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/resilience-failure

This skill should be used when the user asks about "fault tolerance", "resilience", a "circuit breaker", "graceful degradation", "retry storm" or "thundering herd on recovery", "exponential backoff with jitter", "timeout", "bulkhead", a "single point of failure" (SPOF),

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system-design-skills
7422 skills1 agent1 command
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$ npx -y skills add proyecto26/system-design-skills --skill resilience-failure --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/resilience-failure

Context preview

The summary Claude sees to decide when to auto-load this skill.

This skill should be used when the user asks about "fault tolerance", "resilience", a "circuit breaker", "graceful degradation", "retry storm" or "thundering herd on recovery", "exponential backoff with jitter", "timeout", "bulkhead", a "single point of failure" (SPOF),

SKILL.md

resilience-failure.SKILL.md
name: resilience-failure
description: This skill should be used when the user asks about "fault tolerance", "resilience", a "circuit breaker", "graceful degradation", "retry storm" or "thundering herd on recovery", "exponential backoff with jitter", "timeout", "bulkhead", a "single point of failure" (SPOF), "failover", or "rate limiting" (token bucket / leaky bucket / sliding window). Use it whenever a design must keep working through node crashes, slow dependencies, traffic spikes, or partial outages — i.e. any time the answer to "what happens when this breaks?" is missing, even if the user doesn't say "resilience".

Resilience & Failure

Design the system so that when a part breaks — and it will — the failure is contained and the user still gets a useful (if degraded) answer instead of an error page or a cascading outage. Getting this wrong is the difference between a slow dependency and a total meltdown: the most common amplifier of an outage is the system's own reaction to it (retry storms, health-check stampedes).

When to reach for this

Any design with a remote dependency, a shared resource, or an SLA. Reach here to find single points of failure, decide what each call does when its dependency is slow or down, protect a service from being overwhelmed (rate limiting), and plan how a recovered service comes back without being crushed by the backlog.

When NOT to

Don't wrap a single in-process function or a best-effort batch job in circuit breakers and bulkheads — that's machinery for cross-process/cross-network calls (YAGNI). Don't add retries to a non-idempotent write without an idempotency key first (→ `api-design`) — you'll duplicate side effects. The cheapest design that meets the availability target wins; chasing an extra nine you don't need costs real complexity (→ `back-of-the-envelope` for what a nine actually buys).

Clarify first

  • **Availability target** — how many nines, and is it per-request or per-feature? (→ `back-of-the-envelope`.)
  • **Blast radius** — if this dependency dies, must the whole request fail, or can the feature degrade or hide?
  • **Idempotency** — is the operation safe to retry? If not, what makes it safe (key, dedup)? (→ `api-design`.)
  • **Latency budget** — how long may a call wait before a timeout is better than waiting? (→ `back-of-the-envelope`.)
  • **Limit dimension & policy** — rate-limit per user / IP / API key / tenant? Hard (reject) or soft (queue/shape)? Burst tolerated?

The options

Layered defenses; most real designs combine several.

  • **Timeout** — bound every remote call. Use *everywhere*; an unbounded wait is

the root of most cascades.

  • **Retry with backoff + jitter** — re-attempt transient failures with growing,

randomized delays. Use for idempotent calls against blips; never naked retries.

  • **Circuit breaker** — stop calling a dependency that's failing; fail fast and

probe to recover. Use when a downstream is down or slow and retries would pile on.

  • **Bulkhead** — isolate resources (thread pools, connection pools, queues) per

dependency. Use so one slow dependency can't exhaust capacity shared by others.

  • **Graceful degradation** — fall back to a cached/stale value, partial result,

default, or hidden feature. Use when a usable-but-worse answer beats an error.

  • **Rate limiting / load shedding** — cap inbound work; reject or shape excess.

Use to protect a service from overload, abuse, or a stampeding caller.

  • **Redundancy / failover** — run N>1 of every component; promote a standby on

failure. Use to remove SPOFs. (Health checks/LB failover live in `load-balancing`.)

Rate-limiting algorithms (token bucket, leaky bucket, fixed/sliding window) and the circuit-breaker state machine are detailed in `references/deep-dive.md`.

Trade-offs

| Option | What it solves | What it worsens | Change it when | |---|---|---|---| | Timeout | Bounds blocked threads; stops one slow call hanging the caller | Too tight → false failures; too loose → cascades | Tune to the dependency's p99, not a guess | | Retry + backoff + jitter | Rides out transient blips | Multiplies load; duplicates non-idempotent writes | Add jitter + cap attempts + budget; require idempotency | | Circuit breaker | Fails fast, gives a sick dependency room to recover | Adds state/tuning; can trip on a blip and over-shed | Flapping → tune thresholds / half-open probe rate | | Bulkhead | Contains one failure to its own pool | Lower peak utilization; more pools to size | One noisy dependency starves others | | Graceful degradation | Keeps the user served when a dependency dies | Serves stale/partial; more code paths to test | Correctness must be exact → fail closed instead | | Rate limiting | Protects the service; bounds cost/abuse | Rejects legitimate bursts; needs shared state at scale | Limits too strict (valid drops) or too loose (overload) | | Redundancy / failover | Removes SPOFs; survives node/region loss | Cost, replication lag, failover consistency risk | Failover drops un-replicated writes → `consistency-coordination` |

Behavior under stress

This block exists to stop the system from amplifying its own outage.

  • **Retry storm:** a dependency slows, every caller retries, retries pile on the

retries of callers upstream, and load multiplies geometrically. *Mitigate:* exponential backoff with **jitter**, a per-request **retry budget** (cap total attempts), and a circuit breaker so a dead dependency isn't retried at all.

  • **Thundering herd on recovery:** a service comes back and every queued client

and expired cache entry hits it at once, knocking it over again. *Mitigate:* half-open circuit breakers that admit a trickle, jittered client reconnect, request coalescing, and slow-start ramp. (Cache-expiry stampede is `caching`.)

  • **Health-check stampede / accidental DDoS:** aggressive health checks or

load-balancer probes hammer a recovering instance. *Mitigate:* gentle probe intervals, fail-fast readiness, and draining. (Pro

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