/pixijs-scene-container
Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint,
$ npx -y skills add pixijs/pixijs-skills --skill pixijs-scene-container --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/pixijs-scene-container
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint,
SKILL.md
pixijs-scene-container.SKILL.mdname: pixijs-scene-container
description: "Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions."
license: MIT
`Container` is the general-purpose node of the PixiJS v8 scene graph. It holds children and applies transforms, alpha, tint, and blend mode to its whole subtree. Every display object you make will either be a `Container` you're building a branch on, or a leaf (`Sprite`, `Graphics`, `Text`, `Mesh`) that you nest inside one.
Assumes familiarity with `pixijs-scene-core-concepts`.
Quick Start
const group = new Container({
label: "hero-group",
x: 200,
y: 150,
sortableChildren: true,
});
const body = new Sprite(await Assets.load("body.png"));
const head = new Sprite(await Assets.load("head.png"));
head.position.set(0, -40);
head.zIndex = 1;
group.addChild(body, head);
group.pivot.set(group.width / 2, group.height / 2);
group.scale.set(1.5);
app.stage.addChild(group);**Related skills:** `pixijs-scene-core-concepts` (scene graph mental model, masking, layers, render groups), `pixijs-scene-sprite` / `pixijs-scene-graphics` / `pixijs-scene-text` / `pixijs-scene-mesh` (leaf objects that go inside containers), `pixijs-events` (`eventMode`, hit testing), `pixijs-math` (Matrix, toGlobal/toLocal detail), `pixijs-performance` (`cacheAsTexture`, culling, render groups).
Core Patterns
Constructor options
const container = new Container({
label: "world",
x: 100,
y: 50,
scale: 2,
rotation: Math.PI / 4,
alpha: 0.8,
visible: true,
tint: 0xffaa00,
blendMode: "add",
sortableChildren: true,
isRenderGroup: true,
origin: { x: 0, y: 0 },
boundsArea: new Rectangle(0, 0, 1920, 1080),
});All `Container` options (`position`, `scale`, `tint`, `label`, `filters`, `zIndex`, etc.) are also valid here — see `skills/pixijs-scene-core-concepts/references/constructor-options.md`.
The `Container` constructor uses `assignWithIgnore` to bulk-copy every field in the options object onto the instance except `children`, `parent`, and `effects`. Any public property of `Container` is a valid constructor option: `cullable`, `cullArea`, `mask`, `filterArea`, `eventMode`, `hitArea`, and so on. The options block above groups the most common ones; see the shared reference above for the full list.
`isRenderGroup: true` promotes the container to its own render group so its transforms are applied on the GPU rather than recomputed per-child on the CPU. Use it on stable sub-trees (large static worlds, UI layers). Don't overuse; most scenes don't need explicit render groups and too many hurts performance. Profile before promoting. See `pixijs-scene-core-concepts/references/scene-management.md`.
`sortableChildren: true` causes children to be re-sorted by `zIndex` at the next render. See `zIndex` below.
`origin` is a first-class v8 transform helper: an `ObservablePoint` that acts as a rotation/scale center **without** moving the container. Where `pivot` shifts the projection of the local origin in parent space (so changing it displaces the object), `origin` leaves position alone and simply rotates/scales around the specified local point. Accepts `PointData`, a single number (applied to both axes), or can be set live via `container.origin.set(x, y)`. Setting both `pivot` and `origin` on the same container produces compounding behavior and is discouraged; pick one.
`boundsArea` forces `getBounds()` to return a fixed rectangle instead of recursively measuring children; it is a performance win for containers with hundreds of cheap, predictable children.
`cullable` and `cullArea` are valid constructor options (the `assignWithIgnore` pass copies them like any other field), but they are documented in `pixijs-performance` because culling setup is a performance concern rather than a scene-graph concern.
Leaves vs containers
const parent = new Container();
const sprite = new Sprite(texture);
parent.addChild(sprite);
Only `Container` (and subclasses intended to hold children, like `RenderLayer`) should have children. `Sprite`, `Graphics`, `Text`, `Mesh`, `ParticleContainer` particles, and `DOMContainer` content are leaves by convention in PixiJS v8. Wrap them in a `Container` whenever you need to group things: give the container the layout logic and keep the leaves pure visual data. Adding children to a leaf logs a deprecation warning and is scheduled to become a hard error.
Adding and removing children
const parent = new Container();
parent.addChild(a, b, c);
parent.addChildAt(d, 0);
parent.swapChildren(a, b);
parent.setChildIndex(c, 0);
parent.removeChild(b);
parent.removeChildAt(0);
parent.removeChildren();
parent.removeChildren(0, 2);
`addChild` accepts any number of children and returns the first one. Children render in array order: index 0 is drawn first (behind), the last index is drawn last (in front). `addChildAt` inserts at a specific index; `setChildIndex` moves an existing child; `swapChildren` exchanges two children's positions.
`removeChildren(beginIndex?, endIndex?)` removes a slice and returns the removed array.
Calling `addChildAt` with a child that already belongs to the same container silently moves it to the new index. No `added` / `childAdded` / `removed` / `childRemoved` events fire, because the parent-child relationship didn't change. Events only fire when the child comes from a different parent (or from no parent).
