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Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's
$ npx -y skills add poco-ai/poco-claw --skill skill-creator --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/skill-creatorContext preview
The summary Claude sees to decide when to auto-load this skill.
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's
name: skill-creator description: Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
A skill for creating new skills and iteratively improving them.
At a high level, the process of creating a skill goes like this:
Your job when using this skill is to figure out where the user is in this process and then jump in and help them progress through these stages. So for instance, maybe they're like "I want to make a skill for X". You can help narrow down what they mean, write a draft, write the test cases, figure out how they want to evaluate, run all the prompts, and repeat.
Important: when a user says they want to "create a skill", do not assume the goal is only to leave files in the local workspace. In Poco, the normal end state is to get the skill reviewed and then persisted into the user's installed skills via the upload script / review flow. If the user only wants a local draft, that's fine, but otherwise guide the work toward either:
On the other hand, maybe they already have a draft of the skill. In this case you can go straight to the eval/iterate part of the loop.
Of course, you should always be flexible and if the user is like "I don't need to run a bunch of evaluations, just vibe with me", you can do that instead.
Then after the skill is done (but again, the order is flexible), you can also run the skill description improver, which we have a whole separate script for, to optimize the triggering of the skill.
Cool? Cool.
Once the skill files are ready in the workspace and the user wants to keep them, submit the skill for review with:
python ~/.claude/skills/skill-creator/scripts/upload_skill.py --folder /workspace/skills/<skill-name>
Create and edit the draft in the user-visible workspace folder `/workspace/skills/<skill-name>` (or `skills/<skill-name>` when your cwd is `/workspace`). Do not use `/.config/...` or `/workspace/.config/...` as the authoring location.
The hidden `.config/skills/...` path is only a review-staging location managed by the upload flow. The hidden `.claude/skills/...` path is only for optional local testing/discovery. The user-visible workspace copy under `/workspace/skills/...` should remain the source of truth.
Recommended local workflow in Poco:
1. Create the editable source folder in a user-visible workspace location, preferably `/workspace/skills/<skill-name>` (or `skills/<skill-name>`). 2. If you need Claude Code to discover the skill during local testing, create a project-skill symlink at `/workspace/.claude/skills/<skill-name>` pointing to `/workspace/skills/<skill-name>`. 3. Keep editing the visible workspace folder as the source of truth so the user can inspect it in the file tree. 4. When submitting for review, call `upload_skill.py --folder /workspace/skills/<skill-name>` (or the equivalent workspace-relative path). The script will stage a review copy under `.config/skills/<skill-name>` automatically.
If you accidentally pass `.config/skills/<skill-name>` to the upload flow, Poco will try to detect the matching visible draft at `/workspace/skills/<skill-name>` and prefer that copy automatically.
Only submit the finished skill folder itself. Do not submit `.claude`, `.claude_data`, or other runtime directories wholesale. If the draft currently lives under a hidden runtime path such as `/.claude/skills/<skill-name>` or `/.claude_data/skills/<skill-name>`, first copy or link it back to `/workspace/skills/<skill-name>` so the user can see it, then submit from the visible workspace folder. The `upload_skill.py` script will create the hidden review copy automatically.
Use `--name <override-name>` if the final installed skill name should differ from the folder name. The script submits a pending review request; after it succeeds, tell the user to confirm or cancel the skill in the UI review card.
This step is the normal persistence path: it creates a pending review record that can later install or update the skill in the user's database-backed skill list. Do not present "skill created" as complete if you only wrote local files but did not submit them, unless the user explicitly asked to stop at the local-draft stage.
If you are not the one triggering the upload, explicitly tell the user that they still need to run the upload step (or use the UI flow) to persist the skill beyond the current workspace.
The skill creator is liable to be used by people across a wide range of familiarity with coding jargon. If you haven't heard (and how could you, it's only very recently
A safer, more beautiful, and easier-to-use OpenClaw alternative
Repo: poco-ai/poco-claw
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