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Skill

/xcode-run-simulator

This skill should be used when the user invokes "/xcode-run-simulator" to build the current Xcode project, install the app on an iOS Simulator, and launch it.

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From plugin
emacs-skills
14519 skills
Install
$ npx -y skills add xenodium/emacs-skills --skill xcode-run-simulator --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/xcode-run-simulator

Context preview

The summary Claude sees to decide when to auto-load this skill.

This skill should be used when the user invokes "/xcode-run-simulator" to build the current Xcode project, install the app on an iOS Simulator, and launch it.

SKILL.md

xcode-run-simulator.SKILL.md
name: xcode-run-simulator
description: 'This skill should be used when the user invokes "/xcode-run-simulator" to build the current Xcode project, install the app on an iOS Simulator, and launch it.'
tools: Bash
disable-model-invocation: true

Build + run on iOS Simulator

Build the Xcode workspace or project under the current working directory and launch it on an iOS Simulator. If a simulator is already booted, that one is used. Otherwise the latest available iPhone simulator is booted automatically and `Simulator.app` is brought to the foreground.

How to run

The shared `agent-skill-xcode.el` lives in the sibling `xcode-shared` directory at `skills/xcode-shared/agent-skill-xcode.el` in the emacs-skills plugin. All four `/xcode-*` skills load it from there.

emacsclient --eval "(progn (load \"/path/to/skills/xcode-shared/agent-skill-xcode.el\" nil t) (agent-skill-xcode-run-simulator :project-dir \"$(pwd)\"))"

The function:

  • Locates the workspace/project and picks a scheme (same heuristic as `/xcode-build-simulator`).
  • Picks a simulator: first booted iOS simulator if any; else the latest available iPhone (boots it and opens Simulator.app).
  • Runs `xcodebuild build` against the simulator's specific UDID.
  • Reads `BUILT_PRODUCTS_DIR` / `WRAPPER_NAME` / `PRODUCT_BUNDLE_IDENTIFIER` from `-showBuildSettings -json`.
  • Installs (`xcrun simctl install`) and launches (`xcrun simctl launch`).
  • Returns a multi-line status string with the bundle id, simulator UDID, .app path, install result, and launch result. On build failure, returns the same error format as `/xcode-build-simulator`.

Rules

  • Pass the agent's current working directory as `:project-dir` via `$(pwd)`.
  • The shared elisp lives under `xcode-shared/agent-skill-xcode.el` — load it from there.
  • Run via the Bash tool with a single `emacsclient --eval` invocation. Builds can take minutes; consider extending the Bash timeout if known to be slow.
  • Report the returned status string verbatim. It already contains everything the user needs.
  • Do not try to choose a different simulator if one is already booted — the whole point is reuse.
  • If the build fails, point at the truncated tail in the output; do not re-run the build.
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Ships withemacs-skills

Claude Code skills for Emacs integration. These skills enable tighter integration with agents running inside Emacs, for example agent-shell.

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Repo: xenodium/emacs-skills

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