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/animations

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, CSS pseudo-selectors, CSS callbacks, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations,

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software-mansion-labs-skills
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$ npx -y skills add software-mansion-labs/skills --skill animations --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/animations

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The summary Claude sees to decide when to auto-load this skill.

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, CSS pseudo-selectors, CSS callbacks, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations,

SKILL.md

animations.SKILL.md
name: animations
description: "Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, CSS pseudo-selectors, CSS callbacks, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations, scroll-driven animations, particle systems, procedural noise, SDF rendering, performance tuning, and accessibility. Trigger on: Reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, withRepeat, withSequence, CSS transition, CSS animation, layout animation, FadeIn, SlideIn, ZoomIn, LinearTransition, keyframe, interpolate, scrollTo, useFrameCallback, react-native-skia, Skia Canvas, Atlas, usePathInterpolation, usePathValue, useClock, useTexture, SKSL, interpolateColors, Picture API, canvas animation, sprite animation, WebGPU, react-native-wgpu, TypeGPU, GPU shader, WGSL, particle system, Perlin noise, SDF, Three.js, react-three-fiber, animation performance, or any request to animate UI in React Native."

Animations

Software Mansion's production animation patterns for React Native on Reanimated 4 and the New Architecture.

Load at most one reference file per question. For API signatures and config options, webfetch the documentation pages linked in each reference file.

Version Check

Read the installed Reanimated version before writing animation code: `node_modules/react-native-reanimated/package.json` or the lockfile, not the `package.json` range. Reanimated 3.x has no CSS transitions or animations; use shared values there. On 4.x, a feature used below the version that added it (table in `animations.md`) is silently ignored or throws: do not emit it, and if the user asked for that feature, say which version adds it.

Critical Rules

  • **NEVER use `runOnJS`**. It is removed in Reanimated 4. Use `scheduleOnRN(fn, ...args)` from `react-native-worklets` instead. This applies everywhere: scroll handlers, gesture callbacks, `useAnimatedReaction`, `useFrameCallback`, and any other worklet context.

References

| File | When to read | |------|-------------| | `animations.md` | Choosing between CSS transitions, CSS animations, and shared value animations; CSS feature availability by Reanimated version; CSS transition and CSS animation patterns and rules; CSS callbacks (`onCSS*`, 4.6.0+); animating text; infinite animation cleanup; `scheduleOnRN` | | `css-pseudo-selectors.md` | Interaction state without React state: `:hover`, `:active`, `:active-deepest`, `:focus`, `:focus-within` (4.5.0+), selector precedence, the property lock, per-platform press traps | | `animation-functions.md` | Gotchas and rules for core hooks (`useSharedValue`, `useAnimatedStyle`, `useAnimatedProps`, `useDerivedValue`); `withSpring` config modes; `withRepeat` and `withClamp` caveats; composing animations | | `layout-animations.md` | Entering/exiting animation gotchas (`nativeID` conflict, view flattening); layout transitions; keyframe animation rules; list item animations (`itemLayoutAnimation`); shared element transitions | | `scroll-and-events.md` | Scroll-driven animation patterns (`useAnimatedScrollHandler`, `scrollTo`, `useScrollOffset`); `useAnimatedReaction` patterns; `useFrameCallback`; `measure` rules | | `canvas-animations.md` | Canvas animations with `@shopify/react-native-skia`; Reanimated integration (shared values as direct props); `interpolateColors`; retained vs immediate mode (Picture API); path animations (`usePathInterpolation`, `usePathValue`); `useClock`; gesture integration and element tracking; SKSL runtime shaders and image filters; textures | | `canvas-atlas.md` | Atlas for batched sprite/tile animation; `useTexture`, `useRSXformBuffer`; RSXform matrix format (`[scos, ssin, tx, ty]`) | | `gpu-animations.md` | GPU shader animations; `react-native-wgpu` Canvas and device setup; TypeGPU typed pipelines; Reanimated + WebGPU worklet integration; compute pipelines for particle systems, physics, and simulations; `@typegpu/noise` (Perlin noise, PRNG); `@typegpu/sdf` (signed distance shapes); Three.js / React Three Fiber for 3D | | `svg-animations.md` | Animating SVG elements and paths with Reanimated; `createAnimatedComponent` for SVG; progress arcs; pulsing circles | | `animations-performance.md` | Performance tuning; 120fps setup; feature flags; FPS drop fixes; simultaneous animation limits; accessibility (`useReducedMotion`, `ReducedMotionConfig`); worklet closure optimization; debug vs release builds |

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Software Mansion's set of skills for AI-assisted React Native development.

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