/skills-store
Discover and use shared team skills stored in PostHog. Use when the user asks to list, browse, load, or manage "shared skills", "team skills", or references the "skills store" / "skill store".
Claude Code
$ npx -y skills add posthog/posthog --skill skills-store --agent claude-code
Codex
$ npx skills add posthog/posthog --skill skills-store -a codex -y
Cursor
$ npx skills add posthog/posthog --skill skills-store -a cursor -y
Gemini CLI
$ npx skills add posthog/posthog --skill skills-store -a gemini-cli -y
GitHub Copilot
$ npx skills add posthog/posthog --skill skills-store -a github-copilot -y
OpenCode
$ npx skills add posthog/posthog --skill skills-store -a opencode -y
Windsurf
$ npx skills add posthog/posthog --skill skills-store -a windsurf -y
SKILL.md
skills-store.SKILL.mdname: skills-store
description: >-
Discover and use shared team skills stored in PostHog.
Use when the user asks to list, browse, load, or manage "shared skills",
"team skills", or references the "skills store" / "skill store".
PostHog Skills Store
Skills are reusable agent workflows stored in PostHog following the [Agent Skills specification](https://agentskills.io/specification) — a body of instructions (SKILL.md) plus optional bundled files (scripts, references, assets), structured metadata, and an `allowed_tools` list.
PostHog is the primary store for team-shared skills — always use the PostHog MCP skill tools to manage them.
Available tools
| Tool | Purpose | | --------------------------- | ---------------------------------------------------------- | | `posthog:skill-list` | List all available skills (Level 1 — names + descriptions) | | `posthog:skill-get` | Fetch a skill by name (Level 2 — body + file manifest) | | `posthog:skill-file-get` | Fetch a single bundled file by path (Level 3 — on demand) | | `posthog:skill-create` | Store a new skill (optionally with bundled files) | | `posthog:skill-update` | Publish a new version (body, `edits`, or `file_edits`) | | `posthog:skill-file-create` | Add one bundled file to a skill (publishes a new version) | | `posthog:skill-file-delete` | Remove one bundled file from a skill | | `posthog:skill-file-rename` | Rename one bundled file (move without rewriting content) | | `posthog:skill-duplicate` | Duplicate an existing skill under a new name | | `posthog:skill-rename` | Rename a skill, keeping its versions, files, and owners | | `posthog:skill-archive` | Archive all versions of a skill by name (cannot be undone) |
Skills use progressive disclosure: discover by description, fetch the body only when relevant, and pull individual files on demand. Do not fetch every file eagerly.
Discovering skills
List all available skills:
posthog:skill-list
{}Search by keyword (matches name and description):
posthog:skill-list
{ "search": "fractal" }`skill-list` returns only name + description — never the body. Use descriptions to decide which skill to fetch. The whole point of descriptions is that you can pick the right skill without loading any bodies.
When the user names the skill, skip `skill-list` and call `skill-get` directly.
Loading and using a skill
Step 1 — Fetch the skill by name
posthog:skill-get
{ "skill_name": "make-fractals" }The response contains:
- `body` — the full SKILL.md instructions (read these like system instructions for the task)
- `license`, `compatibility`, `allowed_tools`, `metadata` — spec fields (see `allowed_tools` below)
- `files[]` — manifest of bundled files (path + content_type only, not content)
Step 2 — Follow the body
Read `body` and follow it. Treat it as your system instructions for this task.
Step 3 — Fetch bundled files as needed
When the body references a script or reference doc, pull it on demand:
posthog:skill-file-get
{ "skill_name": "make-fractals", "file_path": "scripts/mandelbrot.py" }Only fetch files you actually need. If the body's decision tree points at one script, don't preload the others.
Creating a skill
Follow the [Agent Skills specification](https://agentskills.io/specification) when creating skills:
- **`name`** — kebab-case, max 64 chars, no leading/trailing/consecutive hyphens
- **`description`** — explain what it does AND when to use it. Include keywords agents will search for. This is the only thing visible at discovery time — make it count.
- **`body`** — keep under ~500 lines. Move detailed reference material, SQL, scripts, and long examples into bundled `files` so the body stays scannable.
- **Files** — use `scripts/` for executable code, `references/` for docs, `assets/` for templates/data. Agents pull these on demand via `skill-file-get`, so splitting keeps context lean.
- **`allowed_tools`** — the tools the skill asks to use. A harness that reads the skill from a file (zip export, git marketplace, a `content=full` bundle) treats the list as pre-approved. A harness that loads the skill over MCP, including the default `content=stub` bundle, ignores the list until the user approves that grant, so do not rely on it to widen access.
Bundled files are optional and can be included in a single create call:
posthog:skill-create
{
"name": "make-fractals",
"description": "Generate fractal images as PNGs. Use when the user asks to make, render, or visualize fractals.",
"body": "# make-fractals\n\nWhen to use... Workflow... Output contract...",
"license": "MIT",
"compatibility": "Requires Python 3.10+ with Pillow and numpy",
"allowed_tools": ["Bash", "Write"],
"metadata": { "author": "posthog", "category": "visualization" },
"files": [
{ "path": "scripts/mandelbrot.py", "content": "...", "content_type": "text/x-python" },
{ "path": "references/primer.md", "content": "# Primer\n...", "content_type": "text/markdown" }
]
}Updating a skill
Each write publishes a new immutable version. Always fetch first to get the current version, then update with `base_version` for concurrency checks:
posthog:skill-get
{ "skill_name": "make-fractals" }Pick the most surgical primitive for what you're changing — the API offers several so you don't have to round-trip the whole skill to tweak one part. Anything you don't touch is carried forward from the current latest.
