/react-native-best-practices
Software Mansion's best practices for production React Native and Expo apps on the New Architecture. MUST USE before writing, reviewing, or debugging ANY code in a React Native or Expo project. If the working directory contains a package.json with react-native, expo, or
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Software Mansion's best practices for production React Native and Expo apps on the New Architecture. MUST USE before writing, reviewing, or debugging ANY code in a React Native or Expo project. If the working directory contains a package.json with react-native, expo, or
SKILL.md
react-native-best-practices.SKILL.mdname: react-native-best-practices
description: "Software Mansion's best practices for production React Native and Expo apps on the New Architecture. MUST USE before writing, reviewing, or debugging ANY code in a React Native or Expo project. If the working directory contains a package.json with react-native, expo, or expo-router as a dependency, this skill applies. Trigger on: any code task in a React Native/Expo project, 'React Native', 'Expo', 'New Architecture', 'Reanimated', 'Gesture Handler', 'react-native-svg', 'ExecuTorch', 'react-native-audio-api', 'react-native-enriched', 'Worklet', 'Fabric', 'TurboModule', 'WebGPU', 'react-native-wgpu', 'TypeGPU', 'GPU shader', 'WGSL', 'svg', 'animation', 'gesture', 'audio', 'rich text', 'AI model', 'multithreading', 'chart', 'vector', 'image filter', 'shared value', 'useSharedValue', 'runOnJS', 'scheduleOnRN', 'thread', 'worklet', 'Bundle Mode', or any question involving UI, graphics, native modules, or React Native threading and animation behavior. Also use when a more specific sub-skill matches."
license: MIT
React Native Best Practices
Software Mansion's production patterns for React Native apps on the New Architecture.
Read the relevant sub-skill for the topic at hand. All sub-skills are in `references/`.
Sub-skills
| Sub-skill | When to use | |-----------|------------| | `references/animations/SKILL.md` | CSS transitions, CSS animations, shared value animations, GPU shader animations (WebGPU, TypeGPU), layout animations (entering/exiting, transitions, keyframes), scroll-driven animations, animation functions (withSpring, withTiming, withDecay), core hooks (useSharedValue, useAnimatedStyle), interpolation, particle systems, procedural noise, SDF rendering, animation performance, 120fps, accessibility, Reanimated 4 | | `references/gestures/SKILL.md` | Tap, pan, pinch, rotation, swipe, long press, fling, hover, drag, Pressable, RectButton, Swipeable, DrawerLayout, VirtualGestureDetector, gesture composition, gesture testing -- any touch interaction with Gesture Handler | | `references/svg/SKILL.md` | Vector graphics, icons, charts, illustrations using React Native SVG | | `references/on-device-ai/SKILL.md` | On-device AI: LLMs (chat, tool calling, structured output, vision-language models), computer vision (classification, object detection, OCR, semantic/instance segmentation, style transfer, embeddings, text-to-image), speech processing (STT with timestamps, TTS with phonemes, VAD), VisionCamera real-time frame processing, model loading, resource management, custom models with ExecuTorch | | `references/rich-text/SKILL.md` | Rich text editor, formatted text input, WYSIWYG, mentions, Markdown renderer, react-native-enriched, react-native-enriched-markdown | | `references/multithreading/SKILL.md` | Multithreading, react-native-worklets, background processing, Worker Runtimes, UI thread, scheduleOnUI, scheduleOnRN, Serializable, Synchronizable, offloading computation from the JS thread | | `references/enable-worklets-bundle-mode/SKILL.md` | Enabling react-native-worklets Bundle Mode (imports inside worklets, third-party npm libraries on worklet runtimes) in an Expo, RN CLI, or brownfield app: babel bundleMode plugin option, bundleModeMetroConfig / getBundleModeMetroConfig, mandatory metro and metro-runtime patches per package manager, "Failed to get the SHA-1" errors, missing Fast Refresh for worklet code, uniwind/NativeWind resolver conflicts | | `references/audio/SKILL.md` | Audio playback (buffer sources, oscillators, streaming, queued playback), recording (file, data callback, graph processing), audio effects (gain, filters, delay, convolver, panner, waveshaper), real-time analysis and visualization, audio worklets (custom processing, synthesis), system integration (sessions, interruptions, notifications, permissions), testing with mocks -- any audio feature with react-native-audio-api | | `references/jsi/SKILL.md` | JSI, C++ native modules, jsi::Runtime, jsi::Value, jsi::Object, jsi::Function, jsi::HostObject, jsi::HostFunction, jsi::NativeState, jsi::PropNameID, jsi::ArrayBuffer, jsi::WeakObject, jsi::Scope, jsi::BigInt, JSIException, JSError, JSINativeException, calling JS from C++, calling C++ from JS, HostObject destructor constraints, shared_ptr<jsi::Value>, CallInvoker, invokeAsync, JSI threading safety, zero-copy ArrayBuffer, rt.global(), ISerialization, WithRuntimeDecorator, jsi.h |
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name: react-native-best-practices description: "Software Mansion's best practices for production React Native and Expo apps on the New Architecture. MUST USE before writing, reviewing, or debugging ANY code in a React Native or Expo project. If the working directory contains a package.json with react-native, expo, or expo-router as a dependency, this skill applies. Trigger on: any code task in a React Native/Expo project, 'React Native', 'Expo', 'New Architecture', 'Reanimated', 'Gesture Handler', 'react-native-svg', 'ExecuTorch', 'react-native-audio-api', 'react-native-enriched', 'Worklet', 'Fabric', 'TurboModule', 'WebGPU', 'react-native-wgpu', 'TypeGPU', 'GPU shader', 'WGSL', 'svg', 'animation', 'gesture', 'audio', 'rich text', 'AI model', 'multithreading', 'chart', 'vector', 'image filter', 'shared value', 'useSharedValue', 'runOnJS', 'scheduleOnRN', 'thread', 'worklet', 'Bundle Mode', or any question involving UI, graphics, native modules, or React Native threading and animation behavior. Also use when a more specific sub-skill matches." license: MIT
React Native Best Practices
Software Mansion's production patterns for React Native apps on the New Architecture.
