ablation-planner
Use when main results pass result-to-claim (claim_supported=yes or partial) and ablation studies are needed for paper submission.
Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual.
Claude Code
$ npx -y skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill pixel-art --agent claude-code
Codex
$ npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill pixel-art -a codex -y
Cursor
$ npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill pixel-art -a cursor -y
Gemini CLI
$ npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill pixel-art -a gemini-cli -y
GitHub Copilot
$ npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill pixel-art -a github-copilot -y
OpenCode
$ npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill pixel-art -a opencode -y
Windsurf
$ npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill pixel-art -a windsurf -y
name: pixel-art description: Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual. argument-hint: "[description of what to draw]" allowed-tools: Write, Edit, Read, Bash(open *)
Create a pixel art SVG illustration: $ARGUMENTS
Keep it simple — 3-5 colors per character:
Row 0 (hair top): 4 pixels centered Row 1 (hair): 6 pixels wide Row 2 (face top): 6 pixels — all skin Row 3 (eyes): 6 pixels — skin, eye, skin, skin, eye, skin Row 4 (mouth): 6 pixels — skin, skin, mouth, mouth, skin, skin Row 5 (body top): 8 pixels — hand, 6 shirt, hand Row 6 (body): 6 pixels — all shirt Row 7 (legs): 2+2 pixels — with gap in middle
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 W H" font-family="monospace">
<defs>
<!-- Arrow markers if needed -->
</defs>
<rect width="W" height="H" fill="#fafbfc" rx="12"/> <!-- Background -->
<!-- Characters via <g transform="translate(...)"> -->
<!-- Dialogue bubbles: <rect> + <polygon> tail + <text> -->
<!-- Arrows: <line> with marker-end -->
<!-- Labels: <text> with text-anchor="middle" -->
</svg><!-- Blue bubble (left character speaks) --> <rect x="110" y="29" width="280" height="26" fill="#e8f4fd" stroke="#4a9eda" stroke-width="1.5" rx="8"/> <!-- Tail pointing left toward character --> <polygon points="108,41 99,47 108,46" fill="#e8f4fd" stroke="#4a9eda" stroke-width="1.5"/> <rect x="107" y="40" width="3" height="7" fill="#e8f4fd"/> <!-- covers stroke at junction --> <text x="123" y="46" font-size="13px">📄 Message here</text> <!-- Orange bubble (right character responds) --> <rect x="490" y="71" width="280" height="26" fill="#fdf2e8" stroke="#da8a4a" stroke-width="1.5" rx="8"/> <!-- Tail pointing right toward character --> <polygon points="772,83 781,89 772,88" fill="#fdf2e8" stroke="#da8a4a" stroke-width="1.5"/> <rect x="770" y="82" width="3" height="7" fill="#fdf2e8"/> <text x="503" y="88" font-size="13px">🤔 Response here</text>
<defs>
<marker id="ar" markerWidth="8" markerHeight="6" refX="8" refY="3" orient="auto">
<polygon points="0 0, 8 3, 0 6" fill="#4a9eda"/>
</marker>
</defs>
<!-- Right arrow (→): x1 < x2 -->
<line x1="392" y1="42" x2="465" y2="42" stroke="#4a9eda" stroke-width="2" marker-end="url(#ar)"/>
<!-- Left arrow (←): x1 > x2 -->
<line x1="488" y1="84" x2="420" y2="84" stroke="#da8a4a" stroke-width="2" marker-end="url(#ar-o)"/>· · · · · · · · 💬 Join Community · 🌱 ARIS is a methodology, not a platform. What matters is the research workflow — take it wherever you go.
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