agent-sql-pro
Expert SQL developer specializing in complex query optimization, database design, and performance tuning across PostgreSQL,…
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
$ npx -y skills add xiaoyuge886/aigc --skill playground --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/playgroundContext preview
The summary Claude sees to decide when to auto-load this skill.
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
name: playground description: Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
1. **Identify the playground type** from the user's request 2. **Load the matching template** from `templates/`:
3. **Follow the template** to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt. 4. **Open in browser.** After writing the HTML file, run `open <filename>.html` to launch it in the user's default browser.
Keep a single state object. Every control writes to it, every render reads from it.
const state = { /* all configurable values */ };
function updateAll() {
renderPreview(); // update the visual
updatePrompt(); // rebuild the prompt text
}
// Every control calls updateAll() on changefunction updatePrompt() {
const parts = [];
// Only mention non-default values
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
// Use qualitative language alongside numbers
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}Expert SQL developer specializing in complex query optimization, database design, and performance tuning across PostgreSQL,…
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