2d-pixel-perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or…
Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.
$ npx -y skills add unity-technologies/skills --skill generate-editor-search-query --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/generate-editor-search-queryContext preview
The summary Claude sees to decide when to auto-load this skill.
Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.
name: generate-editor-search-query description: Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk. enabled: true modes: [agent, ask]
Translate natural-language Unity Editor search requests into useful Unity Search queries, explain them briefly, and open the Unity Search window with the query when appropriate.
If the prompt explicitly says Unity Search, Quick Search, Search window, open Search, or asks for a Unity Search query, handle the search request with this skill even when the target belongs to another domain such as lighting, UI, physics, audio, or animation.
For requests such as "find", "search", "locate", "list", "filter", "look up", "where is", "which assets use", or "what references" concrete Unity assets or scene objects:
1. Determine whether the request is primarily about project assets, scene objects, or both. 2. Build one concise Unity Search query. 3. Show the query in the response before or while opening Search. 4. Open Unity Search by running the Editor-side snippet unless the user explicitly asks for query text only. 5. If opening Search fails, return the query and tell the user to paste it into Unity Search manually.
Do not open Search when the user says "do not open Search", "query only", "what query should I use", "just give me the query", or similar.
If the user asks for a general explanation, project overview, folder-structure summary, architecture walkthrough, gameplay-system summary, or "how do I" programming answer, do not use this skill unless the prompt explicitly asks for Unity Search, a Search query, or opening the Search window.
If the user refers to "this", "selected", or "current" without an attached asset, scene object, visible name, or path, ask for the name/path instead of inventing one.
Scope read-only Unity Search / Quick Search queries to:
Do not install packages, run menu commands, edit assets, modify scenes, search external documentation, search repository text, inspect build logs, delete results, fix search results, or perform dependency graph analysis. If the user asks to act on results, first open Search or provide the query, then ask for confirmation before any separate modifying skill or workflow.
Before generating non-trivial queries, read [references/query-patterns.md](references/query-patterns.md).
Before opening the Search window, read [references/open-search-window.md](references/open-search-window.md).
Official English references:
`eval` compiles a **statement block, not a file**. Two consequences, both compile errors:
statement and rejects it (`CS0210`).
bare `Object` is ambiguous with `object` (`CS0104`).
The `unity-cli` skill owns the prerequisites — installing the CLI, confirming a connected Editor, adding the project's `com.unity.pipeline` package, and discovering the command catalog. You need `eval` in particular; if it is absent, generate the query text and say the window can't be opened.
Use the simplest query that is likely to produce the requested result.
Run C# in the Editor only to open the Search window. This is an Editor UI action and must not change project assets or scene contents.
When opening Search:
1. Base64-encode the query (UTF-8) and embed only the base64 text in the generated C# string, decoding it back to a string inside the snippet. 2. Prefer asset and scene providers for this
A collection of reusable AI agent skills for Unity workflows. Compatible with Claude Code, GitHub Copilot, Cursor, Cline, and 50+ other agents.
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