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/storytelling-hooks

Use when writing any short-form video script, hook, opening line, or scroll-stopping content (TikTok, Reels, Shorts) for any niche or business — when the first 2 seconds must grab attention. Also the shared psychology core (six storytelling levers) that the other

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storytelling-skills
99 skills
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$ npx -y skills add yaxeen/storytelling-skills --skill storytelling-hooks --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/storytelling-hooks

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when writing any short-form video script, hook, opening line, or scroll-stopping content (TikTok, Reels, Shorts) for any niche or business — when the first 2 seconds must grab attention. Also the shared psychology core (six storytelling levers) that the other

SKILL.md

storytelling-hooks.SKILL.md
name: storytelling-hooks
description: Use when writing any short-form video script, hook, opening line, or scroll-stopping content (TikTok, Reels, Shorts) for any niche or business — when the first 2 seconds must grab attention. Also the shared psychology core (six storytelling levers) that the other storytelling-suite skills reference.

Storytelling Hooks: The Six Psychology Levers

  • Short-form content lives or dies in the first 2 seconds.
  • A strong hook stacks 2–3 levers in one line; a full script runs them in order.
  • **A hook has two jobs: stop the scroll AND filter for the right viewer.** A hook that grabs everyone attracts the wrong audience — they leave at second 3, retention tanks, and the algorithm buries the video. Qualifying words ("freelancers", "if you run ads") cost a little reach and buy retention plus the right follows.
  • This is the **core skill** of the storytelling suite. Other skills (long-form-youtube, titles-and-thumbnails, carousel-narratives, email-hooks, wireframe-writer, wireframe-reviewer) recap these levers and link back here.

When to Use

  • Writing a reel / Short / TikTok script or opening line.
  • Any niche or business: education, SaaS, fitness, finance, faith, food, B2B, personal brand.
  • The moment must stop the scroll before the brain decides to move on.
  • When a draft feels flat and you need to diagnose which lever is missing.

The Six Levers (Quick Reference)

| # | Lever | One-line job | |---|-------|--------------| | 1 | Curiosity gap | Open a loop, don't close it | | 2 | Emotional mirror | Target the feeling, not the fact | | 3 | Conflict engine | Goal + obstacle = tension | | 4 | Relatability | Broadest shared feeling → "this is me" | | 5 | Pattern + surprise | Set expectation, then break it | | 6 | Three-act structure | Setup → problem → resolution |

---

1. Curiosity Gap

  • **What:** Open a question, don't answer it. The brain hates an unfinished loop.
  • **Why:** An incomplete pattern creates tension; attention holds at the gap until it closes.
  • **Move:** Reference something specific but unnamed — "this mistake", "this one setting", "the one habit". End on a cliff: "...and that's when everything changed."
  • **Stronger:** Add a stake (reward gained or problem removed) → two gaps: "what is it?" + "what happens?"
  • **Example:** "Most people lose money on this app without ever noticing the one toggle that's draining it."

2. Emotional Mirror

  • **What:** Target a feeling, not just a fact.
  • **Why:** Naming a feeling the viewer already carries makes them re-feel it in the moment — the content becomes about *them*.
  • **Move:** Swap dry information for the emotion underneath it.
  • **Example:** Fact → "Here's a tip for staying productive." Mirror → "If your to-do list makes you feel behind before the day even starts, this is for you."

3. Conflict Engine

  • **What:** A goal plus an obstacle. No obstacle = no tension.
  • **Why:** The brain invests in unresolved tension: "will it work out or not?"
  • **Move:** Name what's wanted, then what blocks it (a common mistake, a hidden trap, a force).
  • **False obstacles:** The most gripping conflicts are often self-made — a fear or excuse the person creates. Applies to characters and to the viewer being addressed.
  • **Example:** "You're doing everything right to grow — and one invisible habit is quietly capping your results."

4. Relatability

  • **What:** Pick a feeling or situation your target audience shares. Universal *within the audience you want* — not universal to everyone.
  • **Why:** People connect to what they see themselves in. But maximum breadth attracts viewers who won't stay or follow; relatability serves qualification, not raw reach.
  • **Move:** Choose the broadest shared experience *inside your niche*, and keep a qualifying signal in the line.
  • **Trade-off:** Vivid detail adds texture but can shrink reach. "Waking at 4am in astronaut training" relates to no one; "waking up tired" relates to everyone — but "waking up tired" attracts everyone and converts no one. "Waking up tired because a client's revisions kept you up" relates to exactly the freelancers you want.
  • **Example:** "Ever sent a message, then refreshed your phone every 10 seconds waiting for the reply?"

5. Pattern + Surprise

  • **What:** Set an expectation, then break it.
  • **Why:** The brain predicts what's next; a prediction broken in an interesting way grabs attention and makes the moment stick.
  • **Move:** "Everything looks fine... but...". The word "but" is the switch. Surprise needs a setup first.
  • **Example:** "She followed every rule in the productivity book. But the one thing that finally worked wasn't in it."

6. Three-Act Structure

  • **What:** The skeleton of every story.

1. **Setup** — normal world, everything ordinary. 2. **Problem** — tension, mistake, or danger enters. 3. **Resolution** — the outcome, carrying a lesson or feeling.

  • **Why:** Gives the brain a clear arc (stability → disruption → release) that feels complete.
  • **Example:** ordinary launch day → sales flatline and panic → the single change that turned it around.

---

The Three Hook Layers (Short-Form Video)

A Reel/Short/TikTok hook is not one line — it's three elements landing at 0:00, and most feeds autoplay **muted**:

| Layer | What it is | Rule | |-------|-----------|------| | Visual first frame | What's on screen at 0:00 | Must intrigue with sound off — motion, an odd object, a mid-action moment | | Spoken line | The first sentence | Where the levers live (this skill) | | Text overlay | On-screen text | Complements the spoken line, never duplicates it — the other half of the gap |

  • Overlay + spoken line pair like a title + thumbnail: one names the gap, the other shows the stakes/emotion.
  • Always deliver all three layers when writing a video hook, not just the spoken line.

Generation Workflow

When asked to write a hook or script:

1. **Intake.** Confirm before writing: niche, *exact* audience (who

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Ships withstorytelling-skills

A suite of nine Claude Code skills that apply the same six psychology-based storytelling levers across every content format — short-form video, long-form YouTube, titles & thumbnails, carousels, email, and website wireframes — plus a post-publish loop that

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Repo: yaxeen/storytelling-skills

Other skills on storytelling-skills.