/asc-release-flow
Orchestrate App Store releases with asc, including staging a version, uploading or building an artifact, publishing, and submitting for review. Use when the user wants to prepare or execute a release. Keep Game Center item preparation in this skill; route other readiness
$ npx -y skills add rorkai/app-store-connect-cli-skills --skill asc-release-flow --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/asc-release-flow
Context preview
The summary Claude sees to decide when to auto-load this skill.
Orchestrate App Store releases with asc, including staging a version, uploading or building an artifact, publishing, and submitting for review. Use when the user wants to prepare or execute a release. Keep Game Center item preparation in this skill; route other readiness
SKILL.md
asc-release-flow.SKILL.mdname: asc-release-flow
description: Orchestrate App Store releases with asc, including staging a version, uploading or building an artifact, publishing, and submitting for review. Use when the user wants to prepare or execute a release. Keep Game Center item preparation in this skill; route other readiness failures, stuck submissions, cancellation, and retry decisions to asc-submission-health.
App Store release orchestration
Use this skill to carry a release from an approved plan to App Store review. Keep Game Center item preparation here; keep other blocker diagnosis and review recovery in `asc-submission-health`.
Ownership boundary
This skill owns:
- staging metadata and attaching a build;
- publishing an IPA or building locally;
- submitting a prepared version;
- assembling a multi-item review submission.
Use [the preparation section](references/multi-item-submissions.md#prepare-every-item) for Game Center item preparation or attachment blockers. Use that reference's assembly and submission sections only after the app version is staged and the multi-item lane is selected. Stop and use `asc-submission-health` for other validation blockers, a stuck submission, cancellation, or retry decisions.
Preconditions
- Resolve `APP_ID`, the version string, `VERSION_ID` when needed, and `BUILD_ID` when a build already exists.
- Configure auth with `asc auth login` or `ASC_*` environment variables.
- Confirm the intended platform. Use `IOS` unless the app targets another platform.
- Keep canonical metadata in `./metadata` when the workflow applies metadata.
- Require a dry run before a mutating high-level command, then require `--confirm` for submission.
Choose the release lane
| Intent | Command | | --- | --- | | Prepare metadata and attach an existing build without submitting | `asc release stage` | | Submit an already prepared version | `asc review submit` | | Upload an IPA or build locally, then optionally submit | `asc publish appstore` | | Submit the app version with IAP, subscription, or Game Center version items | lower-level `asc review` submission commands |
Do not mix lanes after one has already created a review submission. Inspect the existing submission first and continue through the matching lower-level commands.
Run the readiness gate
Apply this gate to a version that already has the intended build attached. For the staging lane, first complete [Stage an existing build](#stage-an-existing-build); `asc release stage` attaches the build and runs validation, after which this gate can be evaluated. Do not route an expected pre-staging "build not attached" result to `asc-submission-health`.
Validate before any submission:
asc validate --app "APP_ID" --version "1.2.3" --platform IOS --output table
Use strict mode when warnings must stop automation:
asc validate --app "APP_ID" --version "1.2.3" --platform IOS --strict --output table
Digital goods are a hard gate. If the release includes IAPs or subscriptions, stop and run the relevant product checks in `asc-submission-health`. Resume this flow only after those checks have no blocking issues and the intended product versions are prepared.
For Game Center items, complete only [Prepare every item](references/multi-item-submissions.md#prepare-every-item), then return to this flow. Do not assemble or submit the multi-item review submission during readiness.
If app validation reports a Game Center item blocker, stop and use that preparation section. If the only blocker is an unattached build in the staging lane, continue to the staging section. For every other blocker, stop the release flow and use `asc-submission-health`. Do not bury unrelated remediation inside the release run.
Stage an existing build
Use `asc release stage` to ensure the version, apply or copy metadata, attach the selected build, and run validation without creating a review submission.