For reparenting that preserves worl
Read more
name: pixijs-scene-container description: "Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions." license: MIT
`Container` is the general-purpose node of the PixiJS v8 scene graph. It holds children and applies transforms, alpha, tint, and blend mode to its whole subtree. Every display object you make will either be a `Container` you're building a branch on, or a leaf (`Sprite`, `Graphics`, `Text`, `Mesh`) that you nest inside one.
Assumes familiarity with `pixijs-scene-core-concepts`.
Quick Start
const group = new Container({
label: "hero-group",
x: 200,
y: 150,
sortableChildren: true,
});
const body = new Sprite(await Assets.load("body.png"));
const head = new Sprite(await Assets.load("head.png"));
head.position.set(0, -40);
head.zIndex = 1;
group.addChild(body, head);
group.pivot.set(group.width / 2, group.height / 2);
group.scale.set(1.5);
app.stage.addChild(group);**Related skills:** `pixijs-scene-core-concepts` (scene graph mental model, masking, layers, render groups), `pixijs-scene-sprite` / `pixijs-scene-graphics` / `pixijs-scene-text` / `pixijs-scene-mesh` (leaf objects that go inside containers), `pixijs-events` (`eventMode`, hit testing), `pixijs-math` (Matrix, toGlobal/toLocal detail), `pixijs-performance` (`cacheAsTexture`, culling, render groups).
Core Patterns
Constructor options
const container = new Container({
label: "world",
x: 100,
y: 50,
scale: 2,
rotation: Math.PI / 4,
alpha: 0.8,
visible: true,
tint: 0xffaa00,
blendMode: "add",
sortableChildren: true,
isRenderGroup: true,
origin: { x: 0, y: 0 },
boundsArea: new Rectangle(0, 0, 1920, 1080),
});All `Container` options (`position`, `scale`, `tint`, `label`, `filters`, `zIndex`, etc.) are also valid here — see `skills/pixijs-scene-core-concepts/references/constructor-options.md`.
The `Container` constructor uses `assignWithIgnore` to bulk-copy every field in the options object onto the instance except `children`, `parent`, and `effects`. Any public property of `Container` is a valid constructor option: `cullable`, `cullArea`, `mask`, `filterArea`, `eventMode`, `hitArea`, and so on. The options block above groups the most common ones; see the shared reference above for the full list.
`isRenderGroup: true` promotes the container to its own render group so its transforms are applied on the GPU rather than recomputed per-child on the CPU. Use it on stable sub-trees (large static worlds, UI layers). Don't overuse; most scenes don't need explicit render groups and too many hurts performance. Profile before promoting. See `pixijs-scene-core-concepts/references/scene-management.md`.
`sortableChildren: true` causes children to be re-sorted by `zIndex` at the next render. See `zIndex` below.
`origin` is a first-class v8 transform helper: an `ObservablePoint` that acts as a rotation/scale center **without** moving the container. Where `pivot` shifts the projection of the local origin in parent space (so changing it displaces the object), `origin` leaves position alone and simply rotates/scales around the specified local point. Accepts `PointData`, a single number (applied to both axes), or can be set live via `container.origin.set(x, y)`. Setting both `pivot` and `origin` on the same container produces compounding behavior and is discouraged; pick one.
`boundsArea` forces `getBounds()` to return a fixed rectangle instead of recursively measuring children; it is a performance win for containers with hundreds of cheap, predictable children.
`cullable` and `cullArea` are valid constructor options (the `assignWithIgnore` pass copies them like any other field), but they are documented in `pixijs-performance` because culling setup is a performance concern rather than a scene-graph concern.
Leaves vs containers
const parent = new Container(); const sprite = new Sprite(texture); parent.addChild(sprite);
Only `Container` (and subclasses intended to hold children, like `RenderLayer`) should have children. `Sprite`, `Graphics`, `Text`, `Mesh`, `ParticleContainer` particles, and `DOMContainer` content are leaves by convention in PixiJS v8. Wrap them in a `Container` whenever you need to group things: give the container the layout logic and keep the leaves pure visual data. Adding children to a leaf logs a deprecation warning and is scheduled to become a hard error.
Adding and removing children
const parent = new Container(); parent.addChild(a, b, c); parent.addChildAt(d, 0); parent.swapChildren(a, b); parent.setChildIndex(c, 0); parent.removeChild(b); parent.removeChildAt(0); parent.removeChildren(); parent.removeChildren(0, 2);
`addChild` accepts any number of children and returns the first one. Children render in array order: index 0 is drawn first (behind), the last index is drawn last (in front). `addChildAt` inserts at a specific index; `setChildIndex` moves an existing child; `swapChildren` exchanges two children's positions.
`removeChildren(beginIndex?, endIndex?)` removes a slice and returns the removed array.
Calling `addChildAt` with a child that already belongs to the same container silently moves it to the new index. No `added` / `childAdded` / `removed` / `childRemoved` events fire, because the parent-child relationship didn't change. Events only fire when the child comes from a different parent (or from no parent).
For reparenting that preserves worl
Official AI skills for PixiJS. These skills teach AI coding agents how to correctly use PixiJS
Repo: pixijs/pixijs-skills
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