Read the relevant sub-skill for the topic at hand. All sub-skills are in `references/`.
Sub-skills
| Sub-skill | When to use | |-----------|------------| | `references/animations/SKILL.md` | CSS transitions, CSS animations, shared value animations, GPU shader animations (WebGPU, TypeGPU), layout animations (entering/exiting, transitions, keyframes), scroll-driven animations, animation functions (withSpring, withTiming, withDecay), core hooks (useSharedValue, useAnimatedStyle), interpolation, particle systems, procedural noise, SDF rendering, animation performance, 120fps, accessibility, Reanimated 4 | | `references/gestures/SKILL.md` | Tap, pan, pinch, rotation, swipe, long press, fling, hover, drag, Pressable, RectButton, Swipeable, DrawerLayout, VirtualGestureDetector, gesture composition, gesture testing -- any touch interaction with Gesture Handler | | `references/svg/SKILL.md` | Vector graphics, icons, charts, illustrations using React Native SVG | | `references/on-device-ai/SKILL.md` | On-device AI: LLMs (chat, tool calling, structured output, vision-language models), computer vision (classification, object detection, OCR, semantic/instance segmentation, style transfer, embeddings, text-to-image), speech processing (STT with timestamps, TTS with phonemes, VAD), VisionCamera real-time frame processing, model loading, resource management, custom models with ExecuTorch | | `references/rich-text/SKILL.md` | Rich text editor, formatted text input, WYSIWYG, mentions, Markdown renderer, react-native-enriched, react-native-enriched-markdown | | `references/multithreading/SKILL.md` | Multithreading, react-native-worklets, background processing, Worker Runtimes, UI thread, scheduleOnUI, scheduleOnRN, Serializable, Synchronizable, offloading computation from the JS thread | | `references/enable-worklets-bundle-mode/SKILL.md` | Enabling react-native-worklets Bundle Mode (imports inside worklets, third-party npm libraries on worklet runtimes) in an Expo, RN CLI, or brownfield app: babel bundleMode plugin option, bundleModeMetroConfig / getBundleModeMetroConfig, mandatory metro and metro-runtime patches per package manager, "Failed to get the SHA-1" errors, missing Fast Refresh for worklet code, uniwind/NativeWind resolver conflicts | | `references/audio/SKILL.md` | Audio playback (buffer sources, oscillators, streaming, queued playback), recording (file, data callback, graph processing), audio effects (gain, filters, delay, convolver, panner, waveshaper), real-time analysis and visualization, audio worklets (custom processing, synthesis), system integration (sessions, interruptions, notifications, permissions), testing with mocks -- any audio feature with react-native-audio-api | | `references/jsi/SKILL.md` | JSI, C++ native modules, jsi::Runtime, jsi::Value, jsi::Object, jsi::Function, jsi::HostObject, jsi::HostFunction, jsi::NativeState, jsi::PropNameID, jsi::ArrayBuffer, jsi::WeakObject, jsi::Scope, jsi::BigInt, JSIException, JSError, JSINativeException, calling JS from C++, calling C++ from JS, HostObject destructor constraints, shared_ptr<jsi::Value>, CallInvoker, invokeAsync, JSI threading safety, zero-copy ArrayBuffer, rt.global(), ISerialization, WithRuntimeDecorator, jsi.h |
Software Mansion's set of skills for AI-assisted React Native development.
Repo: software-mansion-labs/skills
Other skills on software-mansion-labs-skills.
- /detour-onboarding
Complete onboarding guide for developers who are new to Detour, the open-source deferred deep linking SDK by Software Mansion. Use this skill whenever a user asks what Detour is, how to get started with Detour, how to set up deep linking with Detour, how to install the Detour
Open skill - /migrate-to-detour
Use when the user mentions migrating deep links, switching away from Branch or AppsFlyer, replacing their deep linking SDK, setting up Detour deep linking for the first time, or asks how Branch/AppsFlyer concepts map to Detour. Covers the complete migration end to end - Detour
Open skill - /expo-horizon
Software Mansion's guide for migrating Expo SDK apps to Meta Quest using expo-horizon packages. Use when adding Meta Quest or Meta Horizon OS support to an existing Expo or React Native project. Trigger on: Meta Quest, Horizon OS, Quest 2, Quest 3, Quest 3S, VR app,
Open skill - /fishjam
Software Mansion's Fishjam — hosted WebRTC platform for video, audio, and one-to-many livestreaming. MUST USE before writing, reviewing, or debugging ANY code that talks to a Fishjam instance from a backend (Node, Python) or a client (React web, React Native / Expo). Routes to
Open skill - /js-server-sdk
Node.js / TypeScript server SDK for Fishjam — backends that create rooms, mint peer tokens, listen to server notifications, and run agents. Use when writing a Node.js / Express / Fastify / Hono / NestJS backend that talks to Fishjam, sets up a webhook receiver, runs an AI agent,
Open skill - /platform
Fishjam platform fundamentals — domain model and auth shared by all SDKs. Covers glossary (room, peer, track, agent, streamer, viewer), the four room types (conference / audio_only / livestream / audio_only_livestream), two-tier auth (management vs peer tokens), Sandbox vs
Open skill

