/kotlin-flow-state-event-modeling
Use when writing or reviewing Kotlin StateFlow/SharedFlow/Channel choices, sentinel default values, stateIn placement, WhileSubscribed staleness, or MutableStateFlow update patterns. Technique-layer skill — complements the codebase-specific kotlin-expert.
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Use when writing or reviewing Kotlin StateFlow/SharedFlow/Channel choices, sentinel default values, stateIn placement, WhileSubscribed staleness, or MutableStateFlow update patterns. Technique-layer skill — complements the codebase-specific kotlin-expert.
SKILL.md
kotlin-flow-state-event-modeling.SKILL.mdname: kotlin-flow-state-event-modeling
description: Use when writing or reviewing Kotlin StateFlow/SharedFlow/Channel choices, sentinel default values, stateIn placement, WhileSubscribed staleness, or MutableStateFlow update patterns. Technique-layer skill — complements the codebase-specific kotlin-expert.
Kotlin Flow: state and event modeling
Core principle
**Pick the primitive that matches replay, fan-out, and synchronous-read requirements.** `StateFlow`, `SharedFlow`, `Channel`-backed flows, and cold `Flow` differ in buffering, who sees each emission, and whether `.value` exists. Wrong choices drop events, leak sharing coroutines, or force fake domain sentinels into state.
When to use this skill
You're writing or reviewing Kotlin code involving:
- `MutableStateFlow<T>(SomeSentinel)` — `NoUser`, `Empty`, `Loading`, etc. — because the real value is async
- `.stateIn(...)` called inside a function rather than assigned to a property
- `SharingStarted.WhileSubscribed(...)` on a flow whose `.value` is read synchronously and must stay fresh
- `MutableSharedFlow` for navigation events, snackbars, or other one-shot emissions where loss would be a bug
- `.map { }` on a `StateFlow` when consumers still need synchronous `.value`
- `MutableStateFlow.value = _state.value.copy(...)` or update code that builds expensive objects inside `update { ... }`
SharedFlow for single-consumer fire-once events
`SharedFlow` defaults have no replay buffer. If nothing is collecting at the exact instant of emission, the event is gone. For a **single UI consumer** handling exactly-once events such as navigation or snackbars, a buffered `Channel` exposed as a `Flow` often matches the semantics better:
// ❌ BAD
private val _navEvents = MutableSharedFlow<NavigationEvent>()
val navEvents: SharedFlow<NavigationEvent> = _navEvents.asSharedFlow()
// ✅ GOOD
private val _navEvents = Channel<NavigationEvent>(Channel.BUFFERED)
val navEvents: Flow<NavigationEvent> = _navEvents.receiveAsFlow()
`Channel.receiveAsFlow()` is **fan-out, not broadcast**: with multiple collectors, each event is delivered to **one** collector. `Channel.BUFFERED` is bounded, so sends can suspend and `trySend` can fail. If multiple observers must all see the same event, use explicit state, durable storage, or a deliberately configured `SharedFlow` instead.
StateFlow polluted with invalid sentinel defaults
`StateFlow` forces an initial value. When the real value is async, developers sometimes invent fake domain values — `NoUser`, `EmptyUser`, placeholder IDs — and every consumer is forced to treat that sentinel as real data.
// ❌ BAD — sentinel leaks into the type
class UserSession(private val db: Db) {
private val _user = MutableStateFlow<User>(NoUser)
val user: StateFlow<User> = _user.asStateFlow()
init { scope.launch { _user.value = db.load() } }
}One fix is **phasing**: don't expose the `StateFlow` until the real value exists.
// ✅ GOOD — bootstrap suspends; observers only see real users
class UserSession(private val db: Db) {
private var _user: MutableStateFlow<User>? = null
val user: StateFlow<User>
get() = checkNotNull(_user) { "Call login() first" }
suspend fun login() {
_user = MutableStateFlow(db.load())
}
}If absence, loading, or error is a real state, model it explicitly (`User?`, `sealed interface UserUiState`, `Result`, etc.). The bug is a fake domain value masquerading as real data, not every initial value.
