2d-pixel-perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or…
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.
$ npx -y skills add unity-technologies/skills --skill asset-transformer-toolkit --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/asset-transformer-toolkitContext preview
The summary Claude sees to decide when to auto-load this skill.
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.
name: asset-transformer-toolkit
description: >-
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates,
edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets,
or ImporterScriptableObjects. Requires toolkit 4.0+.
required_packages:
com.unity.industry.toolkit: ">=4.0.0"This skill needs Asset Transformer Toolkit 4.0.0 or later (`com.unity.industry.toolkit`). Earlier versions don't have the `ATTAssistantUtilities` API every workflow below relies on.
1. Read the resolved version of `com.unity.industry.toolkit` from `Packages/packages-lock.json` (fall back to `Packages/manifest.json`). 2. **Not installed:** tell the user this workflow needs Asset Transformer Toolkit 4.0 or later, which is an entitled Unity package they may need access to through their Unity plan, and stop. Don't add it to the manifest yourself. 3. **Installed below 4.0.0:** tell the user which version you found and that 4.0 or later is required, and ask before upgrading. Don't fall back to older APIs, raw C# against internal types, or reflection. 4. **4.0.0 or later:** continue.
Tool functions are provided by `Unity.Pixyz.Plugin4Unity.Editor.AI.ATTAssistantUtilities`. They are documented inline in each reference file below alongside the classes they operate on.
Pixyz Plugin is the former name of Asset Transformer Toolkit. Prefer using the term 'Asset Transformer Toolkit' when addressing the user, unless the user is using the term 'Pixyz' Most classes and code are in the Unity.Pixyz.Plugin4Unity.Editor assembly. Asset Transformer Toolkit is NOT the same thing as Asset Transformer Studio/Pixyz Studio. NEVER rely on information about Asset Transformer Studio.
Asset Transformer Toolkit can import 3D file from outside the project. When modifying Importers, NEVER assume it should be immediately followed by a reimport. The import process can be very long, so it must only be launched when the user requests it. Modify fields in Importers using the ScriptableObject API. NEVER use reflection to access or modify Importer fields — reflection is not available. To create a Pixyz/Asset Transformer Toolkit Importer for importing a file, or to reimport a model using an existing ImporterScriptableObject, read [references/create-importer](references/create-importer.md)
Read [references/rulesets-and-actions](references/rulesets-and-actions.md) Read [api-docs/ruleset-api](api-docs/ruleset-api.md) when the RuleSet API is needed. Read [api-docs/rule-api](api-docs/rule-api.md) when the Rule API is needed. Read [api-docs/ruleblock-api](api-docs/ruleblock-api.md) when the RuleBlock API is needed, including `ActionBase.Id` for constructing `RuleBlock` instances.
Read [references/lods](references/lods.md)
A collection of reusable AI agent skills for Unity workflows. Compatible with Claude Code, GitHub Copilot, Cursor, Cline, and 50+ other agents.
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or…
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