account-state
Account state and in-memory event store patterns in Amethyst. Use when working with `Account.kt` (per-user state objects — `kind3FollowList`, `nip65RelayList`,…
Use when a Jetpack Compose screen-level composable takes a ViewModel/component/controller, collects state or effects, handles navigation/snackbars, or wires callbacks while also rendering layout. Technique-layer skill — complements the codebase-specific compose-expert and
$ npx -y skills add vitorpamplona/amethyst --skill compose-state-holder-ui-split --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/compose-state-holder-ui-splitContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when a Jetpack Compose screen-level composable takes a ViewModel/component/controller, collects state or effects, handles navigation/snackbars, or wires callbacks while also rendering layout. Technique-layer skill — complements the codebase-specific compose-expert and
name: compose-state-holder-ui-split description: Use when a Jetpack Compose screen-level composable takes a ViewModel/component/controller, collects state or effects, handles navigation/snackbars, or wires callbacks while also rendering layout. Technique-layer skill — complements the codebase-specific compose-expert and feed-patterns.
Separate state-holder wiring from UI rendering. The state-holder composable talks to ViewModels, components, flows, navigation, and side effects. The UI composable takes plain immutable UI state plus callbacks and describes layout.
This keeps screens previewable, testable, and easier to reuse across Android, Desktop, TV, and KMP/CMP targets.
Use this when a Compose screen:
Use a small public state-holder composable:
@Composable
fun ProfileScreen(component: ProfileComponent, modifier: Modifier = Modifier) {
val state by component.state.collectAsStateWithLifecycle()
ProfileScreen(
state = state,
onNameChange = component::onNameChange,
onSaveClick = component::save,
onBackClick = component::back,
modifier = modifier,
)
}Then put UI in a plain composable that knows nothing about the state holder:
@Composable
fun ProfileScreen(
state: ProfileUiState,
onNameChange: (String) -> Unit,
onSaveClick: () -> Unit,
onBackClick: () -> Unit,
modifier: Modifier = Modifier,
) {
ProfileContent(
name = state.name,
isSaving = state.isSaving,
canSave = state.canSave,
onNameChange = onNameChange,
onSaveClick = onSaveClick,
onBackClick = onBackClick,
modifier = modifier,
)
}Private content functions can break up layout:
@Composable
private fun ProfileContent(
name: String,
isSaving: Boolean,
canSave: Boolean,
onNameChange: (String) -> Unit,
onSaveClick: () -> Unit,
onBackClick: () -> Unit,
modifier: Modifier = Modifier,
) {
// Layout only.
}| Concern | State-holder composable | UI composable | |---|---|---| | Collect ViewModel/component state | Yes | No | | Collect one-shot effects | Yes, or a tiny sibling effect handler | Usually no | | Hold dependency-injected objects | Yes | No | | Accept immutable UI state | Usually passes it through | Yes | | Accept lambdas for user events | Wires them | Calls them | | Own layout, modifiers, semantics, test tags | No/minimal | Yes | | Own UI-local state like scroll, focus, text input, animation, interaction | Sometimes seeds it | Yes | | Preview/screenshot friendly | Not necessarily | Yes |
The "no collection in UI composables" rule is about app/business state and side-effect streams. Plain UI composables can still own UI-local framework state: `rememberScrollState`, `rememberLazyListState`, `FocusRequester`, focus state, animation state, `TextFieldState`, `MutableInteractionSource.collectIsPressedAsState()`, and similar behavior that belongs to the rendered widget.
If that UI-local state grows into coordinated behavior with multiple related fields and operations, consult `compose-expert` (state hoisting section) to decide whether it should become a plain state holder class remembered in composition.
Pass the smallest useful UI contract:
[`compose-side-effects`](../compose-side-effects/SKILL.md) covers effect APIs (`LaunchedEffect`, `DisposableEffect`, `SideEffect`), keys, cleanup, and `rememberUpdatedState`.
Handle effects near the state holder, where the effect source and imperative target are both available:
@Composable
fun ProfileScreen(component: ProfileComponent, snackbarHostState: SnackbarHostState) {
val state by component.state.collectAsStateWithLifecycle()
LaunchedEffect(component) {
component.effects.collect { effect ->
when (effect) {
ProfileEffect.Saved -> snackbarHostState.showSnackbar("Saved")
}
}
}
ProfileScreen(state = state, onSaveClick = component::save)
}If effect handling grows, extract `ProfileEffects(component, snackbarHostState)` rather than pushing the component into the UI composable.
| Mistake | Why it hurts | Fix | |---|---|---| | `fun Screen(viewModel: MyViewModel)` contains all layout | Hard to preview/test without Android lifecycle and DI | Add a plain UI overload that takes `state` and callbacks | | Child composables take `component` | Dependencies leak through the tree | Pass only the state/callbacks that child needs | | UI composable launches navigation | UI becomes coupled to app routing | Expose `onBackClick`, `onItemClick`, etc. | | UI composable collects app/business flows | Collection lifecycle is hidden in layout
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