pixijs-accessibility
Use this skill when adding screen reader and keyboard navigation to PixiJS v8 apps. Covers…
Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or
$ npx -y skills add pixijs/pixijs-skills --skill pixijs-assets --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/pixijs-assetsContext preview
The summary Claude sees to decide when to auto-load this skill.
Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or
name: pixijs-assets description: "Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resolution detection, per-asset data options, and forcing a specific loader with the parser field (for extension-less URLs). Triggers on: Assets, Assets.load, Assets.init, loadBundle, manifest, backgroundLoad, Spritesheet, Cache, LoadOptions, unload, parser, loadParser, loadWebFont, loadBitmapFont, loadVideoTextures, GifSource, VideoSourceOptions." license: MIT
The `Assets` API is PixiJS's asset loader, resolver, and cache in one singleton. Use it to load textures, video, spritesheets, fonts, JSON, and other resources with format detection, resolution switching, bundle grouping, progress tracking, and GPU cleanup.
await Assets.init({ basePath: "/static/" });
const texture = await Assets.load("bunny.png");
const sprite = new Sprite(texture);
app.stage.addChild(sprite);
const [hero, enemy] = await Assets.load(["hero.png", "enemy.png"]);
await Assets.load({
alias: "logo",
src: "logo.webp",
});
const logo = new Sprite(Assets.get("logo"));`Assets.init()` is optional but recommended for setting `basePath`, `texturePreference`, or a manifest. After init, call `Assets.load()` with a URL, alias, array, or `UnresolvedAsset`; resolved assets are cached and re-resolved by `Assets.get()`.
| Type | Extensions | Parser ID | Loader | | ------------------- | ---------------------------------------------------------------- | ----------------------------- | ------------------------------------------------------------------------------------------------------------------------------- | | Textures | `.png`, `.jpg`, `.jpeg`, `.webp`, `.avif` | `texture` | `loadTextures` | | SVG | `.svg` | `svg` | `loadSvg` (see `references/svg.md`) | | Video textures | `.mp4`, `.m4v`, `.webm`, `.ogg`, `.ogv`, `.h264`, `.avi`, `.mov` | `video` | `loadVideoTextures` (see `references/video.md`) | | Sprite sheets | `.json` (Spritesheet format) | `spritesheet` | `spritesheetAsset` (see `references/spritesheet.md`) | | Bitmap fonts | `.fnt`, `.xml` | `bitmap-font` | `loadBitmapFont` (loading works by default; rendering `BitmapText` requires `'pixi.js/text-bitmap'`; see `references/fonts.md`) | | Web fonts | `.ttf`, `.otf`, `.woff`, `.woff2` | `web-font` | `loadWebFont` (see `references/fonts.md`) | | JSON | `.json` | `json` | `loadJson` | | Text | `.txt` | `text` | `loadTxt` | | Compressed textures | `.basis`, `.dds`, `.ktx`, `.ktx2` | `basis`, `dds`, `ktx`, `ktx2` | See `references/compressed-textures.md` | | Animated GIFs | `.gif` | `gif` | Requires `'pixi.js/gif'`; returns `GifSource` (see `references/gif.md`) |
The **Parser ID** column is the value you pass to the top-level `parser` field on an asset descriptor to force a specific loader. See "Forcing a parser" below.
By default, PixiJS picks a loader by matching the file extension or MIME type. When your URL lacks an extension (CDN signed URLs, blob URLs, API endpoints, content-hashed paths), the resolver can't tell the loader what to do. Set the top-level `parser` field on the asset descriptor to force a specific loader:
// Signed CDN URL with no extension
const texture = await Assets.load({
src: "https://cdn.example.com/signed/abc123?token=xyz",
parser: "texture",
});
// API endpoint that returns JSON
const data = await Assets.load({
alias: "config",
src: "https://api.example.com/v1/config",
parser: "json",
});
// Extension-less font URL with explicit family
await Assets.load({
src: "https://cdn.example.com/fonts/hero-v2",
parser: "web-font",
data: { family: "Hero", weights: ["400", "700"] },
});
// Video stream without a file extension
const clipTexture = await Assets.load({
src: "https://cdn.example.com/stream/xyz",
parser: "video",
data: { mime: "video/mp4", muted: true, playsinline: true },
});The `parser` field goes at the top level of the asset descriptor (alongside `src` and `data`), not inside `data`. It takes any parser ID
Official AI skills for PixiJS. These skills teach AI coding agents how to correctly use PixiJS
Repo: pixijs/pixijs-skills
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