2d-pixel-perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or…
Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.
$ npx -y skills add unity-technologies/skills --skill validate-urp-render-graph-renderer-feature --agent claude-codeHow it fires
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/validate-urp-render-graph-renderer-featureContext preview
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Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.
name: validate-urp-render-graph-renderer-feature description: Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.
Review a Unity 6+ URP Render Graph `ScriptableRendererFeature` and its associated pass implementation for correctness issues related to material binding, resource wiring, render graph texture creation, static render function structure, global resource exposure, and API/version usage.
Use this skill when:
The skill should expect:
The skill must return results in the following structure:
A short overall assessment of the implementation.
Concrete issues directly supported by the provided code.
Potential issues that depend on missing context or incomplete information.
Minimal targeted fixes for each issue.
Small corrected code snippets where useful.
Any information needed to validate the code with higher confidence.
Check that:
Flag as an issue when:
Prefer patterns where: 1. the material is created or assigned clearly 2. the primary source texture is bound explicitly 3. all auxiliary textures are bound explicitly 4. property names are consistent and intentional 5. null or missing-resource cases are handled or reported
Check that:
Flag as an issue when:
Check that:
Flag as an issue when:
Prefer:
A collection of reusable AI agent skills for Unity workflows. Compatible with Claude Code, GitHub Copilot, Cursor, Cline, and 50+ other agents.
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or…
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets,…
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about…
Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine…
Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player…
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system. Use when the user asks…