Use when reviewing/authoring a hot loop or tempted to hand-optimize one.
name: loop-optimization description: Decides hand-vs-compiler for loop transforms (unrolling, SIMD, fusion, branchless). Use when reviewing/authoring a hot loop or tempted to hand-optimize one. alwaysApply: false category: cross-plugin-patterns tags: - performance - loops - vectorization - optimization - code-review tools: [] complexity: intermediate model_hint: standard estimated_tokens: 1150 progressive_loading: false modules: [] dependencies: []
A decision rule for the five common loop transformations. Its value is knowing when manual application is redundant (the compiler already does it) or harmful (it defeats the vectorizer or fools your benchmark).
body, shift-instead-of-multiply, bespoke SIMD).
optimize it by hand.
`Skill(pensive:architecture-review)`.
`Skill(pensive:performance-review)`.
1. Profile first. No loop transform without a hot loop proven by a profiler. 2. In compiled languages (C, C++, Rust), trust the compiler for loop-invariant code motion and strength reduction: both run automatically at `-O2`/`-O3`, so the manual form is redundant. Leave unrolling to the compiler as well. Unlike the other two it is not on by default (GCC needs `-funroll-loops`), but the compiler owns the profitability decision and manual unrolling routinely defeats the auto-vectorizer. 3. If a loop will not vectorize, fix aliasing (`restrict` / `__restrict__`) and loop shape first. Confirm with an optimization report (`-fopt-info-vec-missed`, `-Rpass-missed=loop-vectorize`). Reach for intrinsics last and accept the portability cost. 4. The manual transforms that still pay: explicit SIMD on loops the compiler misses, loop fusion (guard against register and cache pressure), and multi-accumulator unrolling to break a floating-point reduction chain the compiler legally will not reorder. 5. In Python, the levers are: hoist invariants out of the loop, vectorize via NumPy, fuse passes via numexpr/Numba. Do not hand-unroll or hand-strength-reduce: the cost is bytecode dispatch, not loop control. 6. Branch elimination is a separate lever from the five transforms above, and the compiler will not apply it for you. Reach for it only on a profiled hot loop whose branch outcome depends on unpredictable data, and only after checking the production selectivity distribution. 7. Validate every claimed speedup on production-distribution data.
| Technique | Helps where | When NOT to apply by hand | |-----------|-------------|---------------------------| | Unrolling | C/C++/Rust FP reduction chains (multi-accumulator) | Auto-vectorizable loops (defeats vectorizer); OOO CPUs; icache pressure; Python | | SIMD / vectorization | C/C++/Rust loops the compiler misses; Python via NumPy | Before fixing aliasing/loop shape; short trip counts; unverified that emitted SIMD runs | | Loop fusion | Bandwidth-bound array loops; Python via numexpr/Numba | When it spills registers or mixes strided access; compute-bound bodies; blocks vectorization | | Hoisting (LICM) | Python (no compiler does it); C/C++/Rust only when aliasing blocks the proof | `-O2`+ compiled code: redundant and can lengthen live ranges | | Strength reduction | Compilers do it; near-useless by hand | `-O2`+ compiled code: blocks the compiler's IV analysis and vectorization | | Branch elimination (branchless) | Hot loops whose branch tracks unpredictable data | Predictable branches; selectivity stably skewed toward one side; sorted or clustered input; before profiling |
A separate axis from the five transforms above. Those change loop structure. This one removes control flow from inside the body. The compiler will not do it for you. Rewriting a conditional push as an unconditional store plus a conditional index advance changes which memory the loop writes, so LLVM cannot apply it as a semantics-preserving transformation.
The lever is branch misprediction, not instruction count. A branch whose outcome tracks unpredictable data costs roughly 15-20 cycles per miss. A predictable branch (loop conditions, bounds checks) is close to free and needs no treatment at all.
Worked example: filtering 1M random `f64` values against a threshold on an Intel i7-10875H.
| Selectivity | `.filter().collect()` | Branchless | |---|---|---| | 1% | 0.59 ms | 1.09 ms | | 25% | 2.69 ms | 1.05 ms | | 50% | 3.94 ms | 1.03 ms | | 75% | 2.75 ms | 1.02 ms | | 99% | 1.49 ms | 1.11 ms |
Read that table as variance, not speed. Branchless does not make the loop faster. It makes the cost independent of the data, winning the 50% worst case by about 4x and losing the 1% best case by about 2x. The same 50% case on sorted input runs at 0.93 ms under the ordinary branchy filter, beating branchless outright, because a sorted predicate predicts perfectly.
The decision therefore turns on the production selectivity distribution, not on any single benchmark row. Apply it when the predicate is near-random and the worst case is what hurts. Skip it when selectivity is stably skewed, or when input arrives sorted or clustered.
Two costs the timing column hides. The output buffer is allocated at full input length, so a 1% filter over 1M `f64` reserves 8 MB to return 80 KB. And the branchless form is harder to read, which is a maintenance cost paid on every future edit rather than once.
Source: https://www.greyblake.com/blog/branchless-rust/
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A plugin marketplace for Claude Code. Install only the plugins you need to run git workflows, code review, spec-driven development, and autonomous agents from inside your Claude Code session.
Explain plugin, skill, command, agent, and hook mechanics used here. Use when authoring or debugging plugins. Do not use for ops; use night-market-operations.
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