Skip to content
Mobile
Skill

/animations

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations, scroll-driven animations,

From plugin
software-mansion-labs-skills
26523 skills
Install
$ npx -y skills add software-mansion-labs/skills --skill animations --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/animations

Context preview

The summary Claude sees to decide when to auto-load this skill.

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations, scroll-driven animations,

SKILL.md

animations.SKILL.md
name: animations
description: "Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations, scroll-driven animations, interpolation, particle systems, procedural noise, SDF rendering, performance tuning, and accessibility. Trigger on: Reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, withRepeat, withSequence, CSS transition, CSS animation, layout animation, FadeIn, SlideIn, ZoomIn, LinearTransition, keyframe, interpolate, scrollTo, useFrameCallback, react-native-skia, Skia Canvas, Atlas, usePathInterpolation, usePathValue, useClock, useTexture, SKSL, interpolateColors, Picture API, canvas animation, sprite animation, WebGPU, react-native-wgpu, TypeGPU, GPU shader, WGSL, particle system, Perlin noise, SDF, Three.js, react-three-fiber, animation performance, or any request to animate UI in React Native."

Animations

Software Mansion's production animation patterns for React Native on Reanimated 4 and the New Architecture.

Load at most one reference file per question. For API signatures and config options, webfetch the documentation pages linked in each reference file.

Critical Rules

  • **NEVER use `runOnJS`**. It is removed in Reanimated 4. Use `scheduleOnRN(fn, ...args)` from `react-native-worklets` instead. This applies everywhere: scroll handlers, gesture callbacks, `useAnimatedReaction`, `useFrameCallback`, and any other worklet context.

References

| File | When to read | |------|-------------| | `animations.md` | Choosing between CSS transitions, CSS animations, and shared value animations; CSS transition and CSS animation patterns and rules; animating text; infinite animation cleanup; `scheduleOnRN` | | `animation-functions.md` | Gotchas and rules for core hooks (`useSharedValue`, `useAnimatedStyle`, `useAnimatedProps`, `useDerivedValue`); `withSpring` config modes; `withRepeat` and `withClamp` caveats; composing animations | | `layout-animations.md` | Entering/exiting animation gotchas (`nativeID` conflict, view flattening); layout transitions; keyframe animation rules; list item animations (`itemLayoutAnimation`); shared element transitions | | `scroll-and-events.md` | Scroll-driven animation patterns (`useAnimatedScrollHandler`, `scrollTo`, `useScrollOffset`); `useAnimatedReaction` patterns; `useFrameCallback`; `measure` rules | | `canvas-animations.md` | Canvas animations with `@shopify/react-native-skia`; Reanimated integration (shared values as direct props); `interpolateColors`; retained vs immediate mode (Picture API); path animations (`usePathInterpolation`, `usePathValue`); `useClock`; gesture integration and element tracking; SKSL runtime shaders and image filters; textures | | `canvas-atlas.md` | Atlas for batched sprite/tile animation; `useTexture`, `useRSXformBuffer`; RSXform matrix format (`[scos, ssin, tx, ty]`) | | `gpu-animations.md` | GPU shader animations; `react-native-wgpu` Canvas and device setup; TypeGPU typed pipelines; Reanimated + WebGPU worklet integration; compute pipelines for particle systems, physics, and simulations; `@typegpu/noise` (Perlin noise, PRNG); `@typegpu/sdf` (signed distance shapes); Three.js / React Three Fiber for 3D | | `svg-animations.md` | Animating SVG elements and paths with Reanimated; `createAnimatedComponent` for SVG; progress arcs; pulsing circles | | `animations-performance.md` | Performance tuning; 120fps setup; feature flags; FPS drop fixes; simultaneous animation limits; accessibility (`useReducedMotion`, `ReducedMotionConfig`); worklet closure optimization; debug vs release builds |

Read more
Ships withsoftware-mansion-labs-skills

Software Mansion's set of skills for AI-assisted React Native development.

Get the whole plugin