Editing the body
Full replacement (good for substantial rewrites):
posthog:skill-update
{
"skill_name": "make-fractals",
"body": "# make-fractals\n\nUpdated instructions...",
"base_version": 2
}Incremental find/replace (good for small tweaks — no round-tripping the whole body):
p
Read more
name: skills-store description: >- Discover and use shared team skills stored in PostHog. Use when the user asks to list, browse, load, or manage "shared skills", "team skills", or references the "skills store" / "skill store".
PostHog Skills Store
Skills are reusable agent workflows stored in PostHog following the [Agent Skills specification](https://agentskills.io/specification) — a body of instructions (SKILL.md) plus optional bundled files (scripts, references, assets), structured metadata, and an `allowed_tools` list.
PostHog is the primary store for team-shared skills — always use the PostHog MCP skill tools to manage them.
Available tools
| Tool | Purpose | | --------------------------- | ---------------------------------------------------------- | | `posthog:skill-list` | List all available skills (Level 1 — names + descriptions) | | `posthog:skill-get` | Fetch a skill by name (Level 2 — body + file manifest) | | `posthog:skill-file-get` | Fetch a single bundled file by path (Level 3 — on demand) | | `posthog:skill-create` | Store a new skill (optionally with bundled files) | | `posthog:skill-update` | Publish a new version (body, `edits`, or `file_edits`) | | `posthog:skill-file-create` | Add one bundled file to a skill (publishes a new version) | | `posthog:skill-file-delete` | Remove one bundled file from a skill | | `posthog:skill-file-rename` | Rename one bundled file (move without rewriting content) | | `posthog:skill-duplicate` | Duplicate an existing skill under a new name | | `posthog:skill-rename` | Rename a skill, keeping its versions, files, and owners | | `posthog:skill-archive` | Archive all versions of a skill by name (cannot be undone) |
Skills use progressive disclosure: discover by description, fetch the body only when relevant, and pull individual files on demand. Do not fetch every file eagerly.
Discovering skills
List all available skills:
posthog:skill-list
{}Search by keyword (matches name and description):
posthog:skill-list
{ "search": "fractal" }`skill-list` returns only name + description — never the body. Use descriptions to decide which skill to fetch. The whole point of descriptions is that you can pick the right skill without loading any bodies.
When the user names the skill, skip `skill-list` and call `skill-get` directly.
Loading and using a skill
Step 1 — Fetch the skill by name
posthog:skill-get
{ "skill_name": "make-fractals" }The response contains:
- `body` — the full SKILL.md instructions (read these like system instructions for the task)
- `license`, `compatibility`, `allowed_tools`, `metadata` — spec fields (see `allowed_tools` below)
- `files[]` — manifest of bundled files (path + content_type only, not content)
Step 2 — Follow the body
Read `body` and follow it. Treat it as your system instructions for this task.
Step 3 — Fetch bundled files as needed
When the body references a script or reference doc, pull it on demand:
posthog:skill-file-get
{ "skill_name": "make-fractals", "file_path": "scripts/mandelbrot.py" }Only fetch files you actually need. If the body's decision tree points at one script, don't preload the others.
Creating a skill
Follow the [Agent Skills specification](https://agentskills.io/specification) when creating skills:
- **`name`** — kebab-case, max 64 chars, no leading/trailing/consecutive hyphens
- **`description`** — explain what it does AND when to use it. Include keywords agents will search for. This is the only thing visible at discovery time — make it count.
- **`body`** — keep under ~500 lines. Move detailed reference material, SQL, scripts, and long examples into bundled `files` so the body stays scannable.
- **Files** — use `scripts/` for executable code, `references/` for docs, `assets/` for templates/data. Agents pull these on demand via `skill-file-get`, so splitting keeps context lean.
- **`allowed_tools`** — the tools the skill asks to use. A harness that reads the skill from a file (zip export, git marketplace, a `content=full` bundle) treats the list as pre-approved. A harness that loads the skill over MCP, including the default `content=stub` bundle, ignores the list until the user approves that grant, so do not rely on it to widen access.
Bundled files are optional and can be included in a single create call:
posthog:skill-create
{
"name": "make-fractals",
"description": "Generate fractal images as PNGs. Use when the user asks to make, render, or visualize fractals.",
"body": "# make-fractals\n\nWhen to use... Workflow... Output contract...",
"license": "MIT",
"compatibility": "Requires Python 3.10+ with Pillow and numpy",
"allowed_tools": ["Bash", "Write"],
"metadata": { "author": "posthog", "category": "visualization" },
"files": [
{ "path": "scripts/mandelbrot.py", "content": "...", "content_type": "text/x-python" },
{ "path": "references/primer.md", "content": "# Primer\n...", "content_type": "text/markdown" }
]
}Updating a skill
Each write publishes a new immutable version. Always fetch first to get the current version, then update with `base_version` for concurrency checks:
posthog:skill-get
{ "skill_name": "make-fractals" }Pick the most surgical primitive for what you're changing — the API offers several so you don't have to round-trip the whole skill to tweak one part. Anything you don't touch is carried forward from the current latest.
Editing the body
Full replacement (good for substantial rewrites):
posthog:skill-update
{
"skill_name": "make-fractals",
"body": "# make-fractals\n\nUpdated instructions...",
"base_version": 2
}Incremental find/replace (good for small tweaks — no round-tripping the whole body):
p
:hedgehog: PostHog is the leading platform for building self-driving products. Our developer tools – AI observability, analytics, session replay, flags, experiments, error tracking, logs, and more – capture all the context agents need to diagnose problems, uncover opportunities, and ship fixes. Steer it all from Slack, web, desktop, or the MCP.
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Questions about skills-store.
- Which coding agents can use skills-store?
- skills-store installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

