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/create-tile-palette-or-rule-tiles

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

BOOST
From plugin
unity-technologies-skills
1.1k34 skills
Install
$ npx -y skills add unity-technologies/skills --skill create-tile-palette-or-rule-tiles --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/create-tile-palette-or-rule-tiles

Context preview

The summary Claude sees to decide when to auto-load this skill.

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

SKILL.md

create-tile-palette-or-rule-tiles.SKILL.md
name: create-tile-palette-or-rule-tiles
description: Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

Create a tile palette

Pick the matching reference doc based on what the user wants, then follow it:

  • **Tile Palette** — [references/palette-create.md](references/palette-create.md) — when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout.
  • **Blank/empty RuleTile** (no sprites provided) — [references/ruletile-createempty.md](references/ruletile-createempty.md) — when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites.
  • **RuleTile built from existing sprites** (sprites, terrain art, edge tiles provided) — [references/ruletile-createfromsegment.md](references/ruletile-createfromsegment.md) — when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.
Ships withunity-technologies-skills

A collection of reusable AI agent skills for Unity workflows. Compatible with Claude Code, GitHub Copilot, Cursor, Cline, and 50+ other agents.

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