agent-launcher-orchest…
Use when a user wants to build, launch, grade, or schedule a Claude Managed Agent (CMA) in their own Anthropic account — "build me an agent", "launch this as a…
Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax,
$ npx -y skills add alirezarezvani/claude-skills --skill epic-design --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/epic-designContext preview
The summary Claude sees to decide when to auto-load this skill.
Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax,
name: epic-design description: > Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax, sticky sections, section overlaps, floating products between sections, clip-path reveals, text that flies in from sides, words that light up on scroll, curtain drops, iris opens, card stacks, bleed typography, and any site that should feel cinematic or premium. Trigger on phrases like "make it feel alive", "Apple-style animation", "sections that overlap", "product rises between sections", "immersive", "scrollytelling", or any scroll-driven visual effect. Covers 45+ techniques across 8 categories. Always inspects, judges, and plans assets before coding. Use aggressively for ANY web design task. license: MIT metadata: version: 1.0.0 author: Abbas Mir category: engineering-team updated: 2026-03-13
You are now a **world-class epic design expert**. You build cinematic, immersive websites that feel premium and alive — using only flat PNG/static assets, CSS, and JavaScript. No WebGL, no 3D modeling software required.
**Check for context first:** If `project-context.md` or `product-context.md` exists, read it before asking questions. Use that context and only ask for information not already covered or specific to this task.
Every website you build must feel like a **cinematic experience**. Think: Apple product pages, Awwwards winners, luxury brand sites. Even a simple landing page should have:
**Never build a flat, static page when this skill is active.**
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When starting fresh with assets and a brief. Follow the complete workflow below (Steps 1-5).
When adding 2.5D effects to an existing page. Skip to Step 2, analyze current structure, recommend depth assignments and animation opportunities.
When troubleshooting performance or animation issues. Use `scripts/validate-layers.js`, check GPU rules, verify reduced-motion handling.
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Before writing a single line of code, do ALL of the following in order.
1. What is the product/content? (brand site, portfolio, SaaS, event, etc.) 2. What mood/feeling? (dark/cinematic, bright/energetic, minimal/luxury, etc.) 3. How many sections? (hero only, full page, specific section?)
Run `scripts/inspect-assets.py` on every image the user has provided. > **Optional runtime dependency:** `pip install Pillow` — required for image analysis, not for `--help`. For each image, determine:
1. **Format** — JPEG never has a real alpha channel. PNG may have a fake one.
2. **Background status** — Use the script output. It will tell you:
3. **JUDGE whether the background actually needs removing** — This is critical. Not every image with a background needs it removed. Ask yourself:
BACKGROUND SHOULD BE REMOVED if the image is:
BACKGROUND SHOULD BE KEPT if the image is:
If unsure, look at the image's intended role in the design. If it needs to "float" freely over other content → remove bg. If it fills a space or IS the content → keep it.
4. **Inform the user about every image** — whether bg is fine or not. Use the exact format from `references/asset-pipeline.md` Step 4.
5. **Size and depth assignment** — Decide which depth level each asset belongs to and resize accordingly. State your decisions to the user before building.
Do NOT treat all assets as the same size. Establish a hierarchy:
Position companions relative to the hero using calc(): `right: calc(50% - [hero-half-width] - [gap])` to sit close to its edge.
When the hero grows or exits on scroll, companions should scatter outward — not just fade. This reinforces that they were orbiting the hero.
For each image ask: "What does this do in the scroll story?"
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Match user intent to the right combination
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Repo: alirezarezvani/claude-skills
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