/diagnosing-stacktrace-symbolication
Help users debug PostHog Error Tracking stack-trace symbolication for any supported platform — JavaScript/TypeScript web, React Native (Hermes), Android (Proguard / R8), or iOS / macOS (dSYM). The PostHog symbol-set lookup flow is universal across platforms; build-tool and
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SKILL.md
diagnosing-stacktrace-symbolication.SKILL.mdname: diagnosing-stacktrace-symbolication
description: >
Help users debug PostHog Error Tracking stack-trace symbolication for any supported platform — JavaScript/TypeScript
web, React Native (Hermes), Android (Proguard / R8), or iOS / macOS (dSYM). The PostHog symbol-set lookup flow is
universal across platforms; build-tool and artifact details live in per-platform references (JavaScript is fleshed
out, others come as we encounter them). Use when stack frames stay minified or obfuscated after symbols are
uploaded, PostHog symbol sets show last_used but frames are not readable, chunk IDs or dSYM UUIDs do not match,
"Token not found" appears, uploaded source maps / dSYMs / Proguard mappings look empty, or bundler /
symbol-upload configuration needs troubleshooting.
Diagnosing stack-trace symbolication
Symbolication is the cross-platform name for what JavaScript source-map lookup, Hermes function-offset resolution, Proguard / R8 demangling, and dSYM address-to-line lookup all do — turn a minified or obfuscated frame back into a readable file, function, and line.
Work through the user's build and PostHog symbol sets as one pipeline: build config -> generated symbol artifacts (JavaScript source maps, Hermes maps, Proguard mappings, or dSYM bundles) -> uploaded symbol set in PostHog -> captured error frame. Most failures become obvious once those four pieces are checked in order.
Platforms
| Platform | Symbol-data type | Reference | | --------------------------- | ---------------- | ------------------------------------------- | | JavaScript / TypeScript web | source-and-map | [javascript.md](./references/javascript.md) | | React Native (Hermes) | hermes | _coming soon_ | | Android (Proguard / R8) | proguard | _coming soon_ | | iOS / macOS (dSYM) | apple-dsym | _coming soon_ |
Step 3 of the workflow (symbol-set lookup in PostHog) is identical across platforms — `posthog-cli symbol-sets extract` handles all four container types. Steps 1, 2, and the platform-specific failure modes live in the per-platform reference.
Workflow
Step 1 - Find how symbol data is produced and uploaded
Look at the app repo's build scripts and PostHog upload config. Confirm which PostHog package handles the upload (`@posthog/rollup-plugin`, `@posthog/webpack-plugin`, `@posthog/nextjs-config`, `@posthog/nuxt`, or direct `posthog-cli`) and which directory or asset it processes. See the platform reference for build-tool-specific config inspection.
For debugging, prefer a build where symbol artifacts remain on disk after upload so you can compare local artifacts against what PostHog received. JavaScript example with the Vite plugin (the platform reference covers the equivalent setting for other build tools):
sourcemaps: {
enabled: true,
deleteAfterUpload: false,
}Step 2 - Build and inspect local artifacts
Run the production build that uploads symbols, then inspect the emitted files locally. The exact files and helper invocation differ per platform — see the platform reference for the helper command, expected file shape, and common build-time pitfalls (notably empty-mappings false positives that look like upload bugs but are actually bundler config issues).
If local artifacts already look wrong, fix the build before debugging the PostHog upload.
Step 3 - Check symbol sets in PostHog
Look up the symbol set whose `ref` matches the captured frame's `chunk_id` using the dedicated MCP tools — they handle auth, project scoping, and pagination automatically:
- `posthog:error-tracking-symbol-sets-list` with `ref=<chunk_id>` returns the matching row.
- `posthog:error-tracking-symbol-sets-retrieve` with the ID returns the same shape (and confirms permissions).
- `posthog:error-tracking-symbol-sets-download-retrieve` returns a one-hour presigned URL pointing at the uploaded
symbol-data file. Download it immediately; do not echo the URL back unless the user explicitly asks.
If MCP access is not available, the same data is in **Project settings > Error tracking > Symbol sets** in the PostHog UI.
Interpret the row:
- `ref` must match the captured frame `chunk_id`.
- `last_used` updating means PostHog found and loaded that symbol set. It does not guarantee the frame resolved.
- `has_uploaded_file: false` means the upload did not complete.
- A non-null `failure_reason` means PostHog could not parse or load the uploaded symbol data.
The downloaded file is a PostHog symbol-data container (compressed Rust-encoded payload), not plain JSON. Extract it with `posthog-cli`:
posthog-cli symbol-sets extract symbolset.bin -o ./extracted
# or, without installing globally:
# npx @posthog/cli symbol-sets extract symbolset.bin -o ./extracted
# bunx @posthog/cli symbol-sets extract symbolset.bin -o ./extracted
`posthog-cli symbol-sets extract` handles all four symbol-set types (source-and-map, hermes, proguard, dSYM) and writes the extracted files into the output directory. Once extracted, summarize using the platform reference's helper.
Step 4 - Compare local, uploaded, and served files
Use the failure location to decide what to compare:
- Local artifact empty and uploaded artifact empty: build tool emitted unusable symbols.
- Local artifact valid but uploaded artifact empty: upload processing selected or packed the wrong data.
- Uploaded artifact valid but production stack stays minified or obfuscated: compare deployed binary bytes to the
binary that was uploaded with the symbols.
