2d-pixel-perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or…
Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI comparison questions. Use for menus, HUDs, panels, or editor UI when the request doesn't name a framework. Consult before writing any UI code.
$ npx -y skills add unity-technologies/skills --skill ui --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/uiContext preview
The summary Claude sees to decide when to auto-load this skill.
Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI comparison questions. Use for menus, HUDs, panels, or editor UI when the request doesn't name a framework. Consult before writing any UI code.
name: ui description: Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI comparison questions. Use for menus, HUDs, panels, or editor UI when the request doesn't name a framework. Consult before writing any UI code.
Determine the appropriate UI system for the project and route to the correct specialized skill.
**Route to a specialized skill when:**
**Answer directly (without routing) when:**
**Step 1: Check for explicit file references or keywords:**
| User mentions | Route to | |---------------|----------| | `.uxml` or `.uss` files (including in `/Editor/`) | `ui-uitk` | | "UI Toolkit", "UITK", "UIElements", "CreateGUI" | `ui-uitk` | | Canvas prefabs/objects, `.prefab` with UI | `ui-ugui` | | "uGUI", "Canvas", "RectTransform", "legacy UI" | `ui-ugui` | | "IMGUI", "OnGUI", "OnInspectorGUI", "immediate mode" | `ui-imgui` | | Figma URL (`figma.com/design/...`), "Figma", "import from Figma" | Not available — see below |
**For editor-related requests (EditorWindow, custom inspector, PropertyDrawer):**
If explicit file or keywords found, activate the corresponding skill immediately.
**Step 2: If ambiguous, detect from project:**
Search the project to determine which UI system is in use:
| Look for | Indicates | |----------|-----------| | `.uxml` or `.uss` files (including in `/Editor/`) | UI Toolkit (runtime or editor) | | `UIDocument` components in scenes | UI Toolkit (runtime) | | Editor scripts with `CreateGUI()` method | UI Toolkit (editor) | | `Canvas` in scenes/prefabs | uGUI | | `RectTransform` heavy usage | uGUI | | Editor scripts with `OnGUI()` or `OnInspectorGUI()` | IMGUI (legacy editor) |
**Step 3: If still unclear, ask or default:**
Specialized skills handle three types of requests:
| Type | Examples | |------|----------| | **Understanding** | "What does this button do?", "How is this laid out?", "Explain this UI" | | **Editing** | "Change this color", "Add a label here", "Fix this layout" | | **Generation** | "Create a menu", "Make an inventory screen", "Build a settings panel" |
Route all types to the appropriate specialized skill based on the UI system.
Importing a Figma design requires Unity's Figma integration service, which only exists inside Unity AI Assistant. There is no client-side equivalent, so do not promise it.
If the user brings a Figma URL, say the automated import is not available here and offer the alternative: ask them to describe or screenshot the screen, then build it with the appropriate framework skill above.
**Do only what is requested:**
**These do NOT imply scripts:**
**Follow project patterns first.** Search existing files before applying defaults.
| Type | Convention | |------|------------| | Element names | Follow project patterns, or camelCase | | File organization | Match existing project structure |
1. **Determine UI system** — Use routing logic above
work from their description or screenshot and continue with framework detection 2. **Activate specialized skill** — Route to `ui-uitk`, `ui-ugui`, or `ui-imgui` 3. **Skill handles request** — Understanding, editing, or generation as appropriate
Many Unity projects use multiple UI systems simultaneously (e.g., UI To
A collection of reusable AI agent skills for Unity workflows. Compatible with Claude Code, GitHub Copilot, Cursor, Cline, and 50+ other agents.
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