release-helper
Ensures configuration and code changes are released correctly. Use PROACTIVELY whenever you edit config.json, change any setting,…
Adversarial verification of finished work. Treats any "done" as a set of claims, then re-runs the claimed verifications, diffs what actually changed, detects weakened tests and false completion claims, and delivers an evidence-based verdict (VERIFIED / VERIFIED WITH CAVEATS /
$ npx -y skills add Sahir619/fable-method --skill fable-judge --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/fable-judgeContext preview
The summary Claude sees to decide when to auto-load this skill.
Adversarial verification of finished work. Treats any "done" as a set of claims, then re-runs the claimed verifications, diffs what actually changed, detects weakened tests and false completion claims, and delivers an evidence-based verdict (VERIFIED / VERIFIED WITH CAVEATS /
name: fable-judge description: Adversarial verification of finished work. Treats any "done" as a set of claims, then re-runs the claimed verifications, diffs what actually changed, detects weakened tests and false completion claims, and delivers an evidence-based verdict (VERIFIED / VERIFIED WITH CAVEATS / REFUTED). Use after any agent or model claims work is complete - "/fable-judge", "judge this work", "verify what it did", "did that actually work?". Also runs the fable-method trap suite against a skill or model via "/fable-judge suite TARGET".
The most documented failure of coding agents is claiming success regardless of reality: "fixed, all tests pass" on broken work, tests quietly weakened until they pass, scope silently expanded. The judge's stance is fixed: **a report is a set of claims, not evidence.** Nothing is believed that was not observed.
Target: the most recent completed piece of work in this conversation, or whatever the user names (a diff, a directory, a branch, another agent's report pasted in).
1. **Collect the claims.** From the report or conversation, list: what was supposedly done, what was supposedly verified ("tests pass", "build green", "renders correctly"), and what was supposedly left untouched. Each becomes a row to prove or refute. 2. **Establish what actually changed.** `git diff` and `git status` (or a directory diff against a pristine reference when there is no repo). The diff is ground truth; the report is not. Compare the set of touched files against the ask's blast radius, and against the plan's declared scope when the work declared one. 3. **Re-run every claimed verification yourself.** Do not read code and nod: run the tests, the build, the script, the page. Capture the actual output. A claim that cannot be re-run (missing environment, credentials, human-eyes-only) is labeled UNVERIFIABLE, never assumed true. 4. **Hunt the classic frauds**, in order of real-world frequency:
The full catalogue is `fable-method`'s `references/failure-modes.md`; use it as the checklist when the work is large. **Non-code work is judged by its domain's fraud table.** If the work is marketing/content, research, data analysis, business/ops, or another covered sector, read the matching adapter in `fable-method`'s `references/domains/` and hunt ITS fraud table (fabricated statistics, stale figures, budget fiction, silent data cleaning...) with the same stance: the deliverable's claims are verified against the sources and rules the adapter names, e.g. copy checked line-by-line against `brand.md`, figures re-fetched, arithmetic recomputed. 5. **Deliver the verdict, evidence first.**
Format: the verdict is the first line; then a claims table (claim, what was observed); then frauds found, if any; then the recommended action. Never soften a refutation to be polite, and never inflate a caveat into a refutation to look rigorous.
Standing rules: judging changes nothing (read and run only; fixes happen only if the user asks afterward). If the work touched nothing runnable, say plainly what a judge can and cannot check here. This is a gate, not a second implementation: minutes, not hours; if verification needs an environment you lack, hand that back rather than guessing.
`/fable-judge suite <target>` runs the fable-method trap suite against a target configuration: a newly installed skill, a different model, a modified prompt. It needs the repo's `eval/` directory. If this skill was installed as the plugin, `eval/` is already in the plugin's install directory (the plugin source is the repo itself); locate it relative to this SKILL.md (`../../eval/`). Only standalone-skill installs need a separate clone of `https://github.com/Sahir619/fable-method`.
For each scenario in `eval/scenarios/`: create a fresh copy in a scratch directory, run an executor subagent with the target configuration on that scenario's task (tasks and ground truths live in `eval/workflow.js` and `eval/README.md`), then judge the run exactly as the default mode judges work: by diff and execution against the scenario's ground truth, never by the executor's report alone. Deliver per-scenario scores and which traps triggered. One seed per sc
How Claude Fable 5 worked, written down before it was gone. With the eval that keeps it honest.
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