Preview metadata-driven staging:
asc release stage \
--app "APP_ID" \
--version "1.2.3" \
--build "BUILD_ID" \
--metadata-dir "./metadata/version/1.2.3" \
--dry-run \
--output table
Apply the reviewed plan:
asc release stage \
--app "APP_ID" \
--version "1.2.3" \
--build "BUILD_ID" \
--metadata-dir "./metadata/version/1.2.3" \
--confirm
Use `--copy-metadata-from "1.2.2"` instead of `--metadata-dir` when carrying localization metadata forward. Add `--strict-validate` when warnings should fail the stage.
Submit a prepared version
Use `asc review submit` after metadata, review details, availability, build processing, and product readiness are already resolved.
asc review submit --app "APP_ID" --version "1.2.3" --build "BUILD_ID" --dry-run --output table
asc review submit --app "APP_ID" --version "1.2.3" --build "BUILD_ID" --confirm
Use `--version-id "VERSION_ID"` instead of `--version` when the exact version ID is known. `--build` may be omitted only when the intended build is already attached and verified.
Upload or build, then publish
Use `asc publish appstore` when the release starts from an IPA or a local Xcode project/workspace.
Preview an IPA upload and submission:
asc publish appstore \
--app "APP_ID" \
--ipa "./App.ipa" \
--version "1.2.3" \
--submit \
--dry-run \
--output table
Run it after reviewing the plan:
asc publish appstore \
--app "APP_ID" \
--ipa "./App.ipa" \
--version "1.2.3" \
--submit \
--wait \
--confirm
For local-build mode, provide `--workspace` or `--project` with `--scheme` instead of `--ipa`. Use `--metadata-dir` when the publish command should apply canonical version metadata after ensuring the version.
Omit `--submit` when the user wants upload and attachment only.
Submit multiple review items
Read [references/multi-item-submissions.md](references/multi-item-submissions.md) when the app version must ship with versioned IAP, subscription, subscription-group, or Game Ce
Read more
name: asc-release-flow description: Orchestrate App Store releases with asc, including staging a version, uploading or building an artifact, publishing, and submitting for review. Use when the user wants to prepare or execute a release. Keep Game Center item preparation in this skill; route other readiness failures, stuck submissions, cancellation, and retry decisions to asc-submission-health.
App Store release orchestration
Use this skill to carry a release from an approved plan to App Store review. Keep Game Center item preparation here; keep other blocker diagnosis and review recovery in `asc-submission-health`.
Ownership boundary
This skill owns:
- staging metadata and attaching a build;
- publishing an IPA or building locally;
- submitting a prepared version;
- assembling a multi-item review submission.
Use [the preparation section](references/multi-item-submissions.md#prepare-every-item) for Game Center item preparation or attachment blockers. Use that reference's assembly and submission sections only after the app version is staged and the multi-item lane is selected. Stop and use `asc-submission-health` for other validation blockers, a stuck submission, cancellation, or retry decisions.
Preconditions
- Resolve `APP_ID`, the version string, `VERSION_ID` when needed, and `BUILD_ID` when a build already exists.
- Configure auth with `asc auth login` or `ASC_*` environment variables.
- Confirm the intended platform. Use `IOS` unless the app targets another platform.
- Keep canonical metadata in `./metadata` when the workflow applies metadata.
- Require a dry run before a mutating high-level command, then require `--confirm` for submission.
Choose the release lane
| Intent | Command | | --- | --- | | Prepare metadata and attach an existing build without submitting | `asc release stage` | | Submit an already prepared version | `asc review submit` | | Upload an IPA or build locally, then optionally submit | `asc publish appstore` | | Submit the app version with IAP, subscription, or Game Center version items | lower-level `asc review` submission commands |
Do not mix lanes after one has already created a review submission. Inspect the existing submission first and continue through the matching lower-level commands.
Run the readiness gate
Apply this gate to a version that already has the intended build attached. For the staging lane, first complete [Stage an existing build](#stage-an-existing-build); `asc release stage` attaches the build and runs validation, after which this gate can be evaluated. Do not route an expected pre-staging "build not attached" result to `asc-submission-health`.
Validate before any submission:
asc validate --app "APP_ID" --version "1.2.3" --platform IOS --output table
Use strict mode when warnings must stop automation:
asc validate --app "APP_ID" --version "1.2.3" --platform IOS --strict --output table
Digital goods are a hard gate. If the release includes IAPs or subscriptions, stop and run the relevant product checks in `asc-submission-health`. Resume this flow only after those checks have no blocking issues and the intended product versions are prepared.
