Skip to content
Testing
Skill

/testdriver-redraw

Wait for the screen to stabilize after interactions

From plugin
testdriverai
35665 skills1 agent

Claude Code

$ npx -y skills add testdriverai/testdriverai --skill testdriver-redraw --agent claude-code

SKILL.md

testdriver-redraw.SKILL.md
name: testdriver:redraw
description: Wait for the screen to stabilize after interactions

<!-- Generated from redraw.mdx. DO NOT EDIT. -->

Overview

The redraw system waits for the screen to become stable after an interaction. Then it continues. It finds when animations, page loads, and network requests are complete. This stops actions on a screen that changes.

<Note> **Redraw is disabled by default from v7.3.** Enable it if your tests interact with applications that have many animations or load states. </Note>

How It Works

Redraw uses a **two-phase detection** method:

1. **Change Detection**. TestDriver compares the present frame to the first screenshot from after the action. If the pixel diff is more than 0.1%, the screen changed. 2. **Stability Detection** — TestDriver compares frames that come after each other with z-score analysis. When the diff between frames is less than 0.1%, or the z-score is negative (the present diff is less than the average), the screen is complete.

The screen is **complete** when both phases finish: the screen changed from the first state AND the frames that come after each other are now stable.

flowchart TD
    A[Action performed] --> B{Phase 1: Change Detection\ndiffFromInitial > 0.1%?}
    B -- "Yes (screen changed)" --> C{Phase 2: Stability\nz-score < 0 or\ndiffPercent < 0.1%?}
    C -- "Yes (frames stable)" --> D[Screen settled ✓]
    B -- "No (waiting...)" --> B
    C -- "No (waiting...)" --> C

Polling

The system polls at **500ms intervals**, comparing screenshot frames. This reduces WebSocket traffic while still providing responsive detection.

Pixel Comparison

Uses [pixelmatch](https://github.com/mapbox/pixelmatch) for per-pixel comparison with a threshold of `0.1` for pixel sensitivity. A frame diff above **0.1% of total pixels** indicates the screen has changed.

Z-Score Analysis

Screen stability uses statistical analysis of the last **10 measurements**:

1. Calculate the mean and standard deviation of consecutive frame diffs 2. Compute the z-score: `(currentDiff - mean) / stddev` 3. Screen is stable when `diffPercent < 0.1%` or `z-score < 0` (current diff is below the average)

This approach adapts to the specific animation patterns of your application rather than using a fixed threshold.

Per-Command Timeouts

Each command type has a specific redraw timeout:

| Command | Timeout | Reason | |---------|---------|--------| | `click` | 5000ms | Page navigations, modal openings | | `hover` (within click) | 5000ms | Same as click | | `hover` (standalone) | 2500ms | Tooltip animations | | `scroll` | 5000ms | Lazy-loaded content | | `type` | 5000ms | Autocomplete, validation | | `pressKeys` | 5000ms | Keyboard shortcuts may trigger changes | | `focusApplication` | 1000ms | Window focus animations |

If the timeout is reached before the screen settles, the command continues anyway. The timeout event is available via the `redraw:complete` event.

Configuration

Constructor Options

const testdriver = new TestDriver({
  // Shorthand: enable/disable
  redraw: true,    // enable with defaults
  redraw: false,   // disable (default since v7.3)

  // Full configuration
  redraw: {
    enabled: true,
    screenRedraw: true,       // enable screen pixel diff detection
    networkMonitor: false,    // enable network settling detection
  },
});

<ParamField path="redraw" type="RedrawConfig | boolean" default={false}> Redraw configuration. Pass `true`/`false` for shorthand, or an object for fine-grained control.

<Expandable title="properties"> <ParamField path="enabled" type="boolean" default={false}> Enable or disable the redraw system. Default changed to `false` in v7.3. </ParamField>

<ParamField path="screenRedraw" type="boolean" default={true}> Enable pixel-diff-based screen change detection. If both `screenRedraw` and `networkMonitor` are `false`, redraw auto-disables. </ParamField>

<ParamField path="networkMonitor" type="boolean" default={false}> Enable network traffic monitoring for settling detection. Monitors WebSocket traffic on the sandbox to detect when network activity subsides. </ParamField> </Expandable> </ParamField>

Per-Command Override

Override redraw settings for individual commands:

// Enable redraw for a specific click
await testdriver.find('load more').click({
  redraw: { enabled: true },
});

// Disable redraw for a fast interaction
await testdriver.find('checkbox').click({
  redraw: false,
});

Network Settling

When `networkMonitor` is enabled, the system also monitors sandbox network traffic:

  • Polls for `totalBytesReceived` and `totalBytesSent` from the sandbox
  • Keeps the last **60 measurements**
  • Calculates z-scores for both RX and TX byte rates
  • Network is **settled** when both RX and TX z-scores are negative (traffic is below average)
  • Has a **10-second timeout** for network polling
  • Non-critical: network errors are logged but never throw

The final settling condition requires **both** screen AND network to be settled (when both are enabled).

Events

The redraw system emits events through the SDK emitter. See [Events](/events) for the full event reference.

| Event | Description | |---|---| | `redraw:status` | Emitted on each poll with current screen diff, network stats, and timeout info | | `redraw:complete` | Emitted when redraw resolves (settled or timed out) |

testdriver.emitter.on('redraw:status', (status) => {
  console.log(`Screen: ${status.redraw.text}`);
  console.log(`Network: ${status.network.text}`);
  console.log(`Timeout: ${status.timeout.text}`);
});

testdriver.emitter.on('redraw:complete', (result) => {
  if (result.isTimeout) {
    console.warn(`Redraw timed out after ${result.timeElapsed}ms`);
  } else {
    console.log(`Screen settled in ${result.timeElapsed}ms`);
  }
});

When to Use Redraw

**Enable redraw when:**

  • Te
Read more
@testdriverai
Ships withtestdriverai

Computer-Use SDK for E2E QA Testing

35665 skills1 agent
Get the whole plugin

Stars on GitHub

Momentum

stars in total
356
Star history of testdriverai/testdriverai on GitHub, a chart by star-history.com

Other skills on testdriverai.

More skills from other plugins.

api-review

api-review

Produce the "Playwright 1.xx API Review" artifact for a range of commits - the public API additions and the breaking or behavior…

@microsoft@microsoftInstall Skill
add-e2e-selectors

add-e2e-selectors

Add reliable @grafana/e2e-selectors to interactive elements and key containers in the Grafana frontend. Use when adding e2e…

grafana5d78k
@grafana@grafanaInstall Skill
promptfoo-evals

promptfoo-evals

Write, refine, run, and QA promptfoo evaluation suites: promptfooconfig.yaml, prompts, providers, vars, tests, assertions,…

promptfoo13d27k
@promptfoo@promptfooInstall Skill
deepeval

deepeval

DeepEval evaluation workflow for AI agents and LLM applications. TRIGGER when the user wants to evaluate or improve an AI agent,…

@confident-ai@confident-aiInstall Skill

Questions about testdriver-redraw.

Which coding agents can use testdriver-redraw?
testdriver-redraw installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.