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/building-html-canvases

Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components add no useful structure. Use after building-canvases has routed a canvas request

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Install
$ npx -y skills add posthog/posthog --skill building-html-canvases --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/building-html-canvases

Context preview

The summary Claude sees to decide when to auto-load this skill.

Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components add no useful structure. Use after building-canvases has routed a canvas request

SKILL.md

building-html-canvases.SKILL.md
name: building-html-canvases
description: >
  Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles,
  generative graphics, 2D canvas and WebGL experiences, and focused experiments where React
  components add no useful structure. Use after building-canvases has routed a canvas request to a
  plain-HTML/browser-API implementation. Covers the thin component wrapper the current runtime
  requires, styling and theming without Quill, drawing surfaces, and animation/cleanup patterns.

Building HTML canvases

Some canvases are documents or graphics programs, not applications: a written report, a diagram, a generative-art piece, a WebGL scene. For these, semantic HTML, CSS, and direct browser APIs are the right tools — don't force Quill components or React state onto a static page.

The wrapper the current runtime requires

Every canvas keeps `src/canvas.tsx` as its mounted React entry component (default export, no props). Keep the React layer as a thin shell and write the experience in HTML/CSS/browser APIs inside it:

  • A document is JSX that is effectively semantic HTML — `<article>`, headings, lists, tables,

figures — with a `<style>` block for typography and layout. Write real, specific copy.

  • A drawing/WebGL program renders a `<canvas>` element and drives it imperatively from a

`useEffect` via a ref: get the 2D/WebGL context, run the setup and render loop there.

  • Clean up in the effect's return: cancel `requestAnimationFrame` loops, remove listeners, and

release contexts, so theme switches and remounts don't leak or double-run.

  • Mixing tiers is fine: a mostly static page can mount one interactive island, and a data board

can hand a chart's `<canvas>` to imperative code while React owns the chrome.

The import allowlist still applies (react, react-dom, @posthog/quill, recharts, lucide-react, dayjs) — browser globals (`document`, `CanvasRenderingContext2D`, `WebGLRenderingContext`, `requestAnimationFrame`, `IntersectionObserver`, Web Audio, etc.) need no import. Three.js and other npm graphics libraries are not yet loadable; write against raw WebGL or 2D canvas until the build pipeline's dependency admission ships.

Styling and theme without Quill

  • Use Tailwind utilities and/or a `<style>` block (keyframes and complex selectors are fine).
  • The host toggles a `.dark` class on the document root when the user's PostHog theme changes.

Define your colors as CSS variables under `:root { … }` with overrides under `html.dark { … }`, or use theme token utilities (`bg-background`, `text-foreground`, `border-border`) — never a light-only hardcoded color.

  • For canvas/WebGL drawing colors, read the resolved token at runtime

(`getComputedStyle(document.documentElement).getPropertyValue("--primary")`) or your own CSS variables, and re-read on theme change if the scene is long-lived.

Rules that still apply

  • No `fetch()`/`XMLHttpRequest`, no `<script>` tags, no dynamic `import()`, no remote assets —

the sandbox blocks them. PostHog data comes only through the `ph` bridge (see the `querying-canvas-data` skill), including `ph.capture` for interaction analytics.

  • External links go through `ph.openExternal(url)` (posthog.com origins only), from a user

interaction.

  • Validate and publish through the canvas tools as described in `validating-and-publishing-canvases`.
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