For Game Center items, complete only [Prepare every item](references/multi-item-submissions.md#prepare-every-item), then return to this flow. Do not assemble or submit the multi-item review submission during readiness.
If app validation reports a Game Center item blocker, stop and use that preparation section. If the only blocker is an unattached build in the staging lane, continue to the staging section. For every other blocker, stop the release flow and use `asc-submission-health`. Do not bury unrelated remediation inside the release run.
Stage an existing build
Use `asc release stage` to ensure the version, apply or copy metadata, attach the selected build, and run validation without creating a review submission.
Preview metadata-driven staging:
asc release stage \ --app "APP_ID" \ --version "1.2.3" \ --build "BUILD_ID" \ --metadata-dir "./metadata/version/1.2.3" \ --dry-run \ --output table
Apply the reviewed plan:
asc release stage \ --app "APP_ID" \ --version "1.2.3" \ --build "BUILD_ID" \ --metadata-dir "./metadata/version/1.2.3" \ --confirm
Use `--copy-metadata-from "1.2.2"` instead of `--metadata-dir` when carrying localization metadata forward. Add `--strict-validate` when warnings should fail the stage.
Submit a prepared version
Use `asc review submit` after metadata, review details, availability, build processing, and product readiness are already resolved.
asc review submit --app "APP_ID" --version "1.2.3" --build "BUILD_ID" --dry-run --output table asc review submit --app "APP_ID" --version "1.2.3" --build "BUILD_ID" --confirm
Use `--version-id "VERSION_ID"` instead of `--version` when the exact version ID is known. `--build` may be omitted only when the intended build is already attached and verified.
Upload or build, then publish
Use `asc publish appstore` when the release starts from an IPA or a local Xcode project/workspace.
Preview an IPA upload and submission:
asc publish appstore \ --app "APP_ID" \ --ipa "./App.ipa" \ --version "1.2.3" \ --submit \ --dry-run \ --output table
Run it after reviewing the plan:
asc publish appstore \ --app "APP_ID" \ --ipa "./App.ipa" \ --version "1.2.3" \ --submit \ --wait \ --confirm
For local-build mode, provide `--workspace` or `--project` with `--scheme` instead of `--ipa`. Use `--metadata-dir` when the publish command should apply canonical version metadata after ensuring the version.
Omit `--submit` when the user wants upload and attachment only.
Submit multiple review items
Read [references/multi-item-submissions.md](references/multi-item-submissions.md) when the app version must ship with versioned IAP, subscription, subscription-group, or Game Ce
A collection of Agent Skills for shipping with the asc cli (asc). These skills help agents run builds, TestFlight, metadata, submissions, signing, and Apple Ads workflows. This is a community-maintained, unofficial skill pack and is not affiliated with Apple.
Other skills on asc.
- /asc-app-create-ui
Create a new App Store Connect app record via browser automation. Use when there is no public API for app creation and you need an agent to drive the New App form.
Open skill - /asc-apple-ads
Use when managing Apple Ads with asc, including auth, org lookup, campaigns, ad groups, ads, keywords, reports, raw API calls, and safe live testing.
Open skill - /asc-aso-audit
Run an offline ASO audit on canonical App Store metadata under `./metadata` and surface keyword gaps using Astro MCP. Use after pulling metadata with `asc metadata pull`.
Open skill - /asc-build-lifecycle
Track build processing, find latest builds, and clean up old builds with asc. Use when managing build retention or waiting on processing.
Open skill - /asc-cli-usage
Guidance for using asc cli in this repo (flags, output formats, pagination, auth, and discovery). Use when asked to run or design asc commands or interact with App Store Connect via the CLI.
Open skill - /asc-crash-triage
Triage TestFlight crashes, beta feedback, and performance diagnostics using asc. Use when the user asks about TF crashes, TestFlight crash reports, beta tester feedback, app hangs, disk writes, launch diagnostics, or wants a crash summary for a build or app.
Open skill

