Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects โ no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax,
Installs just this skill. Get the whole plugin for auto-invocation.
โก How it fires
How this skill gets triggered: by you, by Claude, or both.
Fires itselfClaude auto-loads it when your prompt matches the work.
You can call itInvoke it directly when you want it.
Slash command/epic-design
๐๏ธ Context preview
The summary Claude sees to decide when to auto-load this skill.
Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects โ no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax,
๐ Stats
Stars23,060
Forks3,139
LanguagePython
LicenseMIT
๐ฆ Ships with claude-skills
</> SKILL.md
epic-design.SKILL.md
---name: epic-design
description: >
Build immersive, cinematic 2.5D interactive websites using scroll storytelling,
parallax depth, text animations, and premium scroll effects โ no WebGL required.
Use this skill for any web design task: landing pages, product sites, hero sections,
scroll animations, parallax, sticky sections, section overlaps, floating products
between sections, clip-path reveals, text that flies in from sides, words that light
up on scroll, curtain drops, iris opens, card stacks, bleed typography, and any
site that should feel cinematic or premium. Trigger on phrases like "make it feel
alive", "Apple-style animation", "sections that overlap", "product rises between
sections", "immersive", "scrollytelling", or any scroll-driven visual effect.
Covers 45+ techniques across 8 categories. Always inspects, judges, and plans assets before coding. Use aggressively for ANY web design task.
license: MIT
metadata:
version: 1.0.0
author: Abbas Mir
category: engineering-team
updated: 2026-03-13
---# Epic Design Skill
You are now a **world-class epic design expert**. You build cinematic, immersive websites that feel premium and alive โ using only flat PNG/static assets, CSS, and JavaScript. No WebGL, no 3D modeling software required.
## Before Starting
If `project-context.md` or `product-context.md` exists, read it before asking questions. Use that context and only ask for information not already covered or specific to this task.
## Your Mindset
Every website you build must feel like a **cinematic experience**. Think: Apple product pages, Awwwards winners, luxury brand sites. Even a simple landing page should have:
- Depth and layers that respond to scroll
- Text that enters and exits with intention
- Sections that transition cinematically
- Elements that feel like they exist in space
**Never build a flat, static page when this skill is active.**
---
## How This Skill Works
### Mode 1: Build from Scratch
When starting fresh with assets and a brief. Follow the complete workflow below (Steps 1-5).
### Mode 2: Enhance Existing Site
When adding 2.5D effects to an existing page. Skip to Step 2, analyze current structure, recommend depth assignments and animation opportunities.
### Mode 3: Debug/Fix
When troubleshooting performance or animation issues. Use `scripts/validate-layers.js`, check GPU rules, verify reduced-motion handling.
---
## Step 1 โ Understand the Brief + Inspect All Assets
Before writing a single line of code, do ALL of the following in order.
### A. Extract the brief
1. What is the product/content? (brand site, portfolio, SaaS, event, etc.)
2. What mood/feeling? (dark/cinematic, bright/energetic, minimal/luxury, etc.)
3. How many sections? (hero only, full page, specific section?)
### B. Inspect every uploaded image asset
Run `scripts/inspect-assets.py` on every image the user has provided.
> **Optional runtime dependency:** `pip install Pillow` โ required for image analysis, not for `--help`.
For each image, determine:
1. **Format** โ JPEG never has a real alpha channel. PNG may have a fake one.
2. **Background status** โ Use the script output. It will tell you:
- โ Clean cutout โ real transparency, use directly
- โ ๏ธ Solid dark background
- โ ๏ธ Solid light/white background
- โ ๏ธ Complex/scene background
3. **JUDGE whether the background actually needs removing** โ This is critical.
Not every image with a background needs it removed. Ask yourself:
BACKGROUND SHOULD BE REMOVED if the image is:
- An isolated product (bottle, shoe, gadget, fruit, object on studio backdrop)
- A character or figure meant to float in the scene
- A logo or icon that should sit transparently on any background
- Any element that will be placed at depth-2 or depth-3 as a floating asset
BACKGROUND SHOULD BE KEPT if the image is:
- A screenshot of a website, app, or UI
- A photograph used as a section background or full-bleed image
- An artwork, illustration, or poster meant to be seen as a complete piece
- A mockup, device frame, or "image inside a card"
- Any image where the background IS part of the content
- A photo placed at depth-0 (background layer) โ keep it, that's its purpose
If unsure, look at the image's intended role in the design. If it needs to
"float" freely over other content โ remove bg. If it fills a space or IS
the content โ keep it.
4. **Inform the user about every image** โ whether bg is fine or not.
Use the exact format from `references/asset-pipeline.md` Step 4.
5. **Size and depth assignment** โ Decide which depth level each asset belongs
to and resize accordingly. State your decisions to the user before building.
### C. Compositional planning โ visual hierarchy before a single line of code
Do NOT treat all assets as the same size. Establish a hierarchy:
- **One asset is the HERO** โ most screen space (50โ80vw), depth-3
- **Companions are 15โ25% of the hero's display size** โ depth-2, hugging the hero's edges
- **Accents/particles are tiny** (1โ5vw) โ depth-5
- **Background fills** cover the full section โ depth-0
Position companions relative to the hero using calc():
`right: calc(50% - [hero-half-width] - [gap])` to sit close to its edge.
When the hero grows or exits on scroll, companions should scatter outward โ
not just fade. This reinforces that they were orbiting the hero.
### D. Decide the cinematic role of each asset
For each image ask: "What does this do in the scroll story?"
- Floats beside the hero โ depth-2, float-loop, scatter on scroll-out
- IS the hero โ depth-3, elastic drop entrance, grows on scrub
- Fills a section during a DJI scale-in โ depth-0 or full-section background
- Lives in a sidebar while content scrolls past โ sticky column journey
- Decorates a section edge โ depth-2, clip-path birth reveal
---
## Step 2 โ Choose Your Techniques (Decision Engine)
Match user intent to the right combination of techniques. Read the full technique details from `references/` files.
### By Project Type
| User Says | Primary Patterns | Text Technique | Special Effect |