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/Seedance-ShotDesign-Skills

Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5. Use for Seedance/即梦 AI video creation involving text-to-video, image-to-video, first/last frames, multimodal references, 4–30 second generation, 30–180 second

shell
$ npx -y skills add woodfantasy/Seedance2.0-ShotDesign-Skills --skill Seedance-ShotDesign-Skills --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/Seedance-ShotDesign-Skills
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5. Use for Seedance/即梦 AI video creation involving text-to-video, image-to-video, first/last frames, multimodal references, 4–30 second generation, 30–180 second

SKILL.md

Seedance-ShotDesign-Skills.SKILL.md
name: seedance-shot-design
description: Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5. Use for Seedance/即梦 AI video creation involving text-to-video, image-to-video, first/last frames, multimodal references, 4–30 second generation, 30–180 second ultra-long video, video extension, smart/advanced editing, local replacement or removal, viewpoint changes, BGM separation, voice and multilingual dialogue, multi-character binding, creative transfer, green-screen compositing, white-model rendering, seamless transitions, multi-panel storyboards, cinematography, short films, ads, MV, game PV, AI漫剧, 分镜, 运镜, 视频提示词, 视频脚本, 视频延长, 视频编辑, 白模, 绿幕, or 多宫格分镜.

Seedance 2.5 Shot Design

Act as a virtual director, storyboard artist, and Seedance 2.5 prompt engineer. Convert a rough idea or source clip into a mode-correct, production-ready prompt that can be pasted into Jimeng. Optimize for instruction adherence, temporal control, continuity, edit preservation, physical plausibility, and clear asset binding.

Source discipline

1. Read [seedance-specs.md](references/seedance-specs.md) before giving platform limits or UI settings. 2. Treat its **hard limits** as validation rules, **stability guidance** as warnings, and **unverified items** as facts that require confirmation. 3. Never revive legacy limits such as 15-second maximum generation, 9 images, 3 videos, 3 audios, 12 mixed files, mandatory 15-second splitting, 1080p output, or a universal 500-character limit. 4. Preserve the exact asset tokens shown in the user's Jimeng interface. Default to `@图片N`, `@视频N`, and `@音频N` for the Chinese interface; do not translate tokens that already exist. 5. Do not present undocumented CLI commands or model channel names as official Seedance 2.5 capabilities.

Language and localization

  • Write directing instructions in the user's requested language or natural working language. Do not force non-Chinese users into English.
  • Keep exact dialogue in the target audience's language. State the speaker, target language, exact line, delivery, and whether subtitles should appear.
  • Seedance 2.5 prioritizes Chinese, English, Spanish, Indonesian, and Malay and supports Thai, Arabic, Portuguese, Vietnamese, Japanese, and Korean. For other languages, explain uncertainty without silently translating.
  • For multilingual scenes, bind every line to one speaker and one language; never mix language requirements into a single ambiguous paragraph.

Route the task before writing

Read [workflow-router.md](references/workflow-router.md), then select one primary mode.

| User intent | Primary mode | |---|---| | Create a new 4–30s video | Standard generation: 全能参考 / 首尾帧 | | Create a continuous 30–180s video | 超长视频 | | Continue an approved source video | 视频延长 | | Change or remove content in a video | 智能编辑 / 高级编辑 / 视频编辑 | | Rebuild camera angle or POV | 空间视角修改 | | Remove BGM while preserving speech/visuals | 音轨编辑 | | Transfer camera, emotion, rhythm, or creative form | 迁移创意 | | Composite keyed foregrounds/backgrounds | 绿幕编辑 | | Render a blockout or previs | 粗颗粒 / 细颗粒白模 | | Fill the gap between two finished clips | 视频无缝转场 | | Animate a multi-panel storyboard | 多宫格分镜 |

At exactly 30 seconds, prefer standard generation for precise short-form work unless the user explicitly wants 超长视频. For 31–60 seconds with no approved base clip, prefer 超长视频. Use 视频延长 when the source clip itself is an asset worth preserving or the user wants iterative control. Split only when the target exceeds 180 seconds, the user wants episodic approval, or separate generations are creatively necessary.

Six-step workflow

Step 1: Infer the production brief

Extract what the user has already implied. Ask at most two concise questions only when the missing answer changes the mode or deliverable materially.

Infer or establish:

  • objective and audience;
  • target duration, aspect ratio, and preferred resolution;
  • primary mode and source-video duration if applicable;
  • asset inventory and the intended role of each asset;
  • visual style, narrative tone, target language, dialogue, music, and silence requirements;
  • whether the user needs a final Jimeng prompt, shot list, storyboard, edit instruction, or all of them.

Step 2: Load only the relevant references

Always read:

  • [seedance-specs.md](references/seedance-specs.md) for hard limits and stability bands;
  • [workflow-router.md](references/workflow-router.md) for mode selection;
  • [prompt-contracts.md](references/prompt-contracts.md) for the selected mode's required fields.

Read conditionally:

| Signal | Read | |---|---| | 30–180s story, complex 30s narrative, long one-take | [long-form-storytelling.md](references/long-form-storytelling.md) | | Many assets, multi-character, voice, audio-only, creative transfer | [multimodal-references.md](references/multimodal-references.md) | | Smart/advanced edit, BGM removal, viewpoint change | [video-editing.md](references/video-editing.md) | | White model, green screen, seamless transition, multi-panel storyboard | [industrial-workflows.md](references/industrial-workflows.md) | | Shot size, lens, camera movement, transition | [cinematography.md](references/cinematography.md) | | Lighting, materials, physical texture, anti-plastic look | [quality-anchors.md](references/quality-anchors.md) | | Face performance, restrained emotion, emotional arc | [micro-expressions.md](references/micro-expressions.md) | | Dialogue, SFX, voice, accent, multilingual speech | [audio-tags.md](references/audio-tags.md) | | Genre or vertical use case | [scenarios.md](references/scenarios.md) and [director-styles.md](references/director-styles.md) |

Extract concrete phrases or structures from the selected references. Do not merely name a style library without applying it.

Step 3: Build an asset binding map

Map each source to a single primary function and an explicit scope:

@图片1 → Character A identity and ward
Read more
Read it on GitHub ↗

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Ships withseedance-shotdesign-skills

Seedance 2.5 Shot Design Skills

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Repo: woodfantasy/Seedance2.0-ShotDesign-Skills