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/wan-scail-replacement

SCAIL-2 in-video character replacement on WAN 2.1. WanSCAILToVideo + SCAIL2ColoredMask + SAM3, the reference-image framing→scale rule, and the tuning/compositing pitfalls

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comfyui-mcp
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$ npx -y skills add artokun/comfyui-mcp --skill wan-scail-replacement --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/wan-scail-replacement

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SCAIL-2 in-video character replacement on WAN 2.1. WanSCAILToVideo + SCAIL2ColoredMask + SAM3, the reference-image framing→scale rule, and the tuning/compositing pitfalls

SKILL.md

wan-scail-replacement.SKILL.md
name: wan-scail-replacement
description: SCAIL-2 in-video character replacement on WAN 2.1. WanSCAILToVideo + SCAIL2ColoredMask + SAM3, the reference-image framing→scale rule, and the tuning/compositing pitfalls
globs:
  - "**/*.json"

SCAIL-2 In-Video Character Replacement (WAN 2.1)

SCAIL-2 (zai-org, on WAN 2.1 14B) replaces the person in a driving video with a character you supply as a reference image, end-to-end, with no pose maps, and with multi-character support. It is the successor to WAN Animate / motion transfer for the "swap the subject, keep the motion" job. The official ComfyUI template is `video_wan21_scail2_character_replacement_int8`, built around `WanSCAILToVideo` (+ `SCAIL2ColoredMask`) with a SAM3 mask driving where the character goes.

This skill documents the non-obvious behaviours that cost a full multi-minute render to discover. It is not a from-scratch graph. Start from the official template and apply the guidance below.

The one rule that costs a re-render: reference framing controls SCALE

**In `replacement_mode: true`, the reference image's FRAMING controls the output character's SIZE as well as its appearance.** The SAM3 mask controls where the character is placed; the reference image controls how large.

Measured on a 720x1280 driving clip where the subject occupied ~30% of frame height (subject bbox 363 px):

| Reference framing | Person bbox in output | vs driving subject | |---|---|---| | Full-bleed portrait (person ~93% of frame) | 621 px | **1.71x oversized** | | Reframed (person ~34% of frame) | 364 px | **1.003x — correct** |

After reframing, top/bottom registration matched the driving subject within 1 px (the character stands on the same ground plane at the same height). Pose transfer was correct in both cases. Only the scale was wrong, which makes it easy to misread as "the model works" until you A/B against the source.

Guidance: pad or reframe the reference before you render.

> Pad/reframe the reference image onto a canvas at the working resolution so the > person occupies roughly the same fraction of frame height as the subject in the > driving video. A full-bleed portrait reference against a wide-shot driving clip > renders the character oversized in proportion to the framing mismatch.

It is a trap because the template's on-canvas notes do not state it, and it does not show up in the popular Civitai motion-transfer workflows. Those run animation mode, where the reference legitimately fills the frame.

Tuning trade-off: distill LoRA strength / shift leaks driving-subject detail

Running the `lightx2v` distill LoRA at `0.8` with `ModelSamplingSD3 shift 5` (the settings the popular Civitai workflow uses) improves colour and detail versus `1.0` / `shift 8`. It also increases adherence to the driving video enough that original-subject details bleed onto the replacement character. In one run the original golfer's neon-yellow shoe appeared on a replacement character who wears white shoes in the reference (same seed, same reference, only those two params changed). If you see source details you didn't ask for, raise the LoRA strength / shift back toward `1.0` / `shift 8`.

Don't "fix" colour with post-hoc compositing — it's a regression

The raw SCAIL-2 output shows a measurable colour error (background ~-5 per channel from the VAE round-trip; the character loses red ~2.4x faster than green, which reads as a slight green cast). It is tempting to composite the generated character back over the original plate through the SAM3 mask to "correct" it. Don't. It measures better but looks worse:

  • The mask boundary produces an obvious halo.
  • Layering the original plate's props (e.g. a golf club) over generated hands

severs the grip relationship the model had solved coherently.

SCAIL-2 resolves colour, edges, grip and occlusion jointly; correcting any one of them in isolation breaks the others. Leave the raw output alone.

Models (reference set)

The template's int8 build was exercised with:

  • `wan2.1_14B_SCAIL_2_int8_convrot`, the SCAIL-2 model
  • `wan2.1_SCAIL_2_DPO_lora_bf16`, the DPO LoRA
  • `lightx2v_I2V_14B_480p_cfg_step_distill_rank64_bf16`, the distill LoRA (see tuning note)
  • `Wan2_1_VAE_bf16`
  • `umt5_xxl_fp8_e4m3fn_scaled`, the text encoder
  • `clip_vision_h`
  • `sam3.1_multiplex_fp16`, the SAM3 mask model

VRAM: ~22.2 GB peak at 576x1024 / 81-frame chunks on a 24 GB card.

See also

  • `wan-t2v-video`, `wan-flf-video` for other WAN 2.x video pipelines
  • `director` for multi-shot scene direction for video pipelines

Sources

  • **Official:** none found.
  • **Empirical:** sampler values, wiring, and prompt notes from working graphs in `packs/` and observed renders; not a vendor prompting guide.
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