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/pixijs-math

Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle),

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pixijs-skills
30226 skills
Install
$ npx -y skills add pixijs/pixijs-skills --skill pixijs-math --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/pixijs-math

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle),

SKILL.md

pixijs-math.SKILL.md
name: pixijs-math
description: "Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData."
license: MIT

PixiJS exposes lightweight math primitives (Point, Matrix, shape classes) used throughout the library for transforms, hit testing, and coordinate conversion. Import `pixi.js/math-extras` to add vector operations (add, dot, magnitude, reflect) and Rectangle intersection/union helpers.

Quick Start

const parent = new Container();
parent.position.set(100, 100);
parent.scale.set(2);
app.stage.addChild(parent);

const child = new Container();
child.position.set(50, 50);
parent.addChild(child);

const globalPt = child.toGlobal(new Point(0, 0));

const m = new Matrix()
  .translate(100, 50)
  .rotate(Math.PI / 4)
  .scale(2, 2);
const world = m.apply(new Point(10, 20));

const hitArea = new Rectangle(0, 0, 200, 100);
console.log(hitArea.contains(50, 50));

**Related skills:** `pixijs-scene-container` (transform properties), `pixijs-events` (hitArea usage), `pixijs-scene-core-concepts` (culling with Rectangle).

Core Patterns

Point and ObservablePoint

Point is a simple {x, y} value type. ObservablePoint fires a callback when x or y changes; it is used internally by Container's position, scale, pivot, origin, and skew.

import { Point } from "pixi.js";

const p = new Point(10, 20);
p.set(30, 40); // set both
p.set(50); // x=50, y=50

const clone = p.clone();
console.log(p.equals(clone)); // true

p.copyFrom({ x: 1, y: 2 }); // accepts any PointData

// Point.shared: temporary point, reset to (0,0) on each access
const temp = Point.shared;
temp.set(100, 200);
// do not store a reference to Point.shared

Container properties like `position`, `scale`, `pivot`, `origin`, and `skew` are ObservablePoints. Setting `.x` or `.y` on them triggers transform recalculation automatically.

import { Container } from "pixi.js";

const obj = new Container();
obj.position.set(100, 200); // triggers observer -> marks transform dirty
obj.position.x = 150; // also triggers observer

Matrix (2D affine transform)

Matrix represents a 3x3 affine transform: `| a c tx | b d ty | 0 0 1 |`. It supports translate, scale, rotate, append, prepend, invert, and decompose.

import { Matrix, Point } from "pixi.js";

// Build a transform
const m = new Matrix()
  .translate(100, 50)
  .rotate(Math.PI / 4)
  .scale(2, 2);

// Transform a point (local -> parent space)
const local = new Point(10, 20);
const world = m.apply(local);

// Inverse transform (parent -> local space)
const backToLocal = m.applyInverse(world);

// Combine matrices
const a = new Matrix().translate(50, 0);
const b = new Matrix().rotate(Math.PI / 2);
a.append(b); // a = a * b

// Decompose into position/scale/rotation/skew
const transform = {
  position: new Point(),
  scale: new Point(),
  pivot: new Point(),
  skew: new Point(),
  rotation: 0,
};
m.decompose(transform);
console.log(transform.rotation); // ~0.785 (PI/4)

// Shared temporary matrix (reset on each access)
const temp = Matrix.shared;
// IDENTITY is read-only reference
const isDefault = m.equals(Matrix.IDENTITY);

Coordinate transforms via Container

Containers provide `toGlobal`, `toLocal`, and `getGlobalPosition` for coordinate conversion.

import { Container, Point } from "pixi.js";

const parent = new Container();
parent.position.set(100, 100);
parent.scale.set(2);

const child = new Container();
child.position.set(50, 50);
parent.addChild(child);

// Local point in child's space -> global (world) space
const globalPt = child.toGlobal(new Point(0, 0));
// globalPt = { x: 200, y: 200 } (100 + 50*2, 100 + 50*2)

// Global point -> child's local space
const localPt = child.toLocal(new Point(200, 200));
// localPt = { x: 0, y: 0 }

// Convert between two containers
const other = new Container();
other.position.set(300, 300);
const ptInOther = child.toLocal(new Point(10, 10), other);

Shapes and hit testing

Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, and Triangle all implement `contains(x, y)` for point-in-shape tests, plus `getBounds(out?)` and `strokeContains(x, y, width, alignment?)`. They can be used as `hitArea` on containers for custom interaction regions.

import { Rectangle, Circle, Polygon, Container } from "pixi.js";

const rect = new Rectangle(0, 0, 200, 100);
rect.contains(50, 50); // true
rect.contains(300, 50); // false
rect.left; // 0
rect.right; // 200
rect.top; // 0
rect.bottom; // 100
rect.isEmpty(); // false (Rectangle.EMPTY returns a fresh empty rect)

// Native Rectangle-to-Rectangle methods (no math-extras needed)
const other = new Rectangle(50, 50, 100, 100);
rect.containsRect(other); // true if `other` is fully inside `rect`
rect.intersects(other); // boolean: do they overlap at all?
rect.intersects(other, matrix); // overlap after transforming `other`

// Stroke hit testing (alignment: 1 = inner, 0.5 = centered, 0 = outer)
rect.strokeContains(0, 50, 4); // true if (0,50) lies on a 4px centered stroke
const circle = new Circle(100, 100, 50);
circle.strokeContains(150, 100, 4, 1); // inner-aligned stroke check

// getBounds works on every shape (returns a Rectangle, accepts an out param)
const bounds = circle.getBounds();
con
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