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/implementing-realtime-sync

Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket

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$ npx -y skills add ancoleman/ai-design-components --skill implementing-realtime-sync --agent claude-code

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Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket

SKILL.md

implementing-realtime-sync.SKILL.md
name: implementing-realtime-sync
description: Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.

Real-Time Sync

Implement real-time communication for live updates, collaboration, and presence awareness across applications.

When to Use

Use this skill when building:

  • **LLM streaming interfaces** - Stream tokens progressively (ai-chat integration)
  • **Live dashboards** - Push metrics and updates to clients
  • **Collaborative editing** - Multi-user document/spreadsheet editing with CRDTs
  • **Chat applications** - Real-time messaging with presence
  • **Multiplayer features** - Cursor tracking, live updates, presence awareness
  • **Offline-first apps** - Mobile/PWA with sync-on-reconnect

Protocol Selection Framework

Choose the transport protocol based on communication pattern:

Decision Tree

ONE-WAY (Server → Client only)
├─ LLM streaming, notifications, live feeds
└─ Use SSE (Server-Sent Events)
   ├─ Automatic reconnection (browser-native)
   ├─ Event IDs for resumption
   └─ Simple HTTP implementation

BIDIRECTIONAL (Client ↔ Server)
├─ Chat, games, collaborative editing
└─ Use WebSocket
   ├─ Manual reconnection required
   ├─ Binary + text support
   └─ Lower latency for two-way

COLLABORATIVE EDITING
├─ Multi-user documents/spreadsheets
└─ Use WebSocket + CRDT (Yjs or Automerge)
   ├─ CRDT handles conflict resolution
   ├─ WebSocket for transport
   └─ Offline-first with sync

PEER-TO-PEER MEDIA
├─ Video, screen sharing, voice calls
└─ Use WebRTC
   ├─ WebSocket for signaling
   ├─ Direct P2P connection
   └─ STUN/TURN for NAT traversal

Protocol Comparison

| Protocol | Direction | Reconnection | Complexity | Best For | |----------|-----------|--------------|------------|----------| | SSE | Server → Client | Automatic | Low | Live feeds, LLM streaming | | WebSocket | Bidirectional | Manual | Medium | Chat, games, collaboration | | WebRTC | P2P | Complex | High | Video, screen share, voice |

Implementation Patterns

Pattern 1: LLM Streaming with SSE

Stream LLM tokens progressively to frontend (ai-chat integration).

**Python (FastAPI):**

from sse_starlette.sse import EventSourceResponse

@app.post("/chat/stream")
async def stream_chat(prompt: str):
    async def generate():
        async for chunk in llm_stream:
            yield {"event": "token", "data": chunk.content}
        yield {"event": "done", "data": "[DONE]"}
    return EventSourceResponse(generate())

**Frontend:**

const es = new EventSource('/chat/stream')
es.addEventListener('token', (e) => appendToken(e.data))

Reference `references/sse.md` for full implementations, reconnection, and event ID resumption.

Pattern 2: WebSocket Chat

Bidirectional communication for chat applications.

**Python (FastAPI):**

connections: set[WebSocket] = set()

@app.websocket("/ws")
async def websocket_endpoint(websocket: WebSocket):
    await websocket.accept()
    connections.add(websocket)
    try:
        while True:
            data = await websocket.receive_text()
            for conn in connections:
                await conn.send_text(data)
    except WebSocketDisconnect:
        connections.remove(websocket)

Reference `references/websockets.md` for multi-language examples, authentication, heartbeats, and scaling.

Pattern 3: Collaborative Editing with CRDTs

Conflict-free multi-user editing using Yjs.

**TypeScript (Yjs):**

import * as Y from 'yjs'
import { WebsocketProvider } from 'y-websocket'

const doc = new Y.Doc()
const provider = new WebsocketProvider('ws://localhost:1234', 'doc-id', doc)
const ytext = doc.getText('content')

ytext.observe(event => console.log('Changes:', event.changes))
ytext.insert(0, 'Hello collaborative world!')

Reference `references/crdts.md` for conflict resolution, Yjs vs Automerge, and advanced patterns.

Pattern 4: Presence Awareness

Track online users, cursor positions, and typing indicators.

**Yjs Awareness API:**

const awareness = provider.awareness
awareness.setLocalState({ user: { name: 'Alice' }, cursor: { x: 100, y: 200 } })
awareness.on('change', () => {
  awareness.getStates().forEach((state, clientId) => {
    renderCursor(state.cursor, state.user)
  })
})

Reference `references/presence-patterns.md` for cursor tracking, typing indicators, and online status.

Pattern 5: Offline Sync (Mobile/PWA)

Queue mutations locally and sync when connection restored.

**TypeScript (Yjs + IndexedDB):**

import { IndexeddbPersistence } from 'y-indexeddb'
import { WebsocketProvider } from 'y-websocket'

const doc = new Y.Doc()
const indexeddbProvider = new IndexeddbPersistence('my-doc', doc)
const wsProvider = new WebsocketProvider('wss://api.example.com/sync', 'my-doc', doc)

wsProvider.on('status', (e) => {
  console.log(e.status === 'connected' ? 'Online' : 'Offline')
})

Reference `references/offline-sync.md` for conflict resolution and sync strategies.

Library Recommendations

Python

**WebSocket:**

  • `websockets 13.x` - AsyncIO-based, production-ready
  • `FastAPI WebSocket` - Built-in, dependency injection
  • `Flask-SocketIO` - Socket.IO protocol with fallbacks

**SSE:**

  • `sse-starlette` - FastAPI/Starlette, async, generator-based
  • `Flask-SSE` - Redis backend for pub/sub

Rust

**WebSocket:**

  • `tokio-tungstenite 0.23` - Tokio integration, production-ready
  • `axum WebSocket` - Built-in extractors, tower middleware

**SSE:**

  • `axum SSE` - Native support, async streams

Go

**WebSocket:**

  • `go
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