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/tool-foundation-sprint-basics

Day 1 morning move of a Foundation Sprint. Forces explicit team choices on target customer, important problem, team advantage, and competitors and alternatives. Produces a single coherent strategic frame that becomes the input to Day 1 afternoon Differentiation. Use after the

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product-on-purpose-pm-skills
72668 skills6 agents11 commands2 hooks
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$ npx -y skills add product-on-purpose/pm-skills --skill tool-foundation-sprint-basics --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/tool-foundation-sprint-basics

Context preview

The summary Claude sees to decide when to auto-load this skill.

Day 1 morning move of a Foundation Sprint. Forces explicit team choices on target customer, important problem, team advantage, and competitors and alternatives. Produces a single coherent strategic frame that becomes the input to Day 1 afternoon Differentiation. Use after the

SKILL.md

tool-foundation-sprint-basics.SKILL.md
name: tool-foundation-sprint-basics
description: Day 1 morning move of a Foundation Sprint. Forces explicit team choices on target customer, important problem, team advantage, and competitors and alternatives. Produces a single coherent strategic frame that becomes the input to Day 1 afternoon Differentiation. Use after the sprint brief is signed and Day 1 morning is scheduled. Bundled artifact, not four separate decisions.
license: Apache-2.0
metadata:
  classification: tool
  version: "1.0.0"
  updated: 2026-07-04
  tool: foundation-sprint
  move: basics
  category: problem-framing
  frameworks:
    - foundation-sprint
    - click
    - character-note-and-vote
  timebox_minutes: 105
  roles:
    - facilitator
    - decider
    - pm
    - customer-expert
  prerequisites:
    - tool-foundation-sprint-brief
  inputs:
    - sprint brief
    - existing customer and market context packet
    - competitor and alternatives knowledge
    - team advantage notes
  outputs:
    - target customer statement
    - important problem statement
    - team advantage inventory
    - competitor and alternative map
    - note-and-vote trace per decision
  author: product-on-purpose

<!-- PM-Skills | https://github.com/product-on-purpose/pm-skills | Apache 2.0 -->

Foundation Sprint Basics

Day 1 morning of a Foundation Sprint. The team makes four foundational choices explicit: who the product is for, what important problem it solves, why this team has a right to win, and what customers do today instead. The output is one coherent strategic frame, not four separable decisions.

Family contract: [`docs/reference/skill-families/foundation-sprint-skills-contract.md`](../../docs/reference/skill-families/foundation-sprint-skills-contract.md). This skill is a member of `foundation-sprint-skills`.

When to Use

  • Day 1 morning of a Foundation Sprint, after the brief is signed.
  • The team has sufficient customer and market knowledge (per readiness verdict) to make informed choices.
  • Each of the four sub-decisions is open or contested; the team has not pre-aligned on any of them.
  • The Decider is in the room and ready to sign off on the bundled output before lunch.

When NOT to Use

  • The team lacks enough customer knowledge to choose a target customer or name an important problem. Run customer research or problem framing first; revisit when readiness criterion 3 passes.
  • The team has already committed to a specific customer-problem pair and just wants to validate it. Use a lighter validation tool; Basics is for genuine decision-making, not ratification theater.
  • Day 1 morning has slipped into afternoon. Differentiation depends on Basics being complete; if Basics did not produce a coherent frame by lunch, do not start Differentiation. Reframe or postpone.

What This Skill Produces

A single bundled artifact with five sections:

1. **Target customer statement**: a specific, named customer with markers (demographic, behavioral, contextual). 2. **Important problem statement**: a customer-perceived pain strong enough to drive switching from alternatives. 3. **Team advantage inventory**: the capabilities, insights, relationships, data, and timing edges that make this team credible against the problem. 4. **Competitor and alternative map**: direct competitors, substitute workflows, manual workarounds, internal tools, and the strongest baseline of all: doing nothing. 5. **Note-and-Vote trace**: a record of how each sub-decision was made, including alternatives considered and Decider rationale.

The artifact is treated as one coherent output, not four separate ones. The team signs off on the bundled frame, not on the components in isolation. See `references/TEMPLATE.md` for the canonical structure and `references/EXAMPLE.md` for the Brainshelf example.

The Four Sub-Decisions

Each sub-decision uses `tool-note-and-vote` (the silent ideation + voting + Decider supervote protocol). The skill structures the sequence but the decision protocol is the standalone note-and-vote tool.

1. Target customer (25-35 minutes)

The team produces 3-7 candidate customer descriptions through silent ideation, then votes, then the Decider supervotes one. The chosen customer MUST be specific (not "SaaS PMs" but "PMs at Series-B SaaS companies between 20 and 100 engineers"). The skill rejects vague segments and prompts the team to add markers until the description names someone the team can recognize.

2. Important problem (20-30 minutes)

The team names 3-7 candidate pains the chosen customer experiences. Vote, then Decider supervote. The chosen problem MUST be painful enough to drive switching from current behavior (including doing nothing). Mild annoyances are not Important Problems; the skill enforces this by asking explicitly: "What does the customer currently do, and why would they leave it for our solution?"

3. Team advantage inventory (20-30 minutes)

The team enumerates its specific edges: capabilities, insights, relationships, data, technology, distribution, timing. Vote to surface the top 2-3 (multi-vote), Decider confirms. The skill rejects generic advantages ("great team," "passionate") and prompts for specific evidence ("Sam previously built X at Y company"; "Riley has a 12k-member network in our target segment").

4. Competitor and alternative map (20-30 minutes)

The team maps the full alternative space: direct competitors, substitute workflows, manual workarounds, internal tools, and "do nothing." For each, the team notes what customers use it for and why people leave (or stay). The skill enforces inclusion of "do nothing" as a competitor; many teams forget that inertia is often the strongest alternative.

Inference Inputs

| Input | What the skill does with it | |---|---| | Sprint brief | Reads the Decision Target to scope which customers and problems are in-scope; out-of-scope candidates are flagged before voting | | Customer/market context packet | Pre-populates the silent ideation b

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68 plug-and-play, best-practice product management skills for AI agents: 30 Triple Diamond phase + 11 foundation + 12 utility + 15 tool (Foundation Sprint + Design Sprint). Plus 6 sub-agents, workflows, 200+ output samples, guides, and CI-enforced contracts. Apache 2.0.

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