- `Token not found`: PostHog loaded the symbol data but the captured generated position did not match any token in
the uploaded artifact. Usually points to a changed binary after upload, wrong line / column capture (JavaScript) or wrong frame offset (Hermes / dSYM), or a symbol-covera
Read more
name: diagnosing-stacktrace-symbolication description: > Help users debug PostHog Error Tracking stack-trace symbolication for any supported platform — JavaScript/TypeScript web, React Native (Hermes), Android (Proguard / R8), or iOS / macOS (dSYM). The PostHog symbol-set lookup flow is universal across platforms; build-tool and artifact details live in per-platform references (JavaScript is fleshed out, others come as we encounter them). Use when stack frames stay minified or obfuscated after symbols are uploaded, PostHog symbol sets show last_used but frames are not readable, chunk IDs or dSYM UUIDs do not match, "Token not found" appears, uploaded source maps / dSYMs / Proguard mappings look empty, or bundler / symbol-upload configuration needs troubleshooting.
Diagnosing stack-trace symbolication
Symbolication is the cross-platform name for what JavaScript source-map lookup, Hermes function-offset resolution, Proguard / R8 demangling, and dSYM address-to-line lookup all do — turn a minified or obfuscated frame back into a readable file, function, and line.
Work through the user's build and PostHog symbol sets as one pipeline: build config -> generated symbol artifacts (JavaScript source maps, Hermes maps, Proguard mappings, or dSYM bundles) -> uploaded symbol set in PostHog -> captured error frame. Most failures become obvious once those four pieces are checked in order.
Platforms
| Platform | Symbol-data type | Reference | | --------------------------- | ---------------- | ------------------------------------------- | | JavaScript / TypeScript web | source-and-map | [javascript.md](./references/javascript.md) | | React Native (Hermes) | hermes | _coming soon_ | | Android (Proguard / R8) | proguard | _coming soon_ | | iOS / macOS (dSYM) | apple-dsym | _coming soon_ |
Step 3 of the workflow (symbol-set lookup in PostHog) is identical across platforms — `posthog-cli symbol-sets extract` handles all four container types. Steps 1, 2, and the platform-specific failure modes live in the per-platform reference.
Workflow
Step 1 - Find how symbol data is produced and uploaded
Look at the app repo's build scripts and PostHog upload config. Confirm which PostHog package handles the upload (`@posthog/rollup-plugin`, `@posthog/webpack-plugin`, `@posthog/nextjs-config`, `@posthog/nuxt`, or direct `posthog-cli`) and which directory or asset it processes. See the platform reference for build-tool-specific config inspection.
For debugging, prefer a build where symbol artifacts remain on disk after upload so you can compare local artifacts against what PostHog received. JavaScript example with the Vite plugin (the platform reference covers the equivalent setting for other build tools):
sourcemaps: {
enabled: true,
deleteAfterUpload: false,
}Step 2 - Build and inspect local artifacts
Run the production build that uploads symbols, then inspect the emitted files locally. The exact files and helper invocation differ per platform — see the platform reference for the helper command, expected file shape, and common build-time pitfalls (notably empty-mappings false positives that look like upload bugs but are actually bundler config issues).
If local artifacts already look wrong, fix the build before debugging the PostHog upload.
Step 3 - Check symbol sets in PostHog
Look up the symbol set whose `ref` matches the captured frame's `chunk_id` using the dedicated MCP tools — they handle auth, project scoping, and pagination automatically:
- `posthog:error-tracking-symbol-sets-list` with `ref=<chunk_id>` returns the matching row.
- `posthog:error-tracking-symbol-sets-retrieve` with the ID returns the same shape (and confirms permissions).
- `posthog:error-tracking-symbol-sets-download-retrieve` returns a one-hour presigned URL pointing at the uploaded
symbol-data file. Download it immediately; do not echo the URL back unless the user explicitly asks.
If MCP access is not available, the same data is in **Project settings > Error tracking > Symbol sets** in the PostHog UI.
Interpret the row:
- `ref` must match the captured frame `chunk_id`.
- `last_used` updating means PostHog found and loaded that symbol set. It does not guarantee the frame resolved.
- `has_uploaded_file: false` means the upload did not complete.
- A non-null `failure_reason` means PostHog could not parse or load the uploaded symbol data.
The downloaded file is a PostHog symbol-data container (compressed Rust-encoded payload), not plain JSON. Extract it with `posthog-cli`:
posthog-cli symbol-sets extract symbolset.bin -o ./extracted # or, without installing globally: # npx @posthog/cli symbol-sets extract symbolset.bin -o ./extracted # bunx @posthog/cli symbol-sets extract symbolset.bin -o ./extracted
`posthog-cli symbol-sets extract` handles all four symbol-set types (source-and-map, hermes, proguard, dSYM) and writes the extracted files into the output directory. Once extracted, summarize using the platform reference's helper.
Step 4 - Compare local, uploaded, and served files
Use the failure location to decide what to compare:
- Local artifact empty and uploaded artifact empty: build tool emitted unusable symbols.
- Local artifact valid but uploaded artifact empty: upload processing selected or packed the wrong data.
- Uploaded artifact valid but production stack stays minified or obfuscated: compare deployed binary bytes to the
binary that was uploaded with the symbols.
- `Token not found`: PostHog loaded the symbol data but the captured generated position did not match any token in
the uploaded artifact. Usually points to a changed binary after upload, wrong line / column capture (JavaScript) or wrong frame offset (Hermes / dSYM), or a symbol-covera
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Questions about diagnosing-stacktrace-symbolication.
- Which coding agents can use diagnosing-stacktrace-symbolication?
- diagnosing-stacktrace-symbolication installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

