pixijs-accessibility
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers…
Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles,
$ npx -y skills add pixijs/pixijs-skills --skill pixijs-scene-text --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/pixijs-scene-textContext preview
The summary Claude sees to decide when to auto-load this skill.
Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles,
name: pixijs-scene-text description: "Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions, HTMLTextOptions, BitmapText, SplitTextOptions, SplitBitmapTextOptions. Triggers on: Text, BitmapText, HTMLText, SplitText, SplitBitmapText, TextStyle, HTMLTextStyle, BitmapFont.install, tagStyles, fontFamily, wordWrap." license: MIT
PixiJS has five text-rendering classes that cover different trade-offs between styling, performance, and animation. `Text` renders to a canvas for full CSS-style fidelity. `BitmapText` reads from a pre-generated atlas for cheap updates. `HTMLText` renders an HTML fragment via SVG `<foreignObject>` for rich markup. `SplitText` and `SplitBitmapText` wrap the first two classes and expose per-character, per-word, and per-line containers for animation.
Assumes familiarity with `pixijs-scene-core-concepts`. All text classes are leaf nodes; they cannot have children. Wrap multiple text instances in a `Container` to group them.
const text = new Text({
text: "Hello PixiJS",
style: {
fontFamily: "Arial",
fontSize: 36,
fill: 0xffffff,
stroke: { color: 0x4a1850, width: 5 },
dropShadow: { color: 0x000000, blur: 4, distance: 6 },
},
});
text.anchor.set(0.5);
text.x = app.screen.width / 2;
text.y = 40;
app.stage.addChild(text);All text classes use options-object constructors; positional `(string, style)` from v7 is not supported.
**Related skills:** `pixijs-scene-core-concepts` (leaves, transforms), `pixijs-assets` (font loading), `pixijs-performance` (BitmapText tradeoffs), `pixijs-color` (`FillInput` for fill/stroke), `pixijs-scene-graphics` (gradients and patterns reused via `FillInput`).
| Variant | Use when | Trade-offs | Reference | | ----------------- | ------------------------------------------------------------------ | --------------------------------------------------------------------- | ------------------------------------------------------------------ | | `Text` | High-quality static or infrequent-update labels | Expensive to update (canvas re-draw + GPU upload) | [references/text.md](references/text.md) | | `BitmapText` | Scores, timers, gameplay labels, anything that changes every frame | Limited styling; fixed glyph atlas; requires MSDF for crisp scaling | [references/bitmap-text.md](references/bitmap-text.md) | | `HTMLText` | Rich formatted text, mixed styles, real HTML tags | Async rendering (one frame delay); similar update cost to `Text` | [references/html-text.md](references/html-text.md) | | `SplitText` | Per-character animation with rich styling | Each char is a full `Text`; expensive for long strings | [references/split-text.md](references/split-text.md) | | `SplitBitmapText` | Per-character animation on long strings or dynamic content | Inherits BitmapText limitations (glyph atlas, no MSDF-free crispness) | [references/split-bitmap-text.md](references/split-bitmap-text.md) |
| Update trigger | Text | BitmapText | HTMLText | SplitText | SplitBitmapText | | ------------------- | ---- | ---------- | -------- | ----------------------------- | ------------------------ | | Changing `.text` | High | Very low | High | Very high (N text re-renders) | Low (N quad repositions) | | Changing `.style` | High | Medium | High | Very high | Medium | | Moving (`.x`, `.y`) | Free | Free | Free | Free | Free | | Rotating / scaling | Free | Free | Free | Free | Free |
"Free" = normal Container transform cost. "High" = new canvas draw + GPU upload. "Very low" = quad reposition only. Update strings that change per-frame only on `BitmapText` or `SplitBitmapText`.
Official AI skills for PixiJS. These skills teach AI coding agents how to correctly use PixiJS
Repo: pixijs/pixijs-skills
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers…
Use this skill when creating and configuring a PixiJS v8 Application. Covers new…
Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init,…
Use this skill when compositing display objects with blend modes in PixiJS v8. Covers…
Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color…
Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes…