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Architecture patterns, design principles, and proven recipes for building robust robotics software. Use this skill when designing robot software architectures, choosing between behavioral frameworks, structuring perception-planning-control pipelines, implementing state machines,

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$ npx -y skills add arpitg1304/robotics-agent-skills --skill robotics-design-patterns --agent claude-code

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Architecture patterns, design principles, and proven recipes for building robust robotics software. Use this skill when designing robot software architectures, choosing between behavioral frameworks, structuring perception-planning-control pipelines, implementing state machines,

SKILL.md

robotics-design-patterns.SKILL.md
name: robotics-design-patterns
description: >
  Architecture patterns, design principles, and proven recipes for building robust robotics software.
  Use this skill when designing robot software architectures, choosing between behavioral frameworks,
  structuring perception-planning-control pipelines, implementing state machines, designing safety
  systems, or architecting multi-robot systems. Trigger whenever the user mentions behavior trees,
  finite state machines, subsumption architecture, sensor fusion, robot safety, watchdogs, heartbeats,
  graceful degradation, hardware abstraction layers, real-time constraints, or software architecture
  for robots. Also applies to sim-to-real transfer, digital twins, and robot fleet management.

Robotics Design Patterns

When to Use This Skill

  • Designing robot software architecture from scratch
  • Choosing between behavior trees, FSMs, or hybrid approaches
  • Structuring perception → planning → control pipelines
  • Implementing safety systems and watchdogs
  • Building hardware abstraction layers (HAL)
  • Designing for sim-to-real transfer
  • Architecting multi-robot / fleet systems
  • Making real-time vs. non-real-time tradeoffs

Pattern 1: The Robot Software Stack

Every robot system follows this layered architecture, regardless of complexity:

┌─────────────────────────────────────────────┐
│               APPLICATION LAYER              │
│    Mission planning, task allocation, UI     │
├─────────────────────────────────────────────┤
│              BEHAVIORAL LAYER                │
│  Behavior trees, FSMs, decision-making       │
├─────────────────────────────────────────────┤
│             FUNCTIONAL LAYER                 │
│  Perception, Planning, Control, Estimation   │
├─────────────────────────────────────────────┤
│           COMMUNICATION LAYER                │
│     ROS2, DDS, shared memory, IPC            │
├─────────────────────────────────────────────┤
│          HARDWARE ABSTRACTION LAYER          │
│    Drivers, sensor interfaces, actuators     │
├─────────────────────────────────────────────┤
│              HARDWARE LAYER                  │
│    Cameras, LiDARs, motors, grippers, IMUs   │
└─────────────────────────────────────────────┘

**Design Rule**: Information flows UP through perception, decisions flow DOWN through control. Never let the application layer directly command hardware.

Pattern 2: Behavior Trees (BT)

Behavior trees are the **recommended default** for robot decision-making. They're modular, reusable, and easier to debug than FSMs for complex behaviors.

Core Node Types

Sequence (→)     : Execute children left-to-right, FAIL on first failure
Fallback (?)     : Execute children left-to-right, SUCCEED on first success
Parallel (⇉)     : Execute all children simultaneously
Decorator        : Modify a single child's behavior
Action (leaf)    : Execute a robot action
Condition (leaf) : Check a condition (no side effects)

Example: Pick-and-Place BT

                    → Sequence
                   /    |      \
            → Check     → Pick     → Place
           /    \      /   |  \     /  |  \
       Battery  Obj  Open  Move  Close Move Open Release
       OK?    Found? Grip  To    Grip  To   Grip
                      per  Obj   per   Goal per

Implementation Pattern

import py_trees

class MoveToTarget(py_trees.behaviour.Behaviour):
    """Action node: Move robot to a target pose"""

    def __init__(self, name, target_key="target_pose"):
        super().__init__(name)
        self.target_key = target_key
        self.action_client = None

    def setup(self, **kwargs):
        """Called once when tree is set up — initialize resources"""
        self.node = kwargs.get('node')  # ROS2 node
        self.action_client = ActionClient(
            self.node, MoveBase, 'move_base')

    def initialise(self):
        """Called when this node first ticks — send the goal"""
        bb = self.blackboard
        target = bb.get(self.target_key)
        self.goal_handle = self.action_client.send_goal(target)
        self.logger.info(f"Moving to {target}")

    def update(self):
        """Called every tick — check progress"""
        if self.goal_handle is None:
            return py_trees.common.Status.FAILURE

        status = self.goal_handle.status
        if status == GoalStatus.STATUS_SUCCEEDED:
            return py_trees.common.Status.SUCCESS
        elif status == GoalStatus.STATUS_ABORTED:
            return py_trees.common.Status.FAILURE
        else:
            return py_trees.common.Status.RUNNING

    def terminate(self, new_status):
        """Called when node exits — cancel if preempted"""
        if new_status == py_trees.common.Status.INVALID:
            if self.goal_handle:
                self.goal_handle.cancel_goal()
                self.logger.info("Movement cancelled")

# Build the tree
def create_pick_place_tree():
    root = py_trees.composites.Sequence("PickAndPlace", memory=True)

    # Safety checks (Fallback: if any fails, abort)
    safety = py_trees.composites.Sequence("SafetyChecks", memory=False)
    safety.add_children([
        CheckBattery("BatteryOK", threshold=20.0),
        CheckEStop("EStopClear"),
    ])

    pick = py_trees.composites.Sequence("Pick", memory=True)
    pick.add_children([
        DetectObject("FindObject"),
        MoveToTarget("ApproachObject", target_key="object_pose"),
        GripperCommand("CloseGripper", action="close"),
    ])

    place = py_trees.composites.Sequence("Place", memory=True)
    place.add_children([
        MoveToTarget("MoveToPlace", target_key="place_pose"),
        GripperCommand("OpenGripper", action="open"),
    ])

    root.add_children([safety, pick, place])
    return root

Blackboard Pattern

# The Blackboard is the shared memory for BT nodes
bb = py_trees.blackboard.Blackboard()

# Perception nodes WRITE to blackboard
class DetectObject(py_trees.behaviour
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Production-grade robotics knowledge for AI coding agents. Drop these SKILL.md files into Claude Code, Autohand Code, Cursor, Copilot-style agents, or custom agent frameworks to make them generate better ROS1/ROS2 software: safer nodes, correct QoS, lifecycle

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