hoyeon-blueprint
Hoyeon blueprint workflow for Codex. Use when the user invokes "$hoyeon-blueprint" or wants to turn requirements.md into a…
Iterative rubric-based evaluation and self-improvement loop. Builds a scoring rubric interactively, evaluates an artifact with multiple models in parallel (Codex, Gemini, Claude), then autonomously improves the artifact one criterion at a time until a score threshold is met or
$ npx -y skills add team-attention/hoyeon --skill rulph --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/rulphContext preview
The summary Claude sees to decide when to auto-load this skill.
Iterative rubric-based evaluation and self-improvement loop. Builds a scoring rubric interactively, evaluates an artifact with multiple models in parallel (Codex, Gemini, Claude), then autonomously improves the artifact one criterion at a time until a score threshold is met or
name: rulph description: | Iterative rubric-based evaluation and self-improvement loop. Builds a scoring rubric interactively, evaluates an artifact with multiple models in parallel (Codex, Gemini, Claude), then autonomously improves the artifact one criterion at a time until a score threshold is met or circuit breaker fires. "/rulph", "rubric evaluate", "rubric score", "multi-model evaluate", "score and improve", "evaluate and iterate", "grade this", "루브릭 루프", "채점 루프", "자율 개선", "개선 루프", "루브릭 평가" allowed-tools: - Read - Grep - Glob - Bash - Write - AskUserQuestion - Agent validate_prompt: | Must contain all 4 Phases (Rubric Building, Evaluation, Improvement Loop, Completion). Must include 3-step rubric building interaction with per-criterion floor setting. Must include Agent-based parallel multi-model scoring with AVAILABLE/SKIPPED/DEGRADED states. Must include pass check with both threshold AND floor (AND-gate). Must include circuit breaker logic. Must include state file write for Stop hook integration.
Iterative self-improvement skill driven by a user-defined rubric. Builds a scoring rubric interactively, evaluates an artifact with multiple models in parallel, then loops autonomously — improving one criterion at a time — until the score meets the threshold or the circuit breaker fires. No user interaction after Phase 1.
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Build an evaluation rubric through a 3-step interactive process before any scoring begins.
**User interaction**: Use the `AskUserQuestion` tool for all user-facing questions in this skill. This ensures the UI renders properly and waits for real user input.
Use `AskUserQuestion` to ask what they are evaluating and what criteria matter. Suggest common categories (code quality, writing quality, system design) but let them describe freely.
After the user responds, parse:
Require a minimum of 2 criteria. If fewer than 2 are given, prompt again: > "Please provide at least 2 criteria so we can triangulate quality. What else matters?"
**Rubric Validation** — before proceeding, check each criterion:
> "Warning: '[criterion]' is hard to score objectively. Consider rewording to something measurable, e.g., 'visual hierarchy is clear and consistent'."
Generate a rubric draft based on the collected criteria. Assign equal weights by default.
**Checklist Decomposition (default)**: Break each criterion into 5–10 yes/no sub-items. Score is computed as `(checked / total) × 100`. This eliminates evaluator interpretation variance.
Present the draft as a table with sub-items:
## Draft Rubric | # | Criterion | Weight | Sub-items (yes/no each) | |---|-----------------|--------|------------------------------------------------------------| | 1 | [criterion] | 25% | □ [sub-item-1] · □ [sub-item-2] · □ [sub-item-3] | | | | | □ [sub-item-4] · □ [sub-item-5] | | | | | score = (checked / 5) × 100 | | 2 | [criterion] | 25% | □ [sub-item-1] · □ [sub-item-2] · □ [sub-item-3] | | | | | □ [sub-item-4] · □ [sub-item-5] · □ [sub-item-6] | | | | | score = (checked / 6) × 100 |
**Sub-item design rules**:
**Qualitative fallback**: If a criterion genuinely cannot be decomposed into sub-items (e.g., "writing tone"), use level-based anchors instead:
| # | Criterion | Weight | Scoring Guidance (0–100) | |---|-----------------|--------|------------------------------------------------------------| | N | [criterion] | 25% | 0=absent · 25=minimal · 50=partial · 75=good · 100=full |
Level-based anchors must have **5 levels** (0/25/50/75/100) with one concrete observable indicator per level. 3-level anchors (0/50/80) are too coarse.
Each criterion gets:
Then use `AskUserQuestion` to confirm or modify (accept, adjust weights, edit criteria, or start over). Loop until the user accepts.
**Weight validation**: After any adjustment, verify `sum(weights) == 100%` (±1% tolerance for rounding). If invalid, prompt: > "Weights must sum to 100%. Current sum: [X]%. Please redistribute." Re-present the rubric table until weights are valid.
Use `AskUserQuestion` to ask two things:
1. **Overall threshold** (0–100): what overall score the artifact should reach before stopping. Suggest 70/80/90 as options. Default is 70 if the user doesn't specify.
2. **Per-criterion floor** (0–100): the minimum score that EACH individual criterion must meet, regardless of overall score. Suggest 50/60 as options. Default is 60 if the user doesn't specify. Set to 0 to disable.
**Why floor matters**: Without a floor, strong criteria can mask weak ones (e.g., overall 80 passes threshold 70, but one criterion scores 50). The floor ensures every dimension meets a minimum bar.
All you need is requirements. A Claude Code plugin that derives requirements from your intent, verifies every derivation, and delivers traced code — without you writing a plan. AI can build anything. The hard part is knowing what to build — precisely.
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