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/09-ai-avatar

Generate AI avatar and digital persona video prompts for Seedance 2.0 on Higgsfield. Use for virtual spokesperson content, digital twin videos, AI presenter clips, avatar-based marketing, virtual influencer content, or any video featuring a digital/AI-generated character as the

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ai-video-generator-claude
44510 skills

Claude Code

$ npx -y skills add rediumvex/ai-video-generator-claude --skill 09-ai-avatar --agent claude-code

SKILL.md

09-ai-avatar.SKILL.md
name: seedance-ai-avatar
description: Generate AI avatar and digital persona video prompts for Seedance 2.0 on Higgsfield. Use for virtual spokesperson content, digital twin videos, AI presenter clips, avatar-based marketing, virtual influencer content, or any video featuring a digital/AI-generated character as the main subject. Triggers on avatar, digital persona, virtual presenter, AI character, digital twin, virtual influencer, synthetic media, animated spokesperson.

AI Avatar — Digital Persona Video Prompts

A complete system for crafting Seedance 2.0 prompts on Higgsfield that feature AI avatars, digital personas, virtual presenters, and synthetic characters as the primary subject. This skill covers everything from photorealistic digital humans to stylized 3D characters, including hook patterns, environment design, camera work, lighting, and audio direction.

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1. Input Specs

Before generating prompts, gather the following from the user:

**Character definition**

  • Avatar style: photorealistic human / stylized 3D / 2D animated / abstract-geometric
  • Gender presentation, approximate age, and visual identity descriptors (if applicable)
  • Skin tone, hair, wardrobe notes, or reference aesthetics
  • Personality register: corporate, playful, authoritative, futuristic, warm

**Content purpose**

  • Use case: product demo, brand spokesperson, educational content, virtual influencer post, sales video, onboarding clip
  • Platform destination: Instagram Reel, YouTube, LinkedIn, TikTok, website hero
  • Desired emotional response: trust, excitement, curiosity, aspiration

**Technical requirements**

  • Clip duration: 2–4 sec / 6–10 sec / 15–30 sec
  • Aspect ratio: 9:16 vertical / 16:9 landscape / 1:1 square
  • Motion intensity: static with subtle animation / active gestures / high-energy movement

**Brand constraints**

  • Color palette or forbidden colors
  • Brand keywords or phrases the avatar should embody visually
  • Any style references (films, games, other AI avatars)

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2. Philosophy — Why AI Avatars Are the Future of Scalable Content

**The uncanny valley problem — and how to avoid it**

The uncanny valley is the psychological discomfort triggered when a synthetic human looks almost real but falls short in ways the brain cannot consciously articulate. Eyes that do not quite track. Skin that lacks micro-texture. Movement that is smooth but wrong. The brain pattern-matches to illness, deception, or death.

There are two reliable exits from the uncanny valley:

Exit 1: Go fully photorealistic. Push render quality, skin subsurface scattering, eye moisture, micro-expression, and hair fidelity past the threshold where the brain accepts the character as real. This requires explicit prompt language: "hyper-photorealistic skin texture," "subsurface light scattering on face," "wet corneal reflection," "micro-expressions," "natural breath movement."

Exit 2: Commit to stylization. A clearly stylized character — 3D cartoon, cel-shaded, geometric — never triggers uncanny valley because the brain never expected biological realism. Own the artifice. Make it beautiful and internally consistent.

The danger zone is the middle ground: a character that is clearly rendered but aspires to realism without achieving it. Avoid half-measures. Either push all the way to photorealism or lean fully into a defined non-realistic aesthetic.

Additional uncanny valley avoidance rules:

  • Never describe eye movement without describing blink timing
  • Always specify natural weight and momentum in gestures
  • Avoid "perfect symmetry" — real faces are asymmetric
  • Include micro-imperfections: a strand of hair out of place, slight asymmetry in the smile
  • Ground the avatar with realistic environmental interaction: light falloff, shadow contact, hair affected by subtle air movement

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3. Avatar Style Spectrum

Photorealistic Human

The most persuasive style for commercial and B2B content. Optimized for spokesperson videos, testimonials, and brand ambassadors.

Prompt markers: "photorealistic digital human," "hyper-realistic skin with visible pores," "subsurface scattering skin shader," "natural asymmetry in facial features," "wet corneal highlight," "professional studio grooming," "fine hair strands rendered individually"

Best for: SaaS product demos, financial services, healthcare, e-commerce spokesperson

Risks: Highest uncanny valley exposure — demand maximum fidelity or shift styles

Stylized 3D Character

Distinct personality with artistic intentionality. Strong brand identity potential. Avoids uncanny valley entirely.

Prompt markers: "stylized 3D character with smooth simplified geometry," "large expressive eyes," "exaggerated proportions with cartoon appeal," "cel-shaded render," "clean edge lighting," "Pixar-adjacent character design," "bold color palette skin tones"

Best for: Consumer brands, gaming, entertainment, apps, youth-oriented products

Risks: May feel low-trust for serious B2B content — calibrate style to audience

2D Animated

Flat or semi-flat illustrated character with motion. Highly distinctive, excellent for social media and explainer content.

Prompt markers: "2D animated character in motion graphics style," "flat illustration aesthetic," "bold outline strokes," "limited animation with expressive poses," "vector art quality," "anime-influenced design," "looping idle animation"

Best for: EdTech, productivity tools, startup explainers, social media content

Risks: Hard to convey facial nuance — lean on body language and motion design

Abstract / Geometric

The avatar is not a humanoid but a geometric entity — particle systems, fluid simulations, crystalline structures — that communicates through movement and light. Most experimental.

Prompt markers: "abstract digital entity formed from particles of light," "geometric crystalline structure with inner luminescence," "fluid simulation avatar morphing between states," "data visualization made sentient," "void-space entity wit

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@rediumvex
Ships withai-video-generator-claude

10 prompt engineering skills that turn Claude into a cinematic video director for Seedance 2.0 on Higgsfield. You describe an idea — the skill architects a 15-25 line production-grade prompt with exact timing, camera angles, lighting setup, and sound design.

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Questions about 09-ai-avatar.

Which coding agents can use 09-ai-avatar?
09-ai-avatar installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.