2d-pixel-perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or…
Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.
$ npx -y skills add unity-technologies/skills --skill create-tile-palette-or-rule-tiles --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/create-tile-palette-or-rule-tilesContext preview
The summary Claude sees to decide when to auto-load this skill.
Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.
name: create-tile-palette-or-rule-tiles description: Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.
Pick the matching reference doc based on what the user wants, then follow it:
A collection of reusable AI agent skills for Unity workflows. Compatible with Claude Code, GitHub Copilot, Cursor, Cline, and 50+ other agents.
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or…
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets,…
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about…
Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine…
Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player…
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system. Use when the user asks…