2d-pixel-perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or…
Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.
$ npx -y skills add unity-technologies/skills --skill new-unity-project --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/new-unity-projectContext preview
The summary Claude sees to decide when to auto-load this skill.
Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.
name: new-unity-project description: Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype. allowed-tools: - Bash - Write - Edit
A guided flow from an idea to a running, version-controlled Unity project. This skill owns the **flow** — the questions, their ordering, running slow installs in the background while you ask, and the handoffs. It deliberately does **not** re-document commands; it delegates the mechanics to other skills.
**Delegates to (read these for the actual commands — don't reinvent them):**
opening the project. Its "Bootstrap a new project from scratch" workflow is the backbone here.
choosing packages by genre / platform / monetization.
post-processing volume setup, HUD framework choice, pixel-perfect 2D.
monetization / backend *integration* (invoked at the end).
**Work one step at a time.** Ask only the current step's questions and wait for the user before moving on — platform and monetization answers change what you install, so don't gather everything up front or scaffold before they're settled.
Look for `unity-cli`, `unity-package-management`, `urp-postprocessing` and `ui` in the skills your client lists. The first two carry the commands this flow delegates. Step 6 marks the last two as required. A client that got only this skill won't have the others.
If any is missing, tell the user which one and what it does for them. Offer to install the Unity skills before you start, and don't install without a yes, because it changes their agent setup:
A newly installed skill may not load until the client restarts. If it still isn't listed, ask where the installer put it and read its `SKILL.md` from there.
Don't stall on the two required skills. If the user would rather go on without them, carry on with Step 6's own guidance for that item. Name the missing skill in your final report, so they know the deeper guidance was skipped. The other two carry commands you shouldn't improvise. `unity skill show` prints `unity-cli` without installing it. Without `unity-package-management`, Step 5 can't run, so say so now, before Step 2 starts an Editor install, and let the user decide.
1. **Concept** — what they're building. 2. **Platforms & monetization** — then, as soon as platforms are known, **kick off the Editor install in the background** (it takes minutes) and keep talking. 3. **(joins)** Editor + platform modules finish installing. 4. **Project + source control** — create from a **URP** template matching 2D/3D; init git. 5. **Packages** — install with the `package add` command once the Editor is open, else the C# script. 6. **Visual baseline** — post-processing, camera, quality tier, UI stack, pipeline-correct shaders, so the first frame doesn't look like an untouched template. 7. **Save & first commit.** 8. **Hand off** monetization / backend.
The whole point of a guided flow over a raw recipe: the multi-minute Editor install overlaps the minutes the user spends answering concept questions, so setup feels instant.
Ask with your client's multiple-choice question tool if it has one (`AskUserQuestion` in Claude Code, `ask_user` in Copilot CLI, `askQuestions` in VS Code), so the user can pick fast, but let them answer freely too. Without one, ask in plain text. Cover:
defense, sim, hyper-casual, first-person, etc.
Also settle on a **project name**. Write a 2–4 line **project brief**, read it back to confirm. The brief drives template choice (Step 4), packages (Step 5) and the visual baseline (Step 6): note the palette / mood words the user gives, and whether the look is pixel art.
Two decisions, because both change what you install:
Console. These map to Editor **modules** (Step 3) and argue for leaner packages on mobile/WebGL.
handoff skill you invoke in Step 8 — don't integrate it now.
Confirm the Editor version to
A collection of reusable AI agent skills for Unity workflows. Compatible with Claude Code, GitHub Copilot, Cursor, Cline, and 50+ other agents.
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