Mutate MutableStateFlow with `update { ... }`
Prefer `MutableStateFlow.update { current -> ... }` over reading `.value` and writing it back. `update` applies the transform atomically against the latest state, which avoids lost updates when multiple coroutines mutate the same state.
// BAD — read/modify/write can lose concurrent updates.
_state.value = _state.value.copy(
selectedId = id,
details = details,
)
// GOOD — transform starts from the latest state.
_state.update { current ->
current.copy(
selectedId = id,
details = details,
)
}Keep object creation outside the `update` block unless it needs the current state. The update lambda can be retried, so expensive work or side effects inside it may run more than once:
// GOOD — details does not depend on current state, so build it once.
val details = Details.from(response)
_state.update { current ->
current.copy(details = details)
}
// GOOD — derived value depends on current state, so compute it inside.
_state.update { current ->
val nextItems = current.items.replaceById(updatedItem)
current.copy(items = nextItems)
}The block should be a pure, fast state transformation: no network calls, database writes, logging side effects, random IDs, or time reads unless those values were captured before the block.
`stateIn()` inside a function
// ❌ BAD — new sharing coroutine every call
fun getPreferences(): StateFlow<Prefs> =
repo.prefsFlow.stateIn(scope, SharingStarted.Eagerly, Prefs.Default)Every call to `getPreferences()` launches a fresh coroutine on `scope` that never completes. Performance dies fast under repeated reads.
// ✅ GOOD — one shared instance, computed once
val preferences: StateFlow<Prefs> =
repo.prefsFlow.stateIn(viewModelScope, SharingStarted.Eagerly, Prefs.Default)`WhileSubscribed` with synchronous `.value`
`SharingStarted.WhileSubscribed(timeout)` disconnects the upstream when there are no active collectors. While disconnected, `.value` returns the last cached value, which may be stale or still the initial value.
**Rule:** if `.value` must be fresh or initialized without an active collector, use `SharingStarted.Eagerly` or explicit initialization. `WhileSubscribed` is fine when stale/cached values are acceptable and consumers primarily collect asynchronously.
`.map` on `StateFlow` loses `.value`
// ❌ BAD —
Read more
name: kotlin-flow-state-event-modeling description: Use when writing or reviewing Kotlin StateFlow/SharedFlow/Channel choices, sentinel default values, stateIn placement, WhileSubscribed staleness, or MutableStateFlow update patterns. Technique-layer skill — complements the codebase-specific kotlin-expert.
Kotlin Flow: state and event modeling
Core principle
**Pick the primitive that matches replay, fan-out, and synchronous-read requirements.** `StateFlow`, `SharedFlow`, `Channel`-backed flows, and cold `Flow` differ in buffering, who sees each emission, and whether `.value` exists. Wrong choices drop events, leak sharing coroutines, or force fake domain sentinels into state.
When to use this skill
You're writing or reviewing Kotlin code involving:
- `MutableStateFlow<T>(SomeSentinel)` — `NoUser`, `Empty`, `Loading`, etc. — because the real value is async
- `.stateIn(...)` called inside a function rather than assigned to a property
- `SharingStarted.WhileSubscribed(...)` on a flow whose `.value` is read synchronously and must stay fresh
- `MutableSharedFlow` for navigation events, snackbars, or other one-shot emissions where loss would be a bug
- `.map { }` on a `StateFlow` when consumers still need synchronous `.value`
- `MutableStateFlow.value = _state.value.copy(...)` or update code that builds expensive objects inside `update { ... }`
SharedFlow for single-consumer fire-once events
`SharedFlow` defaults have no replay buffer. If nothing is collecting at the exact instant of emission, the event is gone. For a **single UI consumer** handling exactly-once events such as navigation or snackbars, a buffered `Channel` exposed as a `Flow` often matches the semantics better:
// ❌ BAD private val _navEvents = MutableSharedFlow<NavigationEvent>() val navEvents: SharedFlow<NavigationEvent> = _navEvents.asSharedFlow() // ✅ GOOD private val _navEvents = Channel<NavigationEvent>(Channel.BUFFERED) val navEvents: Flow<NavigationEvent> = _navEvents.receiveAsFlow()
`Channel.receiveAsFlow()` is **fan-out, not broadcast**: with multiple collectors, each event is delivered to **one** collector. `Channel.BUFFERED` is bounded, so sends can suspend and `trySend` can fail. If multiple observers must all see the same event, use explicit state, durable storage, or a deliberately configured `SharedFlow` instead.
StateFlow polluted with invalid sentinel defaults
`StateFlow` forces an initial value. When the real value is async, developers sometimes invent fake domain values — `NoUser`, `EmptyUser`, placeholder IDs — and every consumer is forced to treat that sentinel as real data.
// ❌ BAD — sentinel leaks into the type
class UserSession(private val db: Db) {
private val _user = MutableStateFlow<User>(NoUser)
val user: StateFlow<User> = _user.asStateFlow()
init { scope.launch { _user.value = db.load() } }
}One fix is **phasing**: don't expose the `StateFlow` until the real value exists.
// ✅ GOOD — bootstrap suspends; observers only see real users
class UserSession(private val db: Db) {
private var _user: MutableStateFlow<User>? = null
val user: StateFlow<User>
get() = checkNotNull(_user) { "Call login() first" }
suspend fun login() {
_user = MutableStateFlow(db.load())
}
}If absence, loading, or error is a real state, model it explicitly (`User?`, `sealed interface UserUiState`, `Result`, etc.). The bug is a fake domain value masquerading as real data, not every initial value.
Mutate MutableStateFlow with `update { ... }`
Prefer `MutableStateFlow.update { current -> ... }` over reading `.value` and writing it back. `update` applies the transform atomically against the latest state, which avoids lost updates when multiple coroutines mutate the same state.
// BAD — read/modify/write can lose concurrent updates.
_state.value = _state.value.copy(
selectedId = id,
details = details,
)
// GOOD — transform starts from the latest state.
_state.update { current ->
current.copy(
selectedId = id,
details = details,
)
}Keep object creation outside the `update` block unless it needs the current state. The update lambda can be retried, so expensive work or side effects inside it may run more than once:
// GOOD — details does not depend on current state, so build it once.
val details = Details.from(response)
_state.update { current ->
current.copy(details = details)
}
// GOOD — derived value depends on current state, so compute it inside.
_state.update { current ->
val nextItems = current.items.replaceById(updatedItem)
current.copy(items = nextItems)
}The block should be a pure, fast state transformation: no network calls, database writes, logging side effects, random IDs, or time reads unless those values were captured before the block.
`stateIn()` inside a function
// ❌ BAD — new sharing coroutine every call
fun getPreferences(): StateFlow<Prefs> =
repo.prefsFlow.stateIn(scope, SharingStarted.Eagerly, Prefs.Default)Every call to `getPreferences()` launches a fresh coroutine on `scope` that never completes. Performance dies fast under repeated reads.
// ✅ GOOD — one shared instance, computed once
val preferences: StateFlow<Prefs> =
repo.prefsFlow.stateIn(viewModelScope, SharingStarted.Eagerly, Prefs.Default)`WhileSubscribed` with synchronous `.value`
`SharingStarted.WhileSubscribed(timeout)` disconnects the upstream when there are no active collectors. While disconnected, `.value` returns the last cached value, which may be stale or still the initial value.
**Rule:** if `.value` must be fresh or initialized without an active collector, use `SharingStarted.Eagerly` or explicit initialization. `WhileSubscribed` is fine when stale/cached values are acceptable and consumers primarily collect asynchronously.
`.map` on `StateFlow` loses `.value`
// ❌ BAD —
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