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Mobile UI patterns - React Native, iOS/Android, touch targets

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$ npx -y skills add alinaqi/maggy --skill ui-mobile --agent claude-code

SKILL.md

ui-mobile.SKILL.md
name: ui-mobile
description: Mobile UI patterns - React Native, iOS/Android, touch targets
when-to-use: When building mobile UI components
user-invocable: false
paths: ["**/*.tsx", "**/*.jsx", "ios/**", "android/**", "**/*.dart"]
effort: medium

Mobile UI Design Skill (React Native)

---

MANDATORY: Mobile Accessibility Standards

**These rules are NON-NEGOTIABLE. Every UI element must pass these checks.**

1. Touch Targets (CRITICAL)

// MINIMUM 44x44 points for ALL interactive elements
const MINIMUM_TOUCH_SIZE = 44;

// EVERY button, link, icon button must meet this
const styles = StyleSheet.create({
  button: {
    minHeight: MINIMUM_TOUCH_SIZE,
    minWidth: MINIMUM_TOUCH_SIZE,
    paddingVertical: 12,
    paddingHorizontal: 16,
  },
  iconButton: {
    width: MINIMUM_TOUCH_SIZE,
    height: MINIMUM_TOUCH_SIZE,
    justifyContent: 'center',
    alignItems: 'center',
  },
});

// NEVER DO THIS:
style={{ height: 30 }}  // ✗ TOO SMALL
style={{ padding: 4 }}  // ✗ RESULTS IN TINY TARGET

2. Color Contrast (CRITICAL)

// WCAG 2.1 AA: 4.5:1 for text, 3:1 for large text/UI

// SAFE COMBINATIONS:
const colors = {
  // Light mode
  textPrimary: '#000000',     // on white = 21:1 ✓
  textSecondary: '#374151',   // gray-700 on white = 9.2:1 ✓

  // Dark mode
  textPrimaryDark: '#FFFFFF', // on gray-900 = 16:1 ✓
  textSecondaryDark: '#E5E7EB', // gray-200 on gray-900 = 11:1 ✓
};

// FORBIDDEN - FAILS CONTRAST:
// ✗ '#9CA3AF' (gray-400) on white = 2.6:1
// ✗ '#6B7280' (gray-500) on '#111827' = 4.0:1
// ✗ Any text below 4.5:1 ratio

3. Visibility Rules

// ALL BUTTONS MUST HAVE visible boundaries

// PRIMARY: Solid background with contrasting text
<Pressable style={styles.primaryButton}>
  <Text style={{ color: '#FFFFFF' }}>Submit</Text>
</Pressable>

const styles = StyleSheet.create({
  primaryButton: {
    backgroundColor: '#1F2937', // gray-800
    paddingVertical: 16,
    paddingHorizontal: 24,
    borderRadius: 12,
    minHeight: 44,
  },
});

// SECONDARY: Visible background
<Pressable style={styles.secondaryButton}>
  <Text style={{ color: '#1F2937' }}>Cancel</Text>
</Pressable>

const styles = StyleSheet.create({
  secondaryButton: {
    backgroundColor: '#F3F4F6', // gray-100
    minHeight: 44,
  },
});

// GHOST: MUST have visible border
<Pressable style={styles.ghostButton}>
  <Text style={{ color: '#374151' }}>Skip</Text>
</Pressable>

const styles = StyleSheet.create({
  ghostButton: {
    borderWidth: 1,
    borderColor: '#D1D5DB', // gray-300
    minHeight: 44,
  },
});

// NEVER CREATE invisible buttons:
// ✗ backgroundColor: 'transparent' without border
// ✗ Text color matching background

4. Accessibility Labels (REQUIRED)

// EVERY interactive element needs accessibility props

// Buttons
<Pressable
  accessible={true}
  accessibilityRole="button"
  accessibilityLabel="Submit form"
  accessibilityHint="Double tap to submit your information"
>
  <Text>Submit</Text>
</Pressable>

// Icon buttons (NO visible text = MUST have label)
<Pressable
  accessible={true}
  accessibilityRole="button"
  accessibilityLabel="Close menu"
>
  <CloseIcon />
</Pressable>

// Images
<Image
  accessible={true}
  accessibilityRole="image"
  accessibilityLabel="User profile photo"
  source={...}
/>

5. Focus/Selection States

// EVERY Pressable needs visible pressed state
<Pressable
  style={({ pressed }) => [
    styles.button,
    pressed && styles.buttonPressed,
  ]}
>
  {children}
</Pressable>

const styles = StyleSheet.create({
  button: {
    backgroundColor: '#1F2937',
  },
  buttonPressed: {
    opacity: 0.7,
    // OR
    backgroundColor: '#374151',
  },
});

---

Core Philosophy

**Mobile UI is about touch, speed, and focus.** No hover states, smaller screens, thumb-friendly targets. Design for one-handed use and interruption recovery.

Platform Differences

iOS vs Android

import { Platform } from 'react-native';

// Platform-specific values
const styles = StyleSheet.create({
  shadow: Platform.select({
    ios: {
      shadowColor: '#000',
      shadowOffset: { width: 0, height: 2 },
      shadowOpacity: 0.1,
      shadowRadius: 8,
    },
    android: {
      elevation: 4,
    },
  }),

  // iOS uses SF Pro, Android uses Roboto
  text: {
    fontFamily: Platform.OS === 'ios' ? 'System' : 'Roboto',
  },
});

Design Language

iOS (Human Interface Guidelines)
─────────────────────────────────
- Flat design with subtle depth
- SF Symbols for icons
- Large titles (34pt)
- Rounded corners (10-14pt)
- Blue as default tint

Android (Material Design 3)
─────────────────────────────────
- Material You dynamic color
- Outlined/filled icons
- Medium titles (22pt)
- Rounded corners (12-28pt)
- Primary color from theme

Spacing System

4px Base Grid

// React Native spacing - consistent scale
const spacing = {
  xs: 4,
  sm: 8,
  md: 16,
  lg: 24,
  xl: 32,
  '2xl': 48,
} as const;

// Usage
const styles = StyleSheet.create({
  container: {
    padding: spacing.md,
    gap: spacing.sm,
  },
});

Safe Areas

import { useSafeAreaInsets } from 'react-native-safe-area-context';

const Screen = ({ children }) => {
  const insets = useSafeAreaInsets();

  return (
    <View style={{
      flex: 1,
      paddingTop: insets.top,
      paddingBottom: insets.bottom,
      paddingLeft: Math.max(insets.left, 16),
      paddingRight: Math.max(insets.right, 16),
    }}>
      {children}
    </View>
  );
};

Typography

Type Scale

const typography = {
  // Large titles (iOS style)
  largeTitle: {
    fontSize: 34,
    fontWeight: '700' as const,
    letterSpacing: 0.37,
  },

  // Section headers
  title: {
    fontSize: 22,
    fontWeight: '700' as const,
    letterSpacing: 0.35,
  },

  // Card titles
  headline: {
    fontSize: 17,
    fontWeight: '600' as const,
    letterSpacing: -0.41,
  },

  // Body text
  body: {
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ui-